Yeah, that's prety much how it worked. There were 8 different DNA/DigiSoul types and then each individual Digimon could eat up to 3 different types to help influence evolution outside of care mistakes. For instance, Piyomon can eat Virus Buster, Wind Guardian, and Dragon's Roar DigiSoul.I hadn't thought of that actually. That might be a fun idea. Do you mean requiring a certain number of dna for certain evolutions? Would the dna be earned from defeating enemies that have that dna or would it be "scanned" in some kind of minigame?
That sounds really cool. It certainly is a bit hard to think of giving feedback for such detailed effects on a small screen. Exclamation marks or "O" for advantage and the mini training shields or "X" for disadvantage, maybe? The X and O seems like the easiest but the meanings are apparently opposite between Eastern and Western hemispheres (in the West X is failure and O is success while I think it's reversed in the East).Fields currently function similar to elements in Cyber Sleuth. The problem is, I haven't thought of a good way to let the player know how it affects combat. When I implement cards that cause more long term effects to the battle, I was thinking of having a menu displaying the current state of the cards in effect. Maybe I'll stick that information there.
To account for the fact that there's only 1 Digimon rather than 3+, I've also started to program effects that alter your or the opponent's field. But they're still a work in progress.
There should be an arrow above or below certain Digimon in the tree. This will let you scroll through the evolutions for Digimon that have more than 10 or so. Musyamon's on Kotemon's second page.Hey, new guy here. Just wanted to say this game is amazing. My wife loves digimon and I got preordered us the original 20th anniversary vpet wave 2 but they don't have a functional pause button. Being busy adults this game is great in that you can just turn it off while away from the computer. I do have one question though. Some adult/champion mons don't appear in the evolution tree screen when looking through them. I have a Kotemon and you can't see Musyamon through it. I have to go to something Musyamon can digivolve into and then work my way backwards. Is it supposed to do that.