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lost in thought

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@Gerjomarty:
Except, the fundamental problem of that consideration is that we're not as widely reaching as we might think we are. Digimon, for instance, isn't going to win any popularity awards, because while we in the community are decently sized, we're still on the low end of the bracket compared to the popularity of most other things.

Basically we cater to people who are already part of the fanbase, and very little in the way of actual newcomers. It's a very small, albeit dedicated fandom, but realistically our dedication wont create more interest the way interest in something like Halo had, which grew quite steadily after each game was released, and then there's Gears of War, God of War, and the like, these will only amass greater interest levels and subsequently sales and popularity than Digimon games, and have already long since left us in the dust.

As for PR companies, just because a site receives word doesn't automatically mean it will sell better. Look at Kotaku for instance, they've got tentacles around the industry and post about a lot of games, and more like than not, some of them were about Ico, Shadow of the Colossus, and Okami, as well as more recently a post about Digimon Dusk and Dawn. They have a large core audience of readers which get people the information faster, but just because you know something is coming out doesn't automatically mean they've scored a sale already.

Hell we can even look a bit further back there. GameInformer magazine, which has a large readership of its own, was on record brown nosing those three games pretty blatantly, especially Ico, which even the editor McNamara spoke quite highly of. But all of his praise didn't instantly get the readership to go out and buy it. The games had a ton of press, but not much in the way of hard advertising.

Lets look even further back to Earthbound (Mother 2), being the first and last of the series we got in America thus far. Very little real advertisement for the game, so most people didn't even give it a second glance. Now, just like Digimon, the fanbase is small, but solid, and so much so that even Shigeru Miyamoto has given them the nod of approval. However that didn't turn into us getting the next installment of the series, or even so much as an idle thought about it.

Currently the fanbase cobbled together and printed a 250 or so page book showing a history as well as fan art, and information about the interest levels, in hopes Nintendo would take a chance on sending more Mother to the US. But the reality is, lack of interest in promoting the title by Nintendo, and as a result, lack of interest paid by the average Joe, since they knew nothing about it, or why they should even give it a thought, left it out in the cold.

The sad fact is, none of us fandoms are really large enough to influence interest levels beyond a tiny margin. And it has been proven, even the big sites which have a large and extended viewership, or magazines with a large readership, wont influence any more than we do, really; if it were even remotely possible, Ico, Shadow of the Colossus, and Okami really would have sold faster than a trickle. While we and many other websites, and print magazines, and pr companies, and production companies, and other places get the information out there, it really doesn't help sell it unless there's a little momentum behind it.

I can't begin to say why that is, but apparently hoping a game will sell by quality alone is a tired practice.
 

CyberDramon

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If there's enough consistent advertizing about something, it keeps it fresh in the memory. If there's some *official* advertizing about something, it lends more to that because then it gives the impression that the company things it's realy good, as well as the fan word-of-mouth, 'other' reviews, and the like.

However, what is the special mix? Too much advertizing from a company can be a bad thing, especialy when there are bad reviews going around, or just little-to-no chatter, because then it can make the company appear desperate... Or if there's alot of chatter and not enough official backing, then it can make the fanbase seem desperate and the company seem uncaring enough not to consider the game seriously (or at least that's what I think).

What all goes into advertizing?
 
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