Taso
Ain't got no mojo...
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- Joined
- Jun 26, 2013
- Messages
- 28
I'm really excited and looking forward to this game, but I do have one worry. I'm wondering how much the randomness of the Security Cards can affect the future of the game.
Now, I don't know much about the competitive scenes of card games, which is why I made this thread to hope to understand it more. To those with more knowledge on this subject- how do other card games with this security/guardian mechanic fare competitively? Do they last long?
I have played the demo by the way. It does feel unfortunate whenever I attack with an Ultimate and a Mega gets flipped over. Perhaps there will be a lot more cards that come out that can mitigate these chances. I've had a lot of fun, though.
I guess part of what irks me is that security cards are random to both players. They didn't strategically use resources to place the card face down on the field or anything (and they don't have to use resources to use security effects once flipped over). Potentially overpowered cards just get spawned. To be fair, it could also be argued that this places higher importance on deck consistency and construction... But I'm not sure if that is a strong enough reasoning.
Please calm my worries.
Now, I don't know much about the competitive scenes of card games, which is why I made this thread to hope to understand it more. To those with more knowledge on this subject- how do other card games with this security/guardian mechanic fare competitively? Do they last long?
I have played the demo by the way. It does feel unfortunate whenever I attack with an Ultimate and a Mega gets flipped over. Perhaps there will be a lot more cards that come out that can mitigate these chances. I've had a lot of fun, though.
I guess part of what irks me is that security cards are random to both players. They didn't strategically use resources to place the card face down on the field or anything (and they don't have to use resources to use security effects once flipped over). Potentially overpowered cards just get spawned. To be fair, it could also be argued that this places higher importance on deck consistency and construction... But I'm not sure if that is a strong enough reasoning.
Please calm my worries.