Digimon Universe AppliMonsters 3DS: All Models, now with HQ Renders!

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Theigno

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Big Update: as you can see from the title change I've now extracted the God grade and other "spoiler" Appmon that weren't included in the Cyber Arena Demo. They are now part of the main archive.

After pretty much doing nothing else for the entire day I finally finished extracting all the models from Cyber Arena. The models are saved in the Collada .dae format (pretty much compatible with anything). They are not rigged, and it will probably take another few years until you can get bones out of 3ds formats anyway so this probably the best it's going to get. Textures with transparency have their alpha channel in the main texture image, you just need to apply it after importing.


Download:
http://www.mediafire.com/download/oq382qb41g4gi1u/
(Updated version, now with all models from the full game)



On the technical side, I mentioned in another topic how some models could only be extracted partially depending on which version of the Appmon's model is used. In the end it turned out that the "Applink" model was pretty much guaranteed to work every time while the other two (normal and virus) only produced complete results in a few isolated cases. In order to remain consistent all models in this collection use the applink model; however sometimes despite being incomplete the normal model would contain some other assets belonging to the appmon (one came with a bag, another one had a little gamepad for example) in those cases, if the asset had no missing polygons I would copy it over to the applink model to make things as complete as possible.
I think the reason why the applink model could be extracted but not the others had to do with the rigging of the model. The way rigs are saved in a file can be complex and it seems in this case not only is it impossible to get the rigging out of the file but the rigging actually interferes with the extraction causing the models to be corrupted. Because of this we are very lucky that the "applink" graphics work the way they do. The applink model is simply an identical copy of the appmon's normal model (In the cases in which there wasn't much missing from the normal one I could confirm that the geometry is exactly the same), but since the Applinked Appmon never moves (it just wobbles up and down a bit but the geometry isn't animated) it was saved in a static pose without any rigs. That's also an advantage in the sense that the posed models are nice to look at without the need to re-pose them from a potentially awkward T-pose. However on the other hand the fact that they don't come in said T-pose could make manually rigging them more fiddly than it would be otherwise.

All in all there 147 Appmon in the full game.

Here is a list of all of them (all gaps have been filled in):

(Note that the ID of the model doesn not necessarily correspond to the Appmon's number in the in-game dictionary)
Code:
1.Gatchmon
2.Callmon
3.Mailmon
4.Tsubumon
5.Gengoumon
6.Addmon
7.Reviewmon
8.Setmon
9.Messemon
10.Rocketmon
11.Navimon
12.Jetmon
13.Resshamon
14.Weathermon
15.Compassmon
16.Yadomon
17.Newsmon
18.Protecmon
19.Hackmon
20.Batterymon
21.Pekomon
22.Pokomon
23.Kopipemon
24.Savemon
25.Kabemon
26.Ecomon
27.Pipomon
28.Drawmon
29.Tellermon
30.Musimon
31.Prerorimon
32.Dougamon
33.Dressmon
34.Bookmon
35.Gashamon
36.Luckmon
37.Trickmon
38.Dicemon
39.Cookmon
40.Viramon
41.Sleepmon
42.Musclemon
43.Aidmon
44.Moneymon
45.Spamon
46.Supplemon
47.Dopemon
48.Auctiomon
49.Kakeimon
50.Kaimon
51.Jishomon
52.Cameramon
53.Recomon
54.Calcumon
55.Gomimon
56.Mirrormon
57.Lightmon
58.Clockmon
59.Diarymon
60.Calendarmon
61.Onpamon
62.Dokamon
63.Shotmon
64.Cardmon
65.Roleplaymon
66.Puzzlemon
67.Dancemon
68.Racemon
69.DoGatchmon
70.Sociamon
71.Gossipmon
72.Sukashimon
73.Tripmon
74.Weatherdramon
75.Raidramon
76.Dezipmon
77.Mienumon
78.Warpmon
79.Effecmon
80.Tarotmon
81.Coordemon
82.Mediamon
83.Vegasmon
84.Dreamon
85.Medicmon
86.Docmon
87.Consulmon
88.Libramon
89.Timemon
90.Roarmon
91.Scopemon
92.Craftmon
93.Sakushimon
94.DoScomon
95.Brainmon
96.Coachmon
97.Uratechmon
98.Globemon
99.Charismon
100.Damedamon
101.Satellamon
102.Cometmon
103.Revivemon
104.Warudamon
105.Entermon
106.Biomon
107.Beautymon
108.Fakemon
109.Oujamon
110.Gaiamon
111.Hadesmon
112.Poseidomon
113.Uranusmon
114.Deusmon
115.Kosomon
116.Tyutomon
117.Emceemon
118.Denpamon
119.Jammingmon
120.Onmon
121.Offmon
122.Logimon
123.Logomon
124.Bootmon
125.Shutmon
126.Rebootmon
127.Tapmon
128.Tapmon
129.Tapmon
130.Tapmon
131.Tapmon
132.Tapmon
133.Tapmon
134.Flickmon
135.Flickmon
136.Flickmon
137.Flickmon
138.Flickmon
139.Flickmon
140.Flickmon
141.Swipemon
142.Swipemon
143.Swipemon
144.Swipemon
145.Swipemon
146.Swipemon
147.Swipemon
 
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Theigno

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What might I use to open .dae files?
The go-to free 3D editor would be Blender.
It's a powerful tool but awkward to use but basic viewing shouldn't be too hard. You just open a new document and go file->import->" Collada default (.dae)". Then the model will show up in the scene.
At that point probably without visible textures because the default viewing mode is "solid" you can change the viewing mode by clicking on the button that shows a small white sphere right over the time line at the bottom (set it either to "material" or "render").
If the texture still doesn't show up then that means that blender has screwed up the alpha channel in that case you need to go to the very right side of the window right on the top right, there's a list of objects in the scene; the appmon model is in a group that's named something like "apm078_model.." or something similar. inside the group are one or multiple polygon objects and if you select them and then click the tiny button that looks like chessboard in the row of icons right under list of objects you should see the list of textures the selected object uses (it shouldn't be more than 1 per object). There's a whole bunch of options for the texture below but the only one that is important is a checkbox called "Use Alpha" if you uncheck it (you might need to scroll a bit before finding it) most weird texture problems should go away.

Oh and you can also open the files in newer versions photoshop (since it can do a little bit 3D now) but it seems to want the textures in a psb format or something (never seriously tried to figure that out).
 

Theigno

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Well okay maybe I rushed things a bit... within the next few days I'll try to optimize the models and the structure to make them more useable (and I'll also reserach some other free viewers that might support the format). A few changes that I will probably make:

  • Some viewers really don't seem to like the fact that the textures are in another folder and don't find them... So I'll be ditching the Tex folder for the individual appmon. It's not like there are so many files for each model that it would be confusing.
  • Since the alpha channel seems to be the culprit for most weirdness I just made alpha free versions of the textures by stripping off all transparency... I'll have to manually check the models again for appmon that actually need transparency as part of their textures and swap the textures out again. Once the update is done and you still see an appmon that looks like there are transparent part that are still opaque, let me know.
  • I'll re-export the files from blender with some of the addition texture options enabled... it seems there are a few more extensive linking options that make the texture paths easier to recognize for some programs.

That's actually quite a bit of work, so I can only say that I might get to that in the next few days, until then the workarounds in the previous posts should still help, even if it's a bit fiddly...
 

Theigno

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Update Time!

I finished reworking the model files and now they should boast higher compatibility and import correctly in most 3D editors.
The updated package can be found here: http://www.mediafire.com/download/rchzh1nbhadky6e (the link in the main post has also been updated)

And just to make things easier for all the non 3D artists that might be interested in the models, I searched out some free model viewers you can use the .dae files with:

  • As mentioned previously Blender is the big tool if you actually want to work with the models. And now with the new optimized versions the textures should be displayed correctly without the need to do all that stuff I mentioned earlier.

  • Clockstone FBX Viewer A nice and very simple viewer that's designed for fbx but also works with .dae. No editing functionality but the models look good and there are a few options for lighting and shadows.

  • open3mod This one offers a few more advanced statistics about the model but it's still a relatively simple viewer. The main controls boil down to left click and drag to move and rotate the model and right click drag to change the position of the light.

  • Photoshop... is not actually free of course but I just wanted to mention that you can import these models into newer versions of (CS5 and upwards I think) and the textures should also import correctly now.

...I should note that some of these not-that-professional programs might still have some quirks when it comes to displaying transparent textures and such, however that's not much of a problem considering there are only around 8 appmon in the game that use any kind of transparency.

And lastly I've also updated the names of the models but there are still a few Appmon whose names haven't surfaced anywhere yet (numbers that are missing completely are the placeholders for appmon that are not in the demo):

Code:
1.Gatchmon
2.Callmon
3.Mailmon
4.Tsubumon
5.??????
6.Addmon
7.Reviewmon
8.Setmon
9.Conmon
10.Rocketmon
11.Navimon
12.Jetmon
13.??????
14.Weathermon
15.Compassmon
16.Yadomon
17.Newsmon
18.Protectmon
19.Hackmon
20.Batterymon
21.Pekomon
22.Pokomon
23.??????
23.Kopipemon
24.??????
25.Kabemon
26.Ecomon
27.??????
28.Drawmon
29.Tellermon
30.Musimon
31.Prerorimon
32.Dougamon
33.Dressmon
34.??????
35.??????
36.Luckmon
37.??????
38.??????
39.Cookmon
40.Viramon
41.Sleepmon
42.??????
43.Aidmon
44.??????
45.Spamon
46.Supplemon
47.Dopemon
48.??????
49.Kakeimon
50.??????
51.Jishomon
52.Cameramon
53.Recomon
54.Calcumon
55.Gomimon
56.??????
57.Lightmon
58.Clockmon
59.Diarymon
60.Calendarmon
61.Onpamon
62.Dokamon
63.Shotmon
64.Cardmon
65.Roleplaymon
66.??????
67.??????
68.Racemon
69.DoGatchmon
70.Sociamon
71.Gossipmon
72.??????
73.Tripmon
74.Weatherdramon
75.Raidramon
76.Dezipmon
77.??????
78.Warpmon
79.Drawmon
80.Tarotmon
81.Codemon
82.Mediamon
83.Vegasmon
84.Dreamon
85.Medicmon
86.Docmon
87.Consulmon
88.Libramon
89.Timemon
90.Roarmon
91.Scopemon
92.??????
93.Sakushimon
94.??????
95.Brainmon
96.??????
97.Uratechmon
98.Globemon
99.Charismon
100.??????
101.Satellamon
102.Cometmon
103.??????
105.Entermon
106.Biomon
107.Beautymon
108.Fakemon
109.Oujamon
115.Kosomon
116.Logimon
117.Emceemon
118.Denpamon
119.??????
120.Onmon
121.Offmon
127.Tapmon
128.Tapmon
129.Tapmon
130.Tapmon
131.Tapmon
132.Tapmon
133.Tapmon
134.Flickmon
135.Flickmon
136.Flickmon
137.Flickmon
138.Flickmon
139.Flickmon
140.Flickmon
141.Swipemon
142.Swipemon
143.Swipemon
144.Swipemon
145.Swipemon
146.Swipemon
147.Swipemon
 

Theigno

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When I try to download the file, it says that the file has been blocked for for some kinf of violation of laws :(

Anyone else with this problem?

oops... I forgot mediafire automatically blocks downloads that have the word "rip" in it lol
I renamed it, the link should work now (at least for me it's working again already).
 

pumpkiumpkins

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Trying open3dmod, and wow, much easier!
Guess we had almost every Ultimate already, that's wild. Almost wishing that there were just a ton of undiscovered ones for a stronger surprise, but this is amazing!

I have got to find out how to get that construction mon now.
 

Shadow Shinji

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Now it works perfectly on my Photoshop CC :) Theigno may I ask you, could you fill the gaps when we know the names of the Appmon that still left? That would be great. Thanks a lot for your amazing work.

By the way, I've just noticed that the Appmon n.116 is Tyutomon not Logimon, an also its model is still "flawed".
 
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Theigno

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Now it works perfectly on my Photoshop CC :) Theigno may I ask you, could you fill the gaps when we know the names of the Appmon that still left? That would be great. Thanks a lot for your amazing work.

By the way, I've just noticed that the Appmon n.116 is Tyutomon not Logimon, an also its model is still "flawed".

Well, here's the current status: I don't want to make a hundred little updates so I'm doing the next one once I know the name of every appmon. I have been keeping track of the icons and pages added to wikimon, which helped me figure out the name for most of the ????? spots on the list.

To be specific, I only need the names of the following three Appmon:


4PDB31I.png

This fancy robot with a light on his head...

wBMMBr5.png

This weird puppet lady

AEJXsT9.png

And the colorful dinosaur ghost that I also pointed out in the other appmon topic

I know that I have screwed up a few other names for the models (I thought that "Drawmon" referred to the artist Appmon that we now know is called "Effectmon") that I already fixed on my end and yeah, I'm basically just waiting on those 3 names.
And I'm also planning on doing high res render for all the models I just tested with these 3 because I have a good excuse to show them off.
 

TMS

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The "weird puppet lady" really reminds me of Skullulumon, one of the fan Digimon submitted for the Savers-era Digimon creation contest.
 

SuperStarlite

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Hrm... Puppylady looks like she could evolve into Beautymon.
 

Theigno

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So it turned out the names for the three missing appmon were "Pipumon", "Mienumon", and "Damedamon" respectively, with that my list of Digimon in the game is complete:

Code:
1.Gatchmon
2.Callmon
3.Mailmon
4.Tsubumon
5.Gengoumon
6.Addmon
7.Reviewmon
8.Setmon
9.Messemon
10.Rocketmon
11.Navimon
12.Jetmon
13.Resshamon
14.Weathermon
15.Compassmon
16.Yadomon
17.Newsmon
18.Protecmon
19.Hackmon
20.Batterymon
21.Pekomon
22.Pokomon
23.Kopipemon
24.Savemon
25.Kabemon
26.Ecomon
27.Pipomon
28.Drawmon
29.Tellermon
30.Musimon
31.Prerorimon
32.Dougamon
33.Dressmon
34.Bookmon
35.Gashamon
36.Luckmon
37.Trickmon
38.Dicemon
39.Cookmon
40.Viramon
41.Sleepmon
42.Musclemon
43.Aidmon
44.Moneymon
45.Spamon
46.Supplemon
47.Dopemon
48.Auctiomon
49.Kakeimon
50.Kaimon
51.Jishomon
52.Cameramon
53.Recomon
54.Calcumon
55.Gomimon
56.Mirrormon
57.Lightmon
58.Clockmon
59.Diarymon
60.Calendarmon
61.Onpamon
62.Dokamon
63.Shotmon
64.Cardmon
65.Roleplaymon
66.Puzzlemon
67.Dancemon
68.Racemon
69.DoGatchmon
70.Sociamon
71.Gossipmon
72.Sukashimon
73.Tripmon
74.Weatherdramon
75.Raidramon
76.Dezipmon
77.Mienumon
78.Warpmon
79.Effecmon
80.Tarotmon
81.Coordemon
82.Mediamon
83.Vegasmon
84.Dreamon
85.Medicmon
86.Docmon
87.Consulmon
88.Libramon
89.Timemon
90.Roarmon
91.Scopemon
92.Craftmon
93.Sakushimon
94.DoScomon
95.Brainmon
96.Coachmon
97.Uratechmon
98.Globemon
99.Charismon
100.Damedamon
101.Satellamon
102.Cometmon
103.Revivemon
105.Entermon
106.Biomon
107.Beautymon
108.Fakemon
109.Oujamon
115.Kosomon
116.Tyutomon
117.Emceemon
118.Denpamon
119.Jammingmon
120.Onmon
121.Offmon
127.Tapmon
128.Tapmon
129.Tapmon
130.Tapmon
131.Tapmon
132.Tapmon
133.Tapmon
134.Flickmon
135.Flickmon
136.Flickmon
137.Flickmon
138.Flickmon
139.Flickmon
140.Flickmon
141.Swipemon
142.Swipemon
143.Swipemon
144.Swipemon
145.Swipemon
146.Swipemon
147.Swipemon

With that out of the way I uploaded the (probably) final version with updated names and some other minor fixes (some misnamed texture files) here:
 
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AmEv7Fam

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Lemme check if SketchUp can import .dae...

*Edit: Yep. SketchUp can import .dae files, 'nother free modeler/viewer there. (Don't expect to control/add the bones, though!)
 
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Theigno

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Model Render Archive (and some name related updates)

So I decided to put some more effort into these models after simply ripping them and made an archive of high quality renders for all of them.
I already did renders for a few of them, but this time I wanted to go all out, in terms of higher resolution, An actual HDRI lighting set ups with more realistic area shadows, ambient occlusion and other techniques to make it look as good as possible.
I thought about emulating the actual outline and cel shading in the game but ended up scrapping the idea. The solid black shadows might be a nice style reminiscent of the artwork but in the end they end up obscuring too much of the model, so I went for the same kind of shading we saw in that one pre-rendered trailer for the Appmon Carddass game (but without the slight outlines), basically just pretty standard and not too intensive shadows.
I also thought about tweaking the renders in Photoshop, editing some models with visible seams in the mesh and textures... but in the end that's what happens when you blow up models made for handheld to this kind of resolution, and I don't actually want to misrepresent the models or textures of the game. Sure the game does not have ambient occlusion or detailed shadows or even reflections (I added those for a few of the glass materials since they were on separate texture layers anyway), but I still wanted to be as close to the game as possible without retouching too much as far as the files themselves are concerned.

..And I have to say for being models made for the 3DS some ended up looking much better than I expected them to.



I also put all of them in an imgur album here: http://imgur.com/a/1CiIy ...but it's all unsorted because imgur was just a secondary concern to me and I just made the gallery in the case I need to quickly to embed an image from the set.

So basically you can use and distribute the renders for anything and anywhere you want, I don't really care.
I just randomly feel like mentioning that there have been a few less than stellar renders of Appmon models uploaded to Wikimon in the last few days (like someone didn't even realize that Cometmon's ring texture has an alpha channel on it) not that I'm implying anything

Here's a few examples below, scaled down so click for full size:

Image Thumbnail (custom)
Image Thumbnail (custom)
Image Thumbnail (custom)
Image Thumbnail (custom)

...oh and I also did a few name corrections in the main models archive and updated it. It's still in the same address though.
 

JPPP

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The renders are great, but i can't find renders to Gatchmon, Spamon and Auctiomon in the imgur album, can you upload this Appmon please??
 

Theigno

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I know maybe it's a lot to ask, but may you create a similar Imgur archive with the models you've ripped from Digimon Linkz, Soul Chaser and Fusion Fighters? Thus we can upload them to Wikimon*.
The reason that I haven't done something like this for the CS/Linkz models is that I generally only release results that I find satisfying, and the rendered CS models never looked good enough to me; Pretty much because it's not just about the lighting and the camera. A big reason why the Appmon renders look as good as they do is because all the models have a nice looking pose. Even then, setting up the camera figuring out the best position for the lights, etc still required a time investment of, I'd say an average between 3 to 6 minutes of work per Appmon until the file was ready to render. Now the CS/Linkz models on the other hand... just come in a T-pose. Just rendering them out like that no matter how good the lighting and general render quality is it will still result in an image of a Digimon awkwardly standing there with its arms stretched to the sides staring blankly into space and that looks simply stupid (imagine GEM figures released in such a pose lol). Now of course those models also come with rigs but I'm not a character animator. If I tried putting them in a "dynamic" pose like the Appmon models have or emulate a victory pose from the game or stuff like that it would literally take hours of work to pose a single model in a way that doesn't make it look like the Digimon is having a stroke. And even if we're just talking about getting the arms in a more "natural" position and not making the pose look as stiff... doing this by posing the individual joints (There's an arguments for setting up IK-chains and controllers here but even though that would end up making all subsequent posing really easy, setting it up takes longer than doing one pose the "cheap" way but I might be getting too technical here), would pretty much add an additional 8 (and in the case of Digimon with unusual/complex body structures more than 15) minutes of work per individual model. And there are 240 of them. And most of them have not only higher resolution textures but are also more complex high poly models than the appmon leading to longer render times (I estimate 6 to 10 minutes instead of 3 to 6) so in total I'd end up with around 24 hours of render time during which I can't use my main computer for anything because rendering high res CG pretty much eats up all CPU power. So yeah, that would be pretty long term project all in all maybe something I'd manager over the time of like one or two months or something. And I'm not really feeling like starting something this big right now.

The renders are great, but i can't find renders to Gatchmon, Spamon and Auctiomon in the imgur album, can you upload this Appmon please??
Well oops. That Gatchmon himself managed to sneak out is kinda embarrassing (But I guess most people now how he looks like by now). Anyway I added the missing renders (both to imgur and the MediaFire archive)

Any reason Cameramon is blue?
I took that photo after we were out drinking together
That just how he is in that game. So far the colors have always matched up between their appearance in the game and the ripped texture files.
 
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