Worried About The Security Mechanic

Taso

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I'm really excited and looking forward to this game, but I do have one worry. I'm wondering how much the randomness of the Security Cards can affect the future of the game.

Now, I don't know much about the competitive scenes of card games, which is why I made this thread to hope to understand it more. To those with more knowledge on this subject- how do other card games with this security/guardian mechanic fare competitively? Do they last long?

I have played the demo by the way. It does feel unfortunate whenever I attack with an Ultimate and a Mega gets flipped over. Perhaps there will be a lot more cards that come out that can mitigate these chances. I've had a lot of fun, though.

I guess part of what irks me is that security cards are random to both players. They didn't strategically use resources to place the card face down on the field or anything (and they don't have to use resources to use security effects once flipped over). Potentially overpowered cards just get spawned. To be fair, it could also be argued that this places higher importance on deck consistency and construction... But I'm not sure if that is a strong enough reasoning.

Please calm my worries.
 

Some_Gamer_Dude

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Coming from DM and Chrono Clash, it's just part of the 'Shield Trigger' mechanic. It's meant to rubber band the game, giving it a come back mechanic while also making the game dynamic and exciting.

Digi and CCS are a considerably different to DM though, in that Shields in DM do not fight back like Guardians/Security do in CCS and Digi. This changes the tempo of the game. It kinda has to too, as the Gauge system does not gradually ramp up the game in the way the Mana Zone does.

I know it doesn't really answer your concerns, but coming from experience with the games Digi is coming from, Digi is fine. It has next to none of the issues CCS does.
 

Taso

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Thanks! Also, I have a sneaking suspicion that I've seen your YouTube channel. I like your content if I'm correct on my assumption. xD
 

Sarabande__

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Hachiko96

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I'm really excited and looking forward to this game, but I do have one worry. I'm wondering how much the randomness of the Security Cards can affect the future of the game.

Now, I don't know much about the competitive scenes of card games, which is why I made this thread to hope to understand it more. To those with more knowledge on this subject- how do other card games with this security/guardian mechanic fare competitively? Do they last long?

I have played the demo by the way. It does feel unfortunate whenever I attack with an Ultimate and a Mega gets flipped over. Perhaps there will be a lot more cards that come out that can mitigate these chances. I've had a lot of fun, though.

I guess part of what irks me is that security cards are random to both players. They didn't strategically use resources to place the card face down on the field or anything (and they don't have to use resources to use security effects once flipped over). Potentially overpowered cards just get spawned. To be fair, it could also be argued that this places higher importance on deck consistency and construction... But I'm not sure if that is a strong enough reasoning.

Please calm my worries.
I haven't had the ability to play Digimon yet but from my experience playing card games like magic the gathering Pokemon and Yu-Gi-Oh competitively random elements are typically a healthy thing as long as they are not pushed too far.
Because if there is a best deck that is consistent it would always win these random elements add that small amount of doubt and variance to keep the game exciting.

From what I've seen none of the security cards are overpowered.
Chronoclash will also has a similar mechanic that makes the game much better.
Also I'm pretty sure cardfight Vanguard has a similar mechanic and it's lasted a long time.
 

Khyze

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Sorry for answering too late, but I realised about this a couple of days ago and I'm highly hyped, but I still need to answer about this issue

I'm wondering how much the randomness of the Security Cards can affect the future of the game.
Not so much compared to the regular RNG of card games.

I have played the demo by the way. It does feel unfortunate whenever I attack with an Ultimate and a Mega gets flipped over. Perhaps there will be a lot more cards that come out that can mitigate these chances. I've had a lot of fun, though.
That is what I liked about the game, you can risk yourself at attacking early (doesn't matter if you win or lose, you will lower the enemy HP which are their security cards) or make sure your attack is a win after fully evolving a Digimon, which is also the downside, is about getting a sick strong card and swipe everything (if DP got reduced like HP, it would make stuff more fair), in the training app, the best Deck is the red, that Taichi raises +1000 DP per turn, use 3 of them and you will be unstopable. (unles option cards troll you), I haven't tried using weak cards to take their security cards, seems like a costly way out (they still cost memory to summon, not as much as evolving up to Ultimate)

There are cards that avoid getting erased when they lose a Security Fight, I suppose those are your best bet if you are afraid of losing cards, I suppose one day we will get option cards that gives that effect to any card.

I guess part of what irks me is that security cards are random to both players. They didn't strategically use resources to place the card face down on the field or anything (and they don't have to use resources to use security effects once flipped over). Potentially overpowered cards just get spawned. To be fair, it could also be argued that this places higher importance on deck consistency and construction... But I'm not sure if that is a strong enough reasoning.
It would be fun and annoying if you showed your Digimon cards to your rival before starting, which he selects 5 cards to ban and then you take them out, shuffle, set security cards, place the cards in the deck again, shuffle and play. But that comes with two downsides, the enemy will see how much DP does your strongest card has, so he can wait until his DP is over that amount and attack.

Maybe a max DP rule could work? Everything will take more time for the games to make it more fair.

Please calm my worries.
I hope I did

I haven't had the ability to play Digimon yet but from my experience playing card games like magic the gathering Pokemon and Yu-Gi-Oh competitively random elements are typically a healthy thing as long as they are not pushed too far.
I played Yu-Gi-Oh, randomness sure can ruin your game, you may win anyway with a dumb oponent, but someone as good as you totally means a defeat.

Mainly about which cards are being draw, you have an empty field and only cards that requires a sacrifice are being draw? You can overcome this by adding 4- stars monsters, but hell, that is bad. Or mixing some coold spells, traps or effect monster, but still, you can end the match without seeing a card that you were waiting for in the first turn.

The plus in this Digimon game is that you can play any card as long as you have enough energy (or are willing to pay the cost of letting your enemy with more energy), the only "sacrifice" you need is when you evolve, and is more like an "equip" card (you get the new stat boost, plus the bonus effect for evolving a card, plus, you draw a card.) feels less limited than Yu Gi Oh.

From what I've seen none of the security cards are overpowered.
The problem is when a Digimon pop out as a Security Card, in the example given, a weak card vs a high cost card (which takes no cost to use), but well, you send his card to the trash even if you lose, so no problem, closer to winning.

Sorry again for replying plenty of months late, I'm very hyped, i would like to play serious matches to see if there are some issues with the game.
 
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