Titan of Dust Preview (& New Dim Card Case 1st Look) from MonMon Memo

MarcFBR

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Time for a new MonMon Memo! MonMon Memo 78 is a preview of Titan of Dust, which comes out in the Dim Card Set next week with Infinite Tide. Then we also get our first look at a new Dim Card case.



The text below uses the machine translation from the official site due to lack of time. We will see about swapping it out when/if there is time for a proper translation.

I have cleaned up a small handful of terms that translated poorly or swapped terms around, but not otherwise cleaned up grammar, etc.






Digimon fans! Hello!
We released the capture information of "DimCard Set vol.01 VOLCANIC BEAT & BLIZZARD FANG" in the previous Monmon Memo Digimon training going well?
By all means, please enjoy daily training aiming for a complete picture book!



Finally, on June 19th, "DimCard Set vol.02 INFINITE TIDE & TITAN OF DUST" will be released.

monmonmemo78_02_june10_2021.jpg


In this Monmon Memo!!, we will introduce a little of the contents of the "TITAN OF DUST DimCard

monmonmemo78_03_june10_2021.jpg


The "TITAN OF DUST DimCard" contains 17 Digivolution routes Digimon that live in the desert area, including SUNARIZAMON and GOGMAMON



Then, I will introduce some of Digimon

[TITAN OF DUST]

monmonmemo78_04_june10_2021.jpg

monmonmemo78_05_june10_2021.jpg


pendulum first recording has been from Z SUNARIZAMON from, super-heavyweight with a body of mineral Digimon of the Blastmon such as, variety rich soil attribute Digimon will be able to develop! !!


As some of you may have noticed ...
Baby1 Sunamon and Baby 1 Goromon will be the first new Digimon recorded from this TITAN OF DUST DimCard!
And ... what ... there is another new Digimon!


Its name is "Vulturemon"!
It will be a bird-human type Perfect Digimon.


[Perfect: Vulturemon]

monmonmemo78_06_june10_2021.jpg


Digimon that wears a camouflage cloak and kills enemies with excellent eyesight and a rifle.
It looks like a god of death ...!



DimCard which also includes Digimon such as Sunamon, Goromon, and Vulturemon, is full of charm! Please stay tuned!
Next week, I would like to introduce you to the "INFINITE TIDE DimCard





And finally, special information!

As a DimCard Evolution File" introduced in the Monmon Memo!!, the planning and development of a case-type "Dim card case (provisional)" that emphasizes portability has started!

I can't tell you the details yet ... please wait!
monmonmemo78_07_june10_2021.jpg
monmonmemo78_08_june10_2021.jpg

* The image is under development.



We will continue to introduce new information related to VITAL BRACELET Monmon Memo!!, so please do not miss it!



See you in the next update! See You!




Plus the 3 new Digimon got reference book updates earlier today.

sunamon_june10_2021.jpg
goromon_june10_2021.jpg
vulturemon_june10_2021.jpg

Sunamon
Goromon
Vulturemon




Previous MonMon Memos have included:
Cold Mode
Copymon
New Virus Busters
New Nightmare Soldiers
Silver Blue Special Digi-Eggs
Silver Black Special Digi-Eggs, Plus ones in both!
Jogress Digimon
Password Digimon
Overview of the 20th Pendulum, Plus Enemies in Battle Mode
Kenji Watanabe Pendulum Interview
CSA Digivice tri. Memorial
Additional Digimon showing up in the Pendulum 20th 2nd Wave
RagnaLordmon, Jogress of the 20th Anniversary Legend Arms
Pendulum Art Book Sample Pages, Teasers, and Interview Details
Pendulum Art Book Update- Digimon Designer Round Table! Plus Shikishi Artwork
Introductions for the CSA Digivice 1999 and Terriermon Plush, plus X-Antibody Updates
CSA Digivice 1999 Details
RagnaLordmon and Finalized Wave 2 20th Pendulum Packaging
Pendulum Art Book Preview- Twitter, Armor Evos, Omegamon, Chronicle
Digimon in 2nd Wave of 20th Anniversary Pendulums & Art Book Preview
Digital Monster X and X-Antibody Teasers
Digital Monster X Booklet Details
Digital Monster X Digimon Info & CSA Digivice 1999 Booklet Details
Digital Monster X Map System Info
Digital Monster X Battle System Info
New X-Antibody (Finalized Diablomon X & Sakuyamon X) Digimon Artwork
Digital Monster X Training & Raising Features
The Digimon Lineup for the Digital Monster X & More Reveals
Digital Monster X Summary & Preview from MonMon Memo, plus more Digimon intros!
Digital Monster X Evolution Conditions from MonMon Memo!
The Movements of the Seven Great Demon Lords from MonMon Memo
Data from announcement of Digital Monster X Version 2!
Main Theme of Digimon X2 from MonMon Memo, plus Video Preview
Digimon X2 Lineup Introduction and Character Tease
Raising Information, Road to the Devil
Secret Digimon in Digimon X2 Revealed
The Not Yet Shown X-Antibody Digimon
Last Evolution Kizuna & Digimon X2 at DigiFes
Digimon X2 Booklet Preview
Digital Monster X Ver.3 Intro and Teases
Digimon X3 & Artbook Pre-Order Info & Tease
Art Book Version X Cover, Plus Chronicle X & X3 Teasers
Secret Digimon Announced for the X3! & Who Designed the new Digimon!
Secret Digimon Volume 2 (w/ larger art!) & Evolution Methods
Secret Digimon Volume 3!
Digimon X3 Booklet Rough Draft Preview
CSA Digivice -Last Evolution- Introduction
CSA Digivice Last Evolution Packaging Preview
Pendulum Z Intro & Communication Unlock Info
CSA Digivice Last Evolution Info, With thanks to you
Pendulum Z Secret Info, Including 2nd Wave and Evolution Reveals
Pendulum Z2 Intro, Including Jogress Details
Pendulum Z Playing Overview Part 1
Pendulum Z Playing Overview Part 2
Early Rough Pendulum Z2 Character Illustrations
Pendulum Z2 1st Look Preview with Z & Z2 Jogress Evolution
Pendulum Z2 Lineup Overview & Image of all 6 Pendulum Z V-Pets
Vital Bracelet Pre-Orders Open Feature
Vital Bracelet version Special Pre-Orders Open Feature
Vital Bracelet New Digimon & Training Methods
Vital Bracelet Baby Digimon Introduction
Vital Bracelet Perfect Digimon Introduction (Part 1)
Vital Bracelet Perfect Digimon Introduction (Part 2)
Vital Bracelet Ultimate Digimon Introduction (Part 1)
Vital Bracelet Ultimate Digimon Introduction (Part 2)
Vital Bracelet Secret Digimon Announced (Perfect Digimon Part 3)
Dim Card Set Vol. 0.5 Introduction & Packaging
Dim Card Set Vol. 1 Introduction & Preview
The Last Boss from the Impulse City Dim Card Shown Off
Vital Bracelet App Major Update Preview
Impulse City Dim Card Strategy Info Part 1, Baby 1 to Adult
Impulse City Dim Card Strategy Info Part 2, Perfect to Ultimate
Volcanic Beat and Blizzard Fang Dim Card Strategy Info
Dim Card Evolution File Details from MonMon Memo
 

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Tarama

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Goromon, the cute mini Gottsumon. I like it, like I do to Sunamon. They're perfect new members.
 

Ragnalord

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They all look nice
 

Tetsuya Suoh

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Goromon, the cute mini Gottsumon. I like it, like I do to Sunamon. They're perfect new members.
Mini Gottsumon is right, it looks almost exactly like the original Gottsumon Sprite from the Digmon Pendulum.
 

Kit Chan

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Sunamon looks like a sandy Bubbmon
 

AquaKai

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Meh.
Vulturemon doesn't tell me much. It's also another Bird-man Perfect, so I'm sure someone won't appreciate that.

The babies... I don't dislike their design per se, but it's their existence that gets me off. With PenZ I thought they were finally going back to what made Digimon shine and be different from any other monster franchise: the potential. Sunarizamon is a good example of this: you can see quite clearly it could evolve in Golemon, but also in Tortamon and so on.
I also liked how there were few babies, very different from each other (even in the same line), that could evolve in many ways. Look at Poyomon > Tokomon > Patamon > Bakemon. It makes sense because Patamon resembles Tokomon, but Bakemon resembles Poyomon. It's like a dormant trait re-emerged in evolution.
Creating so many babies very specific for certain Digimon just consolidates single evo lines, making Digimon a Pokémon rip-off with too many redundant stages.

To me, Gotsumon was really ok evolving from Mochimon; it's a hardening process: Bubbmon (a slime) gets a little more solid in Mochimon (but still quite elastic) and then gets even more solid (as a rock!) as Gotsumon.
 

Rohan

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More Babies is always nice, but Vulturemon though...this is some Bird Digimon I can get behind! :love:
 

Mattman324

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Vulturemon's gun not being literally a Desert Eagle is kind of a missed opportunity, but oh well.

(Also, "Desert Deathscythe"? That already exists, it's called Sandrock, don't be redundant!)
 

Geode

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Oh yeah it’s about time that we got another bird ultimate, and these babies should have been made years ago.
 

Sparrow Hawk

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I already know I posted about Vulturemon in other topics but I really wanna say about his sniper design that is genius lol

Sniper weapon with the bipod equipment. But in Digimon? You freaking get the Scythe hooks to equip along with the bipod accessory! Sniper ammo? Nah let's equip up the hourglass instead! For no reasons! I suppose the ammo is that... "Sand"? lol

Look like he is very thin under the heavy costume. Having kneecap shield with skull and the shoulder pad with spikes, even the skull helmet with odd shape making it like Bird version of WereGarurumon for this desert just like Entmon being created in similar way with SkullGreymon for the forest...

I like the Mineral type Babies design to welcome because Slime type Babies doesn't suit the desert very so much that's why I'm quite satisfied with Mineral Babies because, like others said. Sand version of Bubbmon and new evo for Gottsumon! But it oddly got the tail that doesn't seem to be rocky. The desert is the harshest land to live.

Desert sniper digimon is freaking epic! I wonder if being big like Cannondramon in Adventure 2020, would that defeat the purpose of being "camouflage"? Being that so huge figure in the desert is surely easy to get spotted...

Anybody feel this Vulturemon is giving off Mummymon vibes somewhat...?
 

Theigno

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Vulturemon is one of those designs that looks neat the first second you see it but then with every following second it just falls further and further apart.
You can see a neat concept shining through that was kind of weirdly compromised more and more until everything ended up as a design that cares about appealing to edgy 13 year olds and not much else.

A military sniper vulture with some cyborg elements... there's some nice possibilities here.
But no, they had to go all in on "Reaper" for some reason (even though we already have plenty of designs inspired by that same concept) and they had to go for the most in-your-face literal design elements you could think of even if it does not make sense in the context of the rest of the design.
Where is the creativity here? Where is the integration? It's just "what things are associated with the term Reaper" and then they just glued those things onto him randomly.

The hourglass magazine clashes with the modern look of the rest of the weapon. If there was a hint of steampunk or a more spohisticated craftsmanship in any other aspect of the design it might have worked, but with the entire concept going more for a rugged pragmatic angle it just looks severely out of place.

And tiny double scythes at the tripod... the idiocy should be obvious to anyone. Note that getting anyone in range for these things would involve getting them into a position where they could literally just extend their arm and grab the barrel of the gun without much risk. Maybe they grow during the attack but that still doesn't make it that much better.
What's even funnier is that the knife on his side is a Bayonet. If he managed to attach that at the end of his rifle (although I don't think the mounting system would really work) that would already work better than his special attack probably does.

So yeah, the weapon is a complete mess awkwardly joining fantasy weirdness and down to earth weaponry in a super clumsy fashion. It just doesn't work.
In contrast, the design of Alphamon Ouryuken's sword is idiotic but at least it's a bizarro fantasy design all the way through. It's not a bunch weird fantasy elements attached to the base of an otherwise reasonable twelfth century longsword or anything like that.

But they were still not done, because you can't be a reaper without skulls, so they just slapped on WereGarurumon's skull and crossbones patch and then they put another skull on his head for good measure.
The second skull at least blends in a but the skull patch just looks completely random because nothing else about him is really similar to WereGarurumon (besides the general concept of pants, everything seems to be more a play on Garudamon). It worked on WereGarurumon because of his general street fighter look, because the sort of people that would in reality wear weird ripped jeans would also not shy away from some obnoxious skull fashion statement, but plastered on an otherwise very practical looking military outfit... it's a pointless forced contrast for the sake of a pointless forced reference.

And then someone probably complained about the desert camo not being colorful enough for some reason and now he' s got bright red feathers that look way too big to be covered with his cloak and that awful lime green cactus shoulder pad. It's already annoying when you have those weird elements that are pointless. It's even worse when they actually unbalance and hurt the look of the rest of the outfit.
I mean bright green! paired with camouflage! It's cactus themed, sure but from a distance you'd just see a bright green blob hovering above the sand. It doesn't look like a cactus until you take a closer look and something that makes you want to get a closer look at it is pretty much to the opposite of camouflage.

In summary it's a promising concept that halfway through just turned into the design equivalent of a faceplant.
There is so much about it that looks silly and completely forced, weird gimmicks that seem like they were cheaply pasted on at the last moment.

Overall this designed feels like they lost the balance they managed to strike with the Pendulum Z designs, where we had monsters like Entmon and Regalecusmon that looked fierce and complex while at the same time sticking to a coherent theme without going overboard with dissonant details.
 

kohiku

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Titan of Dust is shaping up to be my favorite Dim out of the ones announced so far! I hope the unlock ultimate form is something worth being excited about.
 

Yamato-san

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We've been really lacking in Virus birds, so Vulturemon's a welcome addition. I also like the idea of a Gotsumon Baby (even if it's being introduced for SunaLizamon, which ironically more closely resembles the BabyI, but they're both nice all the same).
 

IndustrialPanic

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Vulturemon is one of those designs that looks neat the first second you see it but then with every following second it just falls further and further apart.
You can see a neat concept shining through that was kind of weirdly compromised more and more until everything ended up as a design that cares about appealing to edgy 13 year olds and not much else.

Now we are all entitled to our opnions but I don't think I could disagree more with this post if I tried, in fact, the only thing I agree is that the scythe is a little silly, but that's about it. But let's go into parts.
A military sniper vulture with some cyborg elements... there's some nice possibilities here.

But no, they had to go all in on "Reaper" for some reason (even though we already have plenty of designs inspired by that same concept)

The reason Vulturemon is a reaper, is, in fact, because he's a vulture, an animal that goes after dead things. It literally writtes itself. And about we already having enough reaper based designs, I would actually agree with you... If we were talking about MetalPhantomon, which is literally just Phantomon but edgier. Vulture looks completely different from all the many (4) reaper digimon, first for being a birdman and second for using a gun as his main weapon.
The hourglass magazine clashes with the modern look of the rest of the weapon. If there was a hint of steampunk or a more spohisticated craftsmanship in any other aspect of the design it might have worked, but with the entire concept going more for a rugged pragmatic angle it just looks severely out of place.

The hourglass magazine looks out of place only if your only association with them is as an ancient clock. First there's the fact that Vulturemon uses sand to attack and the hourglass is a simple and creative way of showing that, but they are also a common motif in Memento Mori art:
iu

Something that goes right back to the death concept in a pretty clever way and novel way.
And tiny double scythes at the tripod... the idiocy should be obvious to anyone.

Fair point, it does look kinda dumb.
But they were still not done, because you can't be a reaper without skulls, so they just slapped on WereGarurumon's skull and crossbones patch and then they put another skull on his head for good measure.

There are plenty of unrelated digimon that share a skull motif in some part of their, like: Dokugumon, Ogremon, Wizardmon, etc. So I don't know what the big deal here is...
The second skull at least blends in a but the skull patch just looks completely random because nothing else about him is really similar to WereGarurumon.
Oh really, there's nothing else similar about WereGarurumon here? That's funny because if we put them side by side, we learn that...
vul_by_industrialpanic_delbrn4-fullview.jpg

THEY ARE OBVIOUSLY MEANT TO LOOK SIMILAR!?!
Come on, is like saying there is nothing else similar about BanchoLeomon and the other bancho other than their coats.
And then someone probably complained about the desert camo not being colorful enough for some reason and now he' s got bright red feathers that look way too big to be covered with his cloak and that awful lime green cactus shoulder pad. It's already annoying when you have those weird elements that are pointless. It's even worse when they actually unbalance and hurt the look of the rest of the outfit.

I get not liking the cactus shoulder pad, it could definitely afford to be a darker more muted colour, but the feathers? They match really well with the rest of the design and offer a nice contrast with the more washed colours of the camo gear. Vulturemon would look a lot less interesting if they were any other shade.
In summary it's a promising concept that halfway through just turned into the design equivalent of a faceplant.
There is so much about it that looks silly and completely forced, weird gimmicks that seem like they were cheaply pasted on at the last moment.

Well, as this post has probably shown, I disagree. Vulturemon is a very cohesive and well thought out design, but for each their own I suppose.
 

Muur

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Vulturemon is one of those designs that looks neat the first second you see it but then with every following second it just falls further and further apart.
You can see a neat concept shining through that was kind of weirdly compromised more and more until everything ended up as a design that cares about appealing to edgy 13 year olds and not much else.

A military sniper vulture with some cyborg elements... there's some nice possibilities here.
But no, they had to go all in on "Reaper" for some reason (even though we already have plenty of designs inspired by that same concept) and they had to go for the most in-your-face literal design elements you could think of even if it does not make sense in the context of the rest of the design.
Where is the creativity here? Where is the integration? It's just "what things are associated with the term Reaper" and then they just glued those things onto him randomly.

The hourglass magazine clashes with the modern look of the rest of the weapon. If there was a hint of steampunk or a more spohisticated craftsmanship in any other aspect of the design it might have worked, but with the entire concept going more for a rugged pragmatic angle it just looks severely out of place.

And tiny double scythes at the tripod... the idiocy should be obvious to anyone. Note that getting anyone in range for these things would involve getting them into a position where they could literally just extend their arm and grab the barrel of the gun without much risk. Maybe they grow during the attack but that still doesn't make it that much better.
What's even funnier is that the knife on his side is a Bayonet. If he managed to attach that at the end of his rifle (although I don't think the mounting system would really work) that would already work better than his special attack probably does.

So yeah, the weapon is a complete mess awkwardly joining fantasy weirdness and down to earth weaponry in a super clumsy fashion. It just doesn't work.
In contrast, the design of Alphamon Ouryuken's sword is idiotic but at least it's a bizarro fantasy design all the way through. It's not a bunch weird fantasy elements attached to the base of an otherwise reasonable twelfth century longsword or anything like that.

But they were still not done, because you can't be a reaper without skulls, so they just slapped on WereGarurumon's skull and crossbones patch and then they put another skull on his head for good measure.
The second skull at least blends in a but the skull patch just looks completely random because nothing else about him is really similar to WereGarurumon (besides the general concept of pants, everything seems to be more a play on Garudamon). It worked on WereGarurumon because of his general street fighter look, because the sort of people that would in reality wear weird ripped jeans would also not shy away from some obnoxious skull fashion statement, but plastered on an otherwise very practical looking military outfit... it's a pointless forced contrast for the sake of a pointless forced reference.

And then someone probably complained about the desert camo not being colorful enough for some reason and now he' s got bright red feathers that look way too big to be covered with his cloak and that awful lime green cactus shoulder pad. It's already annoying when you have those weird elements that are pointless. It's even worse when they actually unbalance and hurt the look of the rest of the outfit.
I mean bright green! paired with camouflage! It's cactus themed, sure but from a distance you'd just see a bright green blob hovering above the sand. It doesn't look like a cactus until you take a closer look and something that makes you want to get a closer look at it is pretty much to the opposite of camouflage.

In summary it's a promising concept that halfway through just turned into the design equivalent of a faceplant.
There is so much about it that looks silly and completely forced, weird gimmicks that seem like they were cheaply pasted on at the last moment.

Overall this designed feels like they lost the balance they managed to strike with the Pendulum Z designs, where we had monsters like Entmon and Regalecusmon that looked fierce and complex while at the same time sticking to a coherent theme without going overboard with dissonant details.

Monsters having random shit on them for no reason is like Digimon's main thing. So many belts.
 
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