Fun Digica Episode 30- Booster 2 Serious Match, plus Clean Images for Secret Rare Parallel Cards

MarcFBR

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Episode 30 of Fun Digica just went up

With the release of Booster Set 2, this time Fun Digica has Cody and Hideyoshi build real decks including cards from the new Booster Set and have a serious match.


A few screenshots.






Also, nice clean images of the last 2 parallel cards from Booster Set 2, which are the secret rares of Beelzebumon and BlackWarGreymon.



Artist Naochika Morishita added them to his Twitter nice and clean. We've added them to the full card post thread we did recently.



Digimon Card Game Booster Set 2 Ultimate Power is out!

Booster Set 2 Ultimate Power Card Images
Info on upcoming Promo Packs
More details on Promo Packs, Special Card, and Upcoming Events


And images from previous Digimon Card Game releases:
Starter Decks 1, 2, and 3, and first 10 promo cards
Booster Set 1 New Evolution
V-Tamer Promo Cards


Index of Fun Digica & Card Battle episodes:
 

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Sparrow Hawk

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About Black and Purple. How does it feel to play with those? If anybody here experienced with it?
 

Sarabande__

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Beelzemon looks awesome I'm really glad they have made him look epic because he deserves it.
 

BeLKastel

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About Black and Purple. How does it feel to play with those? If anybody here experienced with it?
Purple feels really nice, I expect it to be one of the top colours for now. It provides board control extremely well with destruction effects that net a lot of advantage. The most popular variants are Purple Control, focused on rushing security with lower digimon and using cards like Chimairamon and Heat Viper to keep your opponent in check. And Beelze Turbo, which is centred around trying to reach Beelzebmon as fast as possible and to do so it uses the control engine aka Chimairamon and Heat Viper. Both variants can run Millenniumon effectively, but Beelze Turbo especially can make great use of it. My personal fav variant is a tempo control build of Yellow/Purple, the two colours have amazing synergy, far more than I expected in the form of Tailmon, Ophanimon also works in tandem with the Purple strategy, same with the promo VenomVamdemon.

As for Black, it's far from being bad, but sadly I think it scores among the worst colours. The 2 best builds of Black are WarGreymon turbo, and YouGotMail.dek aka Diablo Spam. WarGreymon's build is very straight forward, you build you an evolution tree and try to strike with security check +1 WarGreymon only for it to Reboot and then you have a 11k DP Blocker, rinse and repeat. There is a cute combo that is guaranteed if you have Black Taichi up (which guarantees you have the 3 memory for the combo). The combo is you attack for 2 security with WarGreymon, it gets rested, use Atomic Ray to make WarGreymon active, and attack for 2 again. It's far from being the best combo ever, but it's one of the best things Black has arround. Diablo Spam is the more popular Black deck variant I think, but imo it's only good when using the Promo Diablo cards, Keramon in particular is good as it does Taichi's job, but a lot cheaper. Black can run Millenniumon as well, but it can't make as much use of it as Purple. Also unlike Purple, Black's secret rare, BlackWarGreymon, is downright bad, it functions better in a Green deck where it can make full use of it's effect. The shortcut play cost is only live when you're probably losing bad, since the opponent needs to have a 10k DP digimon or something with more DP, which is usually a lv6, and then it still has a pretty high play cost.

To finish, both colours can be fun to play tbh, but it depends on what your favoured play style is, and what you are looking for, whether it's casual fun, or competitive play.
 

BeLKastel

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Black's secret rare, BlackWarGreymon, is downright bad,
Oof, even compared to the Hikari Tamer card?
Hikari is one of the best, if not the best tamer card around. She is super splashable, I've seen Purple, Black, Green decks run her. Not mixed colour decks, just the deck with Hikari in there. She seems underwhelming, but compared to other tamer cards she is stellar. Getting down to 3 security is part of the natural progression of a game, so Hikari will be live pretty much guaranteed. I've seen people call her a "worst Yamato" from the starter deck. Unlike Yamato, Hikari is always live unless you recover above 3, Yamato can be off if your opponent is smart/can do something about it. And when she isn't live, she puts pressure on the opponent, if they can't kill you in a turn, you'll get more memory, so it might be best not to attack, especially because Hikari's effect stacks.

The memory tamers, the cost 4 that makes your memory be always at least 3 are the worst ones, the only one that is passable is Purple Yamato because he can actually help advance the strategy.
So yeah, BlackWarGreymon is uber bad compared to Hikari. He is basically a vanilla that costs less (but still a lot) when you're losing. Playing something like Mugendramon adds more value, and Mugendramon isn't that great a card either.
 

BeLKastel

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@BeLKastel what is your opinion on Yellow so far? I'm most interested in its DP lowering
Pre-BT2 Yellow was the weakest colour imo, the game plan that was being pushed forward was one that focused on increasing your security to well above the normal 5. They got buffs from fulfilling those conditions but it was more a strategy of "not losing" than "winning". That said they still had their DP lowering strategy, but it was too slow to pull off. Other decks had more consistent destruction methods that didn't need as much an effort as Yellow did to reduce DPs to 0. With BT2 the recover strategy is actually a lot better because it can work in tandem with DP reduction. Cards like Hikari give you a huge bonus for keeping yourself at 3, Angewomon from the starter deck also strives to keep you at 3, same with Plotmon from BT2. Hikari in particular works very well with Starter Deck Takeru, both stack with other copies of themselves and they become this metaphorical wall that keeps your opponent from attacking. They will most likely lose resources trying to get over your Takeru enhanced things, and if they don't finish you off, Hikari will most likely give you a memory edge, allowing you to recover the security you lost.

As for DP reduction, BT2 didn't focus too much on it aside from the ShineGreymon strategy, that I'll be getting into in a bit, but BT2 did bring Eden's Javelin which is a great card, especially if hit in security. It replaces itself when used from the hand, and has the potential to pop even lv6s if you have enough cards in hand, but for that you need a dedicated build.
Now for the ShineGreymon builds. These tend to be more traditional evolution-line based builds, with the end game being ShineGreymon of course. His setbacks are needing a lot of Tamer investment and unfortunately you'll need to play a few copies of BT1 Takeru, on the other hand, RizeGreymon allows you to play it for free on evolution so it's not all bad, and for all the non-things he does, getting you to 3 memory allows for Hikari to stack from 3, meaning you'll always have resources for plays.

Now a cute thing ShineGreymon can do is combo with Labramon, note that to date this combo only works with these two cards, Mistymon, will not produce the same effect. Lets say you have 5 Yellow Tamer cards out and you evolve into ShineGreymon and Labramon was the lv3 used in the evolution line. ShineGreymon will activate and rest all 5 Tamers allowing you to activate the -4k DP effect 5 times. For the sake of argument lets say you use each of those effects on a different digimon and they all get destroyed. Because the destruction happened due to a different effect, Labramon will trigger upon each destruction letting you draw 5 new cards, which is crazy advantage. The reason why it doesn't work with Mistymon is because despite possibly giving you two destructions, they come from the same effect, and ShineGreymon specifically states that each 4kDP reduction is a new effect.

That is a shortened version of feedback on Yellow as a pure colour deck. I actually recommend playing Wizarmon even in pure Yellow decks, he is cost 4 and comes with the Drag-Down effect when there is a Yellow in play, furthermore he draws you a card when he dies. But that brings me to the mix decks. Yellow is a mid-tier deck imo as a pure build, I think Yellow is much better as a support colour in other colours. I myself play a Yellow/Purple build as I've said before, but there are also Blue/Yellow builds that seem to be popular, and were popular before BT2. However I haven't seen any Blue/Yellow deck in action.
 
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