i think this is the biggest problem, the solution is easy however.2.Where do you think the problem with player drop-off stems from? Slow starts, IRL stuff and/or bad GMs or players? Between other things that might impact that.
I think there could but that would probably benefit with a lot more regular communication that I'm not sure is possible here. Having said that, I could be considered terrible at communication.Couldn’t there be a bigger collaboration in this sub-forum to make a joint RP, you know, so we could build presence.
I don't remember seeing much hype here, but yeah, at least more people that wanted to stop should have posted saying so.The biggest problem in my eyes with the RP section is the constant drop-offs in people, and while I understand that people have lives, in fact I once had one too, it gets ridiculous how many RPs have died like that, many of them with HYPE and promise that didn’t even get out of the introductory stages.
I know by trying to manage one that sometimes things get a bit too linear, I've been watching some RPs on Youtube and such to improve that too, plus trying to RP a character and NPCs doesn't work for as much I try to. The Cyberpunk idea is something I thought of before but I wouldn't GM anything anyways.I would like to do something, maybe cyber punk or maybe a generations of tamers thing. I think slow start is one but I think lack of experienced GMS is a big killer.
I'm not familiar with Discord but if that allows the community to work out this issues more easily I think it's worth a try.If you guys are interested, perhaps I could make a discord server for people here who are interested in RPing, that way ideas can be communicated in real time and what not. It seems like the same 'faces' have been posting here looking for some 'action' so to speak, so... yeah, throwing that out there.
i think this is the biggest problem, the solution is easy however.
i noticed this because i already made a bunch of RPs and post by play ALWAYS dies on forums, it´s slow and and the players can´t really interact with each other cause you don´t want small posts.
if you have set dates on certain times people are more likely to stay, Saturday evening tends to be the best opportunity because of time-zones.
you also make alot more progres in ~3hours then you would on post by play, for example Deino´s RP would have only taken an hour at max if you play in real time.
These are both valid concerns, post by post is indeed slow and lends itself to death more often than not, but for example if a person from New Zealand or Australia wanted to join an RP with me it would basically be impossible to set a date. IDK how many people from that area RP here but I think that set dates and hours is too strict. Maybe a set timeslot to respond, a "post until" date or something, I don't think things aren't going well as they are now but I don't think such an extreme change would be the solution, at least without giving other middleground ideas a try.Yeah, I wouldn't do that. Same reason I don't play DnD and such. Setting up times and meets and doing it all real time just doesn't work for me.
I noticed that as well, I'm a culprit of that crime, in a way having other people fill in the blanks for your fan fiction instead of playing in your RP. I also repeat what I said before schedules can be an excluding thing but I also don't have better suggestions. If anyone has a better suggestion that allows more people to participate while making it more fluid I would love to hear it.I don't have much experience with RPs outside of here, but after watching a few played by others I noticed a problem in creating them that might doom them. That is, trying to enforce a linear story with a pre-defined course and destination. I don't know for sure if anyone else here was trying to do this, but I know I was with my own RP attempt. I think this is obvious to do for a Digimon theme, because most of the media has followed a similar pattern: the characters evolve together through each of the levels and then fight a big bad. That means having a set amount of arcs, and knowing almost exactly what to expect in each. I'm not sure that translates well to the format. For that, the players have to be strung along and left in the dark. Not meant as a slight, but based on most of the threads here, I got the idea that forum RPGs were supposed to be strict collaborative fan-fiction. I think players will have more fun if they are allowed to be spontaneous, and the story adapts to their decisions.
I don't know if something like that will work on a forum, though, which is why I agree with using a chatroom or something similar or at least trying to have some kind of schedule. The 'spam' rule is certainly an issue for at least one case already, and only being able to post one cautious paragraph every week or so can become tedious. (I think if we do use a chatroom, that should be something that's free and perhaps doesn't even require an account.)
My premise wasn't that vague....I mean, I didn't know there was another rp with a similar idea to begin with and all but still.Can I please just get an answer on why have there been so many RPs recently with the same premise? I know one of them is mine and while it still ended last year, it is still fairly recent. But is there a need to have 2 RPs with the same vague premises of “The world is divided into tribes according to the species”? Couldn’t there be a bigger collaboration in this sub-forum to make a joint RP, you know, so we could build presence. I personally ain’t too keen on RPing so soon after I fucked up my own projects, not once but twice, but if there was a more cohesive group I would totally be in.
I mostly say this in hopes of sparking more discussion, in-fact, I think we should have had a decent discussion between the people interested for some time now.
The biggest problem in my eyes with the RP section is the constant drop-offs in people, and while I understand that people have lives, in fact I once had one too, it gets ridiculous how many RPs have died like that, many of them with HYPE and promise that didn’t even get out of the introductory stages.
As such I’ll launch some questions to your RPers and those who are interested:
1.Would be your premise of choice?
2.Where do you think the problem with player drop-off stems from? Slow starts, IRL stuff and/or bad GMs or players? Between other things that might impact that.
3.What do you think is the problem with the lack of interest on the side of new people? (Ask this because when I joined this was WAY more active)
4.What do you think could be done to improve community unity and collaboration?
5.Am I overreacting or is this something that has crossed your mind?
I’m no mod but I think this sub-forum could use a renaissance, you know, at least trying to iron out some of it’s flaws.