Fun Digica 163- Booster Set 13 Card Previews- Belphemon: Sleep Mode, Belphemon: Rage Mode, Kurata, & Gift of Darkness

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Episode 163 of recently Fun Digica went up.

The new episode of Fun Digica has Cody and Miyano introduce cards from Booster Set 13 VS Royal Knights! This time we get a stack of cards related to Belphemon & Kurata.



Jumping into the cards, these are all cards that I think we haven't seen before...

fundigica163_01_january31_2023.jpg
fundigica163_02_january31_2023.jpg
fundigica163_03_january31_2023.jpg
fundigica163_04_january31_2023.jpg

Belphemon: Sleep Mode we get sleeping, as you'd expect, with some nice brush work.
Belphemon: Rage Mode has him smashing things up, as you'd expect.
Kuruta gets some new anime style art.
Gift of Darkness has some nicely detailed art of Belphemon: Rage Mode doing one of his signature attacks.



And after Fun Digica went up, they put up slightly larger previews which have the sample text (2).

booster13belphemonsleep_january31_2023.jpg
booster13belphemonrage_january31_2023.jpg
booster13kurata_january31_2023.jpg
booster13giftofdarkness_january31_2023.jpg

Continuing on with this batch from earlier makes sense, and makes for a good set of previews for them to do.



We have early details for Booster Set 13 VS Royal Knights.

We have clean card images from Booster Set RB-01 Rising Wind, Tamer Battle Pack 16, Special Promo Pack 2023 v1, Frontier 20th, & Ghost Game Promos.

And images from previous Digimon Card Game releases:
Starter Decks 1, 2, and 3, and first 10 promo cards
Booster Set 1 New Evolution
Booster Set 2 Ultimate Power
V-Tamer Promo Cards
Purple/Black Promo Set
Tamer Battle Pack 1 and Tamer Battle Winner's Card
Booster Set 3 Union Impact
Starter Decks 4, 5, & 6, plus Tamer Battle Pack 2 & winner's Card 2, & 1st 2 scene vote cards
Booster Set 4 Great Legend, Tamer Battle Pack 3, 3rd Scene Vote, Dark Digimon Promo Pack, & Apparel Cards
Booster Set 5 Battle of Omega, plus Tamer Battle Pack 4, 4th Scene Vote, & Vital Bracelet Pack-In Cards
Starter Decks 7 & 8, plus Delay Promos, Tamers Battle Pack 5, 1st Anniversary Promos, & Pulsemon
Booster Set 6 Double Diamond Cards, the 1st Anniversary Adventure Pack, and more
Booster Set EX-01 Classic Collection, plus Tamer Battle Pack 6 & 7, Tyranomon & dual Zeromaru Promo Cards
Booster Set 7 Next Adventure, Campaign Cards, & Tamers 20th Promo Cards
Starter Decks 9 & 10, plus Tamers Battle Pack 8, Ghost Game Promos, Online Promos, Tamers Evolution Box 1, & Amazon Starter Promos
Booster Set 8 New Hero, Starter Deck 11, plus Tamer Battle Pack 9 & Event Cards
Booster Set 9 X Record, plus Battle Pack 10, Special Promo Pack 2022, Update Pack, & Evolution Box 2
Starter Decks 12 & 13, Luxury Finished Tamers, plus Battle Pack 11
Booster Set 10 Xros Encounter, plus Battle Pack 12, Special Promo Pack 2022 v2, & Evolution Cup Cards
Booster Set EX-03 Dragon's Roar and Survive, DC-1, Memorial, Battle Pack 13, Illustration, & Espimon Promo Cards
Booster Set 11 Dimensional Phase, Battle Pack 14, & Special Promotion Pack 2022 Version 3.0
Booster Set 12 Across Time, plus Survive Promo Pack & Madanhai Cards
Starter Deck 14, Battle Pack 15, plus Siriusmon & Ritsu Promo Cards
Booster Set EX-04 Alternative Being


Index of Fun Digica & Card Battle episodes:
Fun Digica English Special Edition
Episode #1- Introduction to What is Out Today
Episode #2- How to Play
Episode #3- Red/Blue vs. Black/Purple Deck Match, Plus New Host
Episode #4- Release Info, plus Memorial Pack Promos & Tournament Kits with Promo Cards & Tamer Battle Pack 1

Fun Digica
Episode #0- Preview/Announcement of Show
Episode #1- Basic Rules
Episode #2- Gaia Red Starter Deck Details
Episode #3- Cocytus Blue Starter Deck Details
Episode #4- Heaven's Yellow Starter Deck Details
Episode #5- Starter Deck Battle
Episode #6- Starter Deck Battle Part 2
Episode #7- Free Play Battle from Teaching App
Episode #8- Rule Questions
Episode #9- Starter Deck Battle Part 3
Episode #10- Mixed Deck Match
Episode #11- Which Is Stronger? Level Mismatch Battle
Episode #12- Booster Set 1 Card Previews
Episode #13- Double Starter Deck Match
Episode #14- More Parallel Cards Plus Secret Rare Cards
Episode #15- Double Starter Deck & Promo Match
Episode #16- Booster 1 Unboxing
Episode #17- Booster Set 1 Battle
Episode #18- Viewer Suggestion Battle
Episode #19- Viewer Suggestion Battle Part 2
Episode #20- Viewer Suggestion Battle Part 3
Episode #21- Viewer Suggestion Battle Part 4
Episode #22- What to Say Before a Match
Episode #23- Booster Set 2 Card Previews
Episode #24- Rule Questions (Part 1)
Episode #25- Rule Questions (Part 2)
Episode #26- Booster Set 2 Secret Rare & Parallel Cards
Episode #27- Booster Set 2 Black vs. Purple Battle
Episode #28- Booster Set 2 Unboxing
Episode #29- Booster Set 2 Rule Questions
Episode #30- Booster 2 Serious Match
Episode #31- Booster 2 Match
Episode #32- Viewer Suggestion Battle
Episode #33- Viewer Suggestion Battle Part 2
Episode #34- Viewer Suggestion Battle Part 3
Episode #35- Viewer Suggestion Battle Part 4
Episode #36- Viewer Suggestion Battle Part 5
Episode #37- Viewer Suggestion Battle Part 6
Episode #38- Viewer Suggestion Battle Part 7
Episode #39- Viewer Suggestion Battle Part 8
Episode #40- Monochrome Tournament Part 1
Episode #41- Monochrome Tournament Part 2
Episode #42- Monochrome Tournament Part 3, plus card previews
Episode #43- Monochrome Tournament Part 4- SemiFinals, plus card previews
Episode #44- Monochrome Tournament Part 5- Finals, plus card previews
Episode #45- Cocolo Double Match
Episode #46- Booster Set 3 Card Previews
Episode #47- More Cocolo
Episode #48- Versus Dannayome Channel with Freedom Evolution Ruleset
#48 Followup- Fun Digica at Dannayome Channel
Episode #49- Booster Set 3 Super Rare Parallel Cards
Episode #50- Booster Set 3 Match
Episode #51- Booster Set 3 Unboxing
Episode #52- Booster Set 3 Battle
Episode #53- Booster Set 3 Battle
Episode #54- Booster Set 3 Battle
Episode #55- Booster Set 3 Rule Questions
Episode #56- Booster Set 3 More Rule Questions
Episode #57- Guest in Green vs. Green Battle
Episode #58- Booster Set 4 Card Previews
Episode #59- Small Tweaks to Starter Decks Battle
Episode #60- Booster Set 4 Battle & Booster Set 4 As'maria Parallel Cards
Episode #61- Booster Set 4 Match & More Parallel Cards
Episode #62- Special Rules (Double Effects) Match with Maguro
Episode #63- Booster Set 4 Match
Episode #64- New Year's Greeting
Episode #65- Plant vs. Blue Source Deck
Episode #66- Viewer Suggestion Battle
Episode #67- Viewer Suggestion Battle
Episode #68- Viewer Suggestion Battle
Episode #69- Booster Set 5 Card Previews
Episode #70- Viewer Suggestion Battle
Episode #71- Viewer Suggestion Battle
Episode #72- Secret Rares & Recommended Cards
Episode #73- Booster Set 5 Battle
Episode #74- Booster Set 5 Battle
Episode #75- Booster Set 5 Unboxing
Episode #76- 1st Anniversary Parallel Card Vote Winners Announced, 10 Parallel Cards for Booster Set 6
Episode #77- Booster Set 5 Battle
Episode #78- Booster Set 5 Match
Episode #79- Rule Questions & Answers
Episode #80- Rule Questions & Answers
Episode #81- Rocks Chiba Wafer DigiCard Match
Episode #82- 1st Anniversary Promo Pack Match
Episode #83- 1st Anniversary Promo Pack Match
Episode #84- Starter Deck 7 & 8 Match
Episode #85- 1st Anniversary Adventure Pack Card Previews
Episode #86- Match with Rocks Chiba
Episode #87- Booster Set 6 Card Previews
Update- Cody Leaving
New Member Auditions, Part 1
New Member Auditions, Part 2
The New Cohost is...
Episode #88- New Cohost Introduction
Episode #89 & #90- Matches and EX-01 Previews
Episode #91- Match
Episode #92 & 93- Match & Booster Set 7 Campaign Card Previews
Episode #94- Booster Set 7 Campaign Card Previews
Episode #95- Booster Set 7 Unboxing
Episode #96- Booster Set 7 Match
Episode #97- Digimon Adventure: Match
Episode #98- Booster Set 7 Secret Deck Match
Episode #99 & 100- Rule Questions & Answers
Episode #101- 100 Episodes Special- Highlander Deck Battle vs. Goto P
Episode #102- New Effect "Jogress Evolution" Explanation
Episode #103- New Starter Decks Match
Episode #104- My Deck Demonstration & How Hideyoshi Builds Decks
Episode #105- Booster Set 8 Card Previews, and Maybe an Art Easter Egg?
Episode #106- Booster Set 8 Card Previews Part 2
Episode #107- Starter Deck 11 Mirror Match
Episode #108- Booster Set 8 Unboxing
Episode #109- Online Card Event Coverage
Episode #110- Booster Set EX-02 Card Previews
Episode #111- Booster Set EX-02 Card Previews Part 2
Episode #112- Booster Set EX-02 Unboxing
Episode #113- 2021 Look Back
Episode #114- Booster Set EX-02 Match
Episode #115- Booster Set EX-02 Match
Episode #116- Bandai TCG Online Lobby Matches
Episode #117- Booster Set 9 Card Previews
Episode #118- Booster Set 9 Card Previews Part 2
Episode #119- Cards Looked Forward To
Episode #120- Booster Set 9 Unboxing
Episode #121- Booster Set 9 Match
Episode #122- Booster Set 9 Match
Episode #123, 124, & 125- Audience Submitted Decks
Episode #126 & 127- Audience Submitted Decks & Starter Deck 12/13 Match
Episode #128- Booster Set 10 Card Previews
Episode #129- Booster Set 10 Card Previews 2
Episode #130- Booster Set 10 Match
Episode #131- Booster Set 10 Unboxing
Episode #132- Booster Set 10 Match
Episode #133- Murata P Match, the new Card Game Producer
Episode #134- Murata P Answers Questions
Episode #135- Rule Questions & Answers
Episode #136- Rule Questions & Answers
Episode #137- Booster Set EX-03 Card Previews
Episode #138- Booster Set EX-03 Card Previews 2
Episode #139- Booster Set EX-03 Match
Episode #140- Booster Set EX-03 Unboxing
Episode #141- Booster Set EX-03 Match
Episode #142- Digimon 20th Anniversary & Digimon Frontier 25th Anniversary Products
Episode #143- Various Updates & Marsmon Preview from Booster Set 11
Episode #144- Booster Set 11 Card Previews
Episode #145- Booster Set 11 Card Previews 2
Episode #146- Booster Set 11 Match
Episode #147- Booster Set 11 Unpacking
Episode #148- Booster Set 11 Match
Episode #149- Booster Set 11 Match
Episode #150- Purple Match
Episode #151- Purple Match
Episode #152- Booster Set 12 Card Previews
Episode #153- Booster Set 12 Card Preview 2
Episode #154- Booster Set 12 Mixed Match
Episode #155- Booster Set 12 Unpacking
Episode #156- Booster Set EX-04 Card Previews
Episode #157- Booster Set EX-04 Match
Episode #158- Booster Set EX-04 Unpacking
Episode #159- Booster Set EX-04 Match
Episode #160- Booster Set RB-01 Card Previews
Episode #161- Booster Set RB-01 Unboxing
Episode #162- Booster Set RB-01 Match

Card Battle (Series 1, Tournament)
Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
Episode 6
Episode 7
Episode 8
Episode 9
Episode 10

Card Battle (Series 2- News, Battles, & Preview)
Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
Episode 6
Episode 7
Episode 8
Episode 9
Episode 10
Episode 11
Episode 12
Episode 13
Episode 14
Episode 15
Large Tamer Exchange Meeting Report Stream
Episode 16
Episode 17
Episode 18
Episode 19
Episode 20
Episode 21
Episode 22
Episode 23
Episode 24
Episode 25
Episode 26
Episode 27
Episode 28
Not Quite Digimon Card Battle, Digimon Card Latest Info Update
Episode 29
Episode 30
Episode 31
Episode 32
Episode 33
Episode 34
Episode 35
Episode 36
Episode 37
Episode 38
Episode 39
Episode 40
Episode 41
Episode 42
Episode 43
Episode 44
Episode 45
Episode 46
Episode 47
Episode 48
Episode 49
Episode 50
Episode 51
Episode 52
Episode 53
Episode 54
Episode 55
Episode 56
Episode 57
Episode 58
Episode 59
Episode 60
Episode 61
Episode 62
Episode 63
Episode 64
Episode 65
Episode 66
Episode 67
Episode 68
Episode 69
Episode 71
Episode 70
Episode 72
Episode 73
Episode 74
Episode 75
Episode 76
Episode 77
Episode 78
Episode 79
Episode 80
Episode 81
Episode 82
Episode 83
Episode 84
Episode 85
Episode 86
Episode 87
Episode 88
Episode 89
Episode 90
Episode 91
Episode 92
Episode 93
Episode 94
Episode 95
Episode 96
Card News
Episode 97
Episode 98
Episode 99
Episode 100
Episode 101
Episode 102
Episode 103
Episode 104
Episode 105
Episode 106
Episode 107
Episode 108
Episode 109
Episode 110
 

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Bancho

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what's most interesting me is the Kurata tamer card. It weaves in this evolution line with the Gizumon cards which is already interesting but also has an effect that allows you to delete a level 6 at no additional memory cost. That's kind of crazy to me.

As for the Belphemons, switching between super aggressive and super defensive by constantly doing essentially slide evolution is super fun and interesting. It's a bit weird lore-wise to see Belphemon change forms so rapidly but it does highly emphasize it as the Demon of Sloth through just the gameplay which I absolutely love


Belphemon: Sleep Mode
Mega | Virus | Demon Lord / Seven Great Demon Lords
[Digivolve: 1 from [Belphemon: Rage Mode]]
[On Play] [When Digivolving] By placing 1 [Belphemon: Rage Mode] from your trash at the top of this Digimon's digivolution cards, this Digimon can't attack and isn't affected by your opponent's effects until your opponent's turn ends.
[Opponent's Turn] (Once Per Turn) When your opponent's Digimon attacks, by trashing 2 cards from your hand, end that attack.

Belphemon: Rage Mode
Mega | Virus | Demon Lord / Seven Great Demon Lords
[Start of Your Main Phase] Delete all of your opponent's level 5 or lower Digimon. If you have 6 or less cards in your hand, this Digimon gets +3000 DP and <Security Attack +1> for this turn.
[End of Attack] (Once Per Turn) By deleting 1 of your other Digimon, unsuspend this Digimon.
-
Inherited Effect: [End of Opponent's Turn] If this Digimon is [Belphemon: Sleep Mode], trash the top card of this Digimon.

Akihiro Kurata
[Your Turn] When a card with [Belphemon] in its name would be played, by deleting 1 of your Digimon with [Gizumon] in its name, reduce the play cost by the play cost of the deleted Digimon.
[End of Opponent's Turn] (Once Per Turn) <Draw 1> then trash 1 card from your hand. Then, by placing this tamer at the bottom of the digivolution cards of 1 of your Digimon with [Belphemon] in its name, delete 1 of your opponent's level 6 Digimon.
-
[Security] Play this card without paying its memory cost.

Gift of Darkness
[Main] Delete 1 of your opponent's level 6 or higher Digimon. Then, you may digivolve 1 of your Digimon into [Belphemon: Sleep Mode] from your trash without paying its digivolution cost.
-
[Security] By trashing 1 Digimon card from your hand, delete 1 of your opponent's Digimon with a level lower than or equal to the level of the trashed card.
 

Sparrow Hawk

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Belphemon YES!! Oh? I never see that such elegant background for Belphemon Sleep Mode. Look like it's not the ruins but it's more of... The Royal Palace place... It's really too elegant for such a Seven Great Demon Lord member...

And Belphemon Rage Mode broke out! Again, it look like the background is unknown to me...
 

Amandil7

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Both the artwork and the effects seem so cool on these!
 

Muur

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Belphemon RM fits its lore, though I feel like nuking the entire field is overpowered. Can do it for more work than Dexmon I guess... odd he's not lv7 like in most media.

Gift of Darkness is stupidly good and might be the best deleting option card.

These cards make Kurata deck really really good

Sleep Mode is missing the arms it has in its DRB art and looking at other stuff featuring SM that is very common... weird. It only sometimes has arms.
 

D O R U g o r a m o n

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Belphemon being able to nuke the field on your turn and take out 4 security and then becoming invulnerable on your oppenents turn is definitely a great (and possibly broken) payoff for the relatively mediocre Gizumon you need to play in order to cheat him out with Kurata. Shame Kurata doesnt have an inheritable to go along with his ability to place himself under belphemon (say being able to trash himself in the place of deleting a digimon to activate rage modes secondary effect).
 

Bartz

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Glad to finally see my favorite Demon Lord get cards, both modes and Gift of Darkness look great and I'm happy to hear that the effect seems fun to play around with. I look forward to seeing what players come up with for him once this set releases.
 
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Sparrow Hawk

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Belphemon Rage Mode's effect sounds like Yugioh of Red Demon's Dragon card....

I think Belphemon Sleep Mode's arms can tuck into its fur body.
 

Tarama

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Switching Sleep Mode to/from Rage Mode is super fun.
 

Mattman324

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Oh, I love how that transformation is integrated. Making the sleeping Digimon wake up after a certain period of time in a non-forced way is great.
 

Yamato-san

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Belphemon RM fits its lore, though I feel like nuking the entire field is overpowered. Can do it for more work than Dexmon I guess... odd he's not lv7 like in most media.
Which media has it as a Super Ultimate outside of Cyber Sleuth (and I guess ReArise)?

At any rate, I always did find it bizarre that it was apparently the only Demon Lord with such a level (even if Rage Mode is supposedly a power-up from Sleep Mode). Maybe Bandai thought the same and decided to retcon it.
 

Tarama

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I like they decide Rage Mode to be Lv. 6 as it should be.

Belphemon RM is to SM is like Imperialdramon FM is to DM.
 

Muur

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Belphemon RM fits its lore, though I feel like nuking the entire field is overpowered. Can do it for more work than Dexmon I guess... odd he's not lv7 like in most media.
Which media has it as a Super Ultimate outside of Cyber Sleuth (and I guess ReArise)?

At any rate, I always did find it bizarre that it was apparently the only Demon Lord with such a level (even if Rage Mode is supposedly a power-up from Sleep Mode). Maybe Bandai thought the same and decided to retcon it.

Next order did it too with rage mode as lv7 there.

Satan mode is also lv7 in most stuff (except in next order funnily enough in which Satan mode can evolve to rage mode)
 

Zouje

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Great support for a great line. Definitely looking forward to it
 

YongYoKyo

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In the various games, Digimon are usually categorized Super Ultimate for technical reasons (the most common reasons being either Jogressing from two Ultimates, or further evolving from another Ultimate).

The TCG has different mechanics from the video games, especially the separation of "Level" between the Lv. of the card itself and the Traits of the card. The TCG also has more freedom in terms of making gameplay reflect lore (i.e. unique gimmicks).

This is especially so in terms of evolution (where exact evolution conditions can be customized down to the Memory Cost, rather than being restricted to a linear level progression in a systemized format like many video games), so they can choose to assign Levels based on whether the Digimon itself deserves it, rather than based on the existence of a 'pre-evolution' (although they seem to still be following the pattern of a Jogress of two Ultimates being assigned a higher level).
 
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Muur

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In the various games, Digimon are usually categorized Super Ultimate for technical reasons (the most common reasons being either Jogressing from two Ultimates, or further evolving from another Ultimate).

The TCG has different mechanics from the video games, especially the separation of "Level" between the Lv. of the card itself and the Traits of the card. The TCG also has more freedom in terms of making gameplay reflect lore (i.e. unique gimmicks).

This is especially so in terms of evolution (where exact evolution conditions can be customized down to the Memory Cost, rather than being restricted to a linear level progression in a systemized format like many video games), so they can choose to assign Levels based on whether the Digimon itself deserves it, rather than based on the existence of a 'pre-evolution' (although they seem to still be following the pattern of a Jogress of two Ultimates being assigned a higher level).
People always say this, yet it isn't relevant. The Burst Modes, TyrantKabuterimon, Chaosdramon, Leopardmon LM, Imperialdramon FM, and MagnaGarurumon SV all evolve from Megas in Cyber Slueth/Rearise and are still classified as Megas. Only sometimes are they classified as Ultra. All that evolve from Megas in Links/Next Order are still classified as Mega, with Ultra not being used in those game. The simple thing is, as with everything in this franchise, Bandai can never be consistent.

Also funny that the Burst Modes are lv6 in Cyber Sleuth but lv7 in this card game, whilst Belphemon is lv7 in CS but lv6 in this card game. Who needs consistency I guess?
 

YongYoKyo

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People always say this, yet it isn't relevant. The Burst Modes, TyrantKabuterimon, Chaosdramon, Leopardmon LM, Imperialdramon FM, and MagnaGarurumon SV all evolve from Megas in Cyber Slueth/Rearise and are still classified as Megas. Only sometimes are they classified as Ultra. All that evolve from Megas in Links/Next Order are still classified as Mega, with Ultra not being used in those game. The simple thing is, as with everything in this franchise, Bandai can never be consistent.

Also funny that the Burst Modes are lv6 in Cyber Sleuth but lv7 in this card game, whilst Belphemon is lv7 in CS but lv6 in this card game. Who needs consistency I guess?
You evidently glossed over what I said; I specified 'most common' reasons, as in, they're not the 'only' reasons.

In the case of Cyber Sleuth, there other technical issues at play beyond the two previously mentioned, such as Memory values. The Burst Modes, TyrantKabuterimon, and Chaosdramon all evolve from Ultimate Digimon with Memory values in the lower range among Ultimates, and their own Memory values don't exceed the upper range of Ultimate Digimon (one thing of note is that they are all newer additions from DLC and/or Hacker's Memory. Had they been in the game from the start, their 'pre-evolutions' might have had higher Memory values and they themselves would consequently be categorized as Super Ultimates).

Meanwhile, Duftmon, Imperialdramon, and MagnaGarurumon have a different mechanic at play, Mode Change (As in, both forms evolve into each other). Since both forms evolve into each other, one can't be a higher level than the other, regardless of other technical aspects like Memory (Otherwise, you'll end up with a case of a higher-leveled Digimon evolving into a lower-leveled one).
There's technically nothing inconsistent with how they're classifying Super Ultimates, because these Mode Changes are not linear evolutions. Yes, how they decided which Modes are 'Mode Changes' and which are proper 'evolutions' is arbitrary (arguably, there is some logic behind the decisions), but the categorization of Super Ultimate Digimon itself is still consistent as a whole (As for ReArise, I'm not sure of that game's technical aspects, but I assume they just copied the categorizations off of Cyber Sleuth, considering the timeframe).

While -next 0rder- doesn't use the exact term for Super Ultimate, the game clearly has a separate internal category in the system for such Digimon that evolve from other Ultimates. They all use a different color of font for their Levels, they're all possible results of ExE, and they themselves are incapable of ExE.
 
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Muur

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People always say this, yet it isn't relevant. The Burst Modes, TyrantKabuterimon, Chaosdramon, Leopardmon LM, Imperialdramon FM, and MagnaGarurumon SV all evolve from Megas in Cyber Slueth/Rearise and are still classified as Megas. Only sometimes are they classified as Ultra. All that evolve from Megas in Links/Next Order are still classified as Mega, with Ultra not being used in those game. The simple thing is, as with everything in this franchise, Bandai can never be consistent.

Also funny that the Burst Modes are lv6 in Cyber Sleuth but lv7 in this card game, whilst Belphemon is lv7 in CS but lv6 in this card game. Who needs consistency I guess?
You evidently glossed over what I said; I specified 'most common' reasons, as in, they're not the 'only' reasons.

In the case of Cyber Sleuth, there other technical issues at play beyond the two previously mentioned, such as Memory values. The Burst Modes, TyrantKabuterimon, and Chaosdramon all evolve from Ultimate Digimon with Memory values in the lower range among Ultimates, and their own Memory values don't exceed the upper range of Ultimate Digimon (one thing of note is that they are all newer additions from DLC and/or Hacker's Memory. Had they been in the game from the start, their 'pre-evolutions' might have had higher Memory values and they themselves would consequently be categorized as Super Ultimates).

Meanwhile, Duftmon, Imperialdramon, and MagnaGarurumon have a different mechanic at play, Mode Change (As in, both forms evolve into each other). Since both forms evolve into each other, one can't be a higher level than the other, regardless of other technical aspects like Memory (Otherwise, you'll end up with a case of a higher-leveled Digimon evolving into a lower-leveled one).
There's technically nothing inconsistent with how they're classifying Super Ultimates, because these Mode Changes are not linear evolutions. Yes, how they decided which Modes are 'Mode Changes' and which are proper 'evolutions' is arbitrary (arguably, there is some logic behind the decisions), but the categorization of Super Ultimate Digimon itself is still consistent as a whole (As for ReArise, I'm not sure of that game's technical aspects, but I assume they just copied the categorizations off of Cyber Sleuth, considering the timeframe).

While -next 0rder- doesn't use the exact term for Super Ultimate, the game clearly has a separate internal category in the system for such Digimon that evolve from other Ultimates. They all use a different color of font for their Levels, they're all possible results of ExE, and they themselves are incapable of ExE.
Belphemon RM mode changes from Belphemon SM, with SM 22 memory and Rage Mode 25 memory. Leopardmon LM mode changes from Leopardmon with Leopardmon 22 memory and LM 25 memory (it and Beelzemon BM being the only 25 memory Megas, which was always odd). Neither of them were DLC, with both in the original version of Cyber Sleuth on PS Vita on release date in 2015. There is no coding issues. Plus you also have the Sistermon evolving to the same level for their awakened modes and Shoutmon evolving from no level to no level. As Belphemon was Ultra and SM Mega, Rage Mode *does* evolve backwards when mode changing from Ultra/25 to Mega/22. Both Belphemon and Leopardmon go from 22 memory to 25 memory when mode changing (and 25 down to 22 when going the other way) but only one of them got classified as Ultra (Belphmon RM, with Leopardmon LM still Mega). Cuz again, who needs consistency. Your points are wrong again, you should actually look at Cyber Sleuth. Belphemon RM is Ultra in CS cuz they wanted it to be and the other guys aren't Ultra cuz they didn't want them to be.
 
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YongYoKyo

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Belphemon RM mode changes from Belphemon SM, with SM 22 memory and Rage Mode 25 memory. Leopardmon LM mode changes from Leopardmon with Leopardmon 22 memory and LM 25 memory (it and Beelzemon BM being the only 25 memory Megas, which was always odd). Neither of them were DLC, with both in the original version of Cyber Sleuth on PS Vita on release date in 2015. Your points are wrong again. There is no coding issues. Plus you also have the Sistermon evolving to the same level for their awakened modes and Shoutmon evolving from no level to no level.
I wasn't talking about Belphemon and Duftmon when I said DLC. I was referring to the Digimon I specifically named.

I'm not only talking about coding issues when I say technical reasons. Technical reasons also refer to aspects like player accessibility (i.e. making it easier to understand if a Digimon is stronger than others by literally classifying them a higher level). Although I now admit that when it comes to Modes (particularly Belphemon), Cyber Sleuth was quite inconsistent (but my other points still stand).
 
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