Aldath
Ain't got no mojo...
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- Joined
- Jul 7, 2019
- Messages
- 12
Disclaimer: I'm not here to bash the franchize in any way, I just wanted to share some thoughts I've been harboring for quite a while and wanted to know if I'm the only one. This is only a list of opinions, I'm not claiming to be right, just wanted to share and see what others think.
And that's pretty much it for me. I don't know if anyone shares my oppinions or has other stuff to add/say!
- Most of the designs are unrelatable and inconsistent: I find Digimon, as creatures, to be much less reliable than Pokémon because of their designs. Digimon were originally conceived as virtual pets that you care for and train, having all sort of wacky shapes and motiffs (talking about the original V Pet). By the time the franchize got manga and anime adaptations, and more Digimon started being added to the roster, I noticed a trend where some of the character models were over complicated and others simply grotesque. Visually it was easy to distinguish which Digimon the franchize wanted to push for marketing and which ones were designed to be eternal henchmen. There's something charming to having a cute little Etemon sprite in your V-Pet, but I find the original Bandai art disgusting to look at. As time has gone by, some Digimon have received much needed visual redesigns, and others have stayed neglected. I find the shapes and general inconsitent quality of the artworks to make Digimon much less relatable than other monsters from collectible franchizes. That said, Shin Megami Tensei has the same issue and some people would argue it's "part of the charm", and I know that for every Etemon hater out there there's someone who likes him (I actually love the little sprite and find it extremely endearing, I just have to re imagine him as something funnier).
- There's an oversaturation of humanoid Digimon as of late: Be it attractive women, mechas with tails or generic anime warriors, I feel that for a series that still sells the whole "Monsters that you train and evolve" idea in both the V-Pet and videogames, they have been taking most of the "monstruous" away. Most of the most powerful Digimon are portrayed as Mecha Warriors of sorts; being Bandai, who also sells action figures, it's not surprising that this might as well be the most marketable route. Not only that, but the unspoken rule of Humanoid Digimon having the eyes or head covered to make them more monstruos is bit by bit being broken, with things like Gankoomon or the Sistermon creatures looking all too human. The increase in "lewdness" of the female shaped Digimon is also quite evident, the only modern one I can remember which wasn't portrayed with enormous breasts was Cho-Hakkaimon. It's somewhat off putting to think that part of the virtual pet experience is actually feeding and cleaning the poop of a woman with large breasts, a leather outfit and guns.
- I really dislike the Effort System and the whole idea behind base AP. V-Pets are by nature very passive toys. Digimon, on its first iterations, somehow managed to be more involved than the first Tamagotchis. You had to train them a lot, and in some versions, even keep an eye of certain times of the day to get the desired results, it made the experience more active and fullfilling. Effort makes it so in order to have a certain evolution, you have to limit the interactions and training minigames you can have with your pet during a certain timeframe, which was significantly reduced. Not only it makes a passive hobby already much more passive and not much different from watching paint dry, but it removes a certain element of bonding. Also, the Base AP makes it so some Digimon are completely useless in the long run. The first V-Pets let you turn stuff like Monzaemon and Vademon into formidable foes by letting you increase AP by training. Nowadays it just depends on the species and the Strength Level of the Digimon, creating situations like in the latest D1-Grand Prix where it isn't much your training skills what counts, but which Digimon you're using, and everyone and their mothers who made it far into the finals were using RustTyranomon and Omnimon. I, for once, dislike Pukumon, but I really like MarineDevimon. If my Digimon doesn't evolves, I have no hope of training him to be strong enough to clear the Colisseum, thus I'm forced to kill it in order to try and evolve again, or stick to a Digimon I really dislike.
- There's an over reliance on the Royal Knights: This holds specially true for the animated media. Some of the most explored Digimon are part of the Royal Knights. The presence of the Royal Knights more often than not ends up being integral to the plot, be it as Antagonists or prominent mentor figures. It's a trope that has been used and re used when there are other groups that could be explored more, like the Olympos XII.
- Some of the V-Pet sprites are actually better than the Bandai artworks: No, I'm not talking of Gomamon who is a completely plain seal or Mamemon who is a pixel with face. Some of the sprites, like the aftermentioned Etemon, are charming, funny, or endearing, whereas the official artwork ends up being incredibly grotesque or over complicated. Take for example Bryweludramon, who actually looks like a Dragon on the V-Pets sprite; the official artwork is so over the top that it's very hard to make out the details of the creature. Nanimon's sprite is a homage to Ojayitchi from Tamagotchi, and I think putting arms to it and giving him so many details in the artwork kinda kills the whole purpose of original Nanimon.
- The anime/manga does a terrible job portraying Digimon as a species: The videogames make a much better job of creating an imaginative and lively Digital World where a Piemon can be shy, a Vamdemon can be good, and a Botamon can run a shady meat-trafficking business. The visual media usually locks certain Digimon under the henchmen/evil archetype and never let go. Mushmon are always douches. Hangyomon are always weak henchmen despite being Perfect level. MarineAngemon is a pansy even if it's an Ultimate. Demonic Digimon are evil, Angelic ones are good, and you're only cool and powerful if you look like a Bandai Action Figure; everything else means you're completely useless.
- I'd rather have Digimon World: -next 0rder- localized for Steam and Switch than Cyber Sleuth:
And that's pretty much it for me. I don't know if anyone shares my oppinions or has other stuff to add/say!