Palmon & Option Card Poison Powder Previews for Booster Set 11

MarcFBR

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The Digimon Card Game Twitter has updated with card previews from Booster Set 11 Dimensional Phase. This time it's Palmon & Poison Powder.

Palmon continues showing us various Digimon working on the farm. A few nices otuches on this one, such as the Tanemon on the water can. Poison Powder has some nice animeish art featuring a move not generally associated with Palmon.


Previous previews for Booster Set 11 Dimensional Phase:
Packaging
Piyomon, Agumon, Gaomon & Jijimon
V-Jump Previews- Shoutmon x7, Bagramon, Lilithmon, & Reprint Mugendramon
Kotemon & Koemon
OmegaShoutmon & Shoutmon DX
Shoutmon x7
Lilithmon
Bagramon
Astral Snatcher
V-Jump Pages
SnowGoburimon & Hyougamon
Penmon, WaruSeadramon, & Maelstrom
Tyranomon & Buster Dive
MetalTyranomon & RustTyranomon
Taiga
Chumon & Sukamon
Great King Sukamon & Engacho Kick
Tuwarmon & MusouKnightmon
Cutemon & Iguneetmon
Mervamon
Tanemon & Vegimon

Booster Set 11 Dimensional Phase is out September 30th, 2022.




We have early details for Booster Set 11 Dimensional Phase.

We have our early details for Starter Deck 14 Advanced Deck Beelzebumon.

We have clean card images from Booster Set EX-03 Dragon's Roar and Survive, DC-1, Memorial, Battle Pack 13, Illustration, & Espimon Promo Cards.

And images from previous Digimon Card Game releases:
Starter Decks 1, 2, and 3, and first 10 promo cards
Booster Set 1 New Evolution
Booster Set 2 Ultimate Power
V-Tamer Promo Cards
Purple/Black Promo Set
Tamer Battle Pack 1 and Tamer Battle Winner's Card
Booster Set 3 Union Impact
Starter Decks 4, 5, & 6, plus Tamer Battle Pack 2 & winner's Card 2, & 1st 2 scene vote cards
Booster Set 4 Great Legend, Tamer Battle Pack 3, 3rd Scene Vote, Dark Digimon Promo Pack, & Apparel Cards
Booster Set 5 Battle of Omega, plus Tamer Battle Pack 4, 4th Scene Vote, & Vital Bracelet Pack-In Cards
Starter Decks 7 & 8, plus Delay Promos, Tamers Battle Pack 5, 1st Anniversary Promos, & Pulsemon
Booster Set 6 Double Diamond Cards, the 1st Anniversary Adventure Pack, and more
Booster Set EX-01 Classic Collection, plus Tamer Battle Pack 6 & 7, Tyranomon & dual Zeromaru Promo Cards
Booster Set 7 Next Adventure, Campaign Cards, & Tamers 20th Promo Cards
Starter Decks 9 & 10, plus Tamers Battle Pack 8, Ghost Game Promos, Online Promos, Tamers Evolution Box 1, & Amazon Starter Promos
Booster Set 8 New Hero, Starter Deck 11, plus Tamer Battle Pack 9 & Event Cards
Booster Set 9 X Record, plus Battle Pack 10, Special Promo Pack 2022, Update Pack, & Evolution Box 2
Starter Decks 12 & 13, Luxury Finished Tamers, plus Battle Pack 11
Booster Set 10 Xros Encounter, plus Battle Pack 12, Special Promo Pack 2022 v2, & Evolution Cup Cards
 

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Muur

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So a new Ice Wall. That's a bit weird when the old one was limited
 

Bancho

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Palmon
Rookie | Data | Plant
[Start of Your Turn] <Draw 1>

Poison Powder
When you would play this card, if you have a green Tamer, reduce the memory cost of this card by 1.
[Main] All of your opponent's Digimon gain "[All Turns] When this Digimon is suspended, lose 1 memory." until your opponent's turn ends.
[Security] Activate this card's [Main] effect.
 

Sparrow Hawk

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Aww that is so lovely. I like that Palmon card. Still, the other Palmon card with the most prettiest artwork which Palmon happily swing her arms freely in the whole field of flowers is my fav.
 

Mattman324

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So a new Ice Wall. That's a bit weird when the old one was limited
2 memory is a lot more than 1 memory, in fact it's twice as much. Ice Wall could lock someone out of the game and force them to have one attack at most - in theory, this card can't stop an opponent from getting off at least two attacks.
 

e.skill

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So a new Ice Wall. That's a bit weird when the old one was limited
2 memory is a lot more than 1 memory, in fact it's twice as much. Ice Wall could lock someone out of the game and force them to have one attack at most - in theory, this card can't stop an opponent from getting off at least two attacks.
The difference between 2 and 1 memory is enormous. Incidentally, that is the difference between the cost of this option if you meet the requirement and the cost of Icewall. Icewall would often force people to not merely have a single attack, but depending on the gamestate choose between attacking at all or developing anything. The power level of their security effects also has a gap in the context of Blue decks running not just Icewall, but Hammer Spark. You just had way fewer actions against those lists when any attack and security flip could end your turn. This may deter further attacks, but if they're killing you then who cares if they're paying one for the next swing?

I actually like this option a lot for Bloomlordmon and Hydramon decks because of its [All Turns] tag, but I have to agree with you. They're nearly incomparable in terms of strength and flexibility. This may be a role player in certain green decks. Icewall was ubiquitous and frustrating.
 
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