If they make it too easy, then what's the point in even playing?Well your both right and Wrong, I hate having to train/raise my Digimon repeatedly it's exhausting and I don't have the time cuz I'm busy with life.it would be nice if the company made a V-Pet for busy adults who have been Digimon fans but no longer have free time as before.Also do people by different Tamagotchis "hope I didn't spell that wrong" and keep older ones they used to have, I think that's kinda wasteful.
This is kinda what I've been saying earlier in the thread about how virtual pets haven't evolved much in the past twenty or so years they've existed. I think there needs to be more to compel users to really care about their pets. Although, maybe that's just not possible with such simplistic tech. But I think there's something more missing.I have a pendulum progress 2. It was really fun raising a Lilithmon. And I feel sad that she'll return to a digiegg and I have to restart the whole thing.
... this was 6 months ago. 6 months and my lilithmon is still kicking.
Then I realized thats the entire game. The entire point of the V-Pet is to raise your digimon to the mega level you want. Afterwards there's literally nothing else to do.
It seems most people did eventually get bored of those kinds of pets. Most people outside of dedicated fan communities think of things like Tamagotchi, Furby, and Neopets as little more than wacky 90's kid nostalgia stuff. And even inside some of those fan communities- for example, in this thread- a lot of people are no longer interested in the old style of raising pets. Just as Kaplan predicted, users want more sophisticated creatures that they can form deeper, more meaningful bonds with. Unfortunately, despite currently being in the midst of an artificial intelligence renaissance of sorts, the virtual pet genre has yet to take advantage of any of these new innovations. It seems every virtual pet is either copying Tamagotchi, Neopets, or Nintendogs; They're all either low-fi mobile raising sims, browser-based games that are more about collecting and customization than caring for anything, and relatively graphically impressive but mechanically shallow minigame collections featuring generically cute baby animals.It is surprising how far this ﬁrst generation of artificial pets has been able to give convincing results without using almost any of the techniques developped in the ﬁelds of artificial intelligence and researchs on adaptive behavior. However, it is probable that in the long run, people might to get bored with this kind of artificial pets. Users will want their pet to learn more about their life so that they get the impression that they really share something with them. Object recognition and interaction with natural language will be some key issues in the development of an interesting relationship