I'm a Maniac
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- Sep 9, 2017
Oops, thanks for letting me know. And just in case the issues you experienced aren't fixed, what was happening?Yay, Frontier update! I was just having performance issues too, but whatever happened here seemed to fix it. Checking the tree I found only one booboo - Orochimon evolving from Asuramon. I like the indicator that shows in the middle when you select direct interaction, too.
For adding custom stages, I'd have to see if it's possible to add new enumerables from a string pulled out of a csv file. Which seems kind of anti-patterny (although the csv files are kind of anti-patterny in and of themselves) and I doubt it's even possible, but there's probably a better way. I'd probably have to drop the enum altogether and go for some kind of dictionary instead...although at that point I might as well just make it a string.I was thinking about modding and I was wondering if it's possible to add stages (Armor, Ultra/Super Ultimate and None/Xros). If it is, how would I go about doing that? I also want to know how to designate a digimon as a failure evolution (like chuumon, numemon, nanimon and sukamon)
As for failed evolutions, the best way I could probably approach that is by adding FailedEvolution to the SpecialEvolution enums, but the only special thing about failed evolutions is that they don't appear in the evolution tree. As for adding new failure evolutions at the moment, they're essentially just evolutions with the difficulty set to -1 or any number lower than a Digimon's other possible evolutions.
EDIT: The SpecialEvolution column in evolutions.csv is responsible for making a Digimon Armor or Xros (Xros not implemented yet). That way I don't have to make small changes for every Digimon and can easily have a stronger Digimon like Magnamon be both an Armor evolution and a Mega/Ultimate.