Bitou
I'm a Maniac
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- Joined
- Oct 12, 2020
- Messages
- 100
Yes but we are talking about planning the characters for slots, not to make those now. So we can talk about future character without the need of make them now, which is an impossible task.
I know the AI is still on development, that's because I'm telling you this issues. I'll continue editing this if I find anything else to report, until I posted again. And a question: I saw that you will implement X-Antibody forms, will have they increased stats or will be a skin?
And, if you implement salamon/gatomon which mega will it has?
EDITED-PLEASE READ ME
- Is Piedmon special+up an attack or just and evasive skill, because it does no damge.
- In VS mode against Player 2, you can set a count of how many wins and loses each player has.
- For Imperialdramon FM, it would be interesting to add this skin
- I though about an idea if you ever ran out of slot. This will maintain the screenpack design, and is you have the full roster then press a button that be to slide to left or right, and new screenpack will slide into the screen, i mean to make multiple tabs. Something like Naruto storm 4, here's what I mean https://www.youtube.com/watch?v=oe8PiV6Y8ao
- The generation of settings file that save your config
- For battle against Reapermon I find better this OST https://www.youtube.com/watch?v=tBS70leI4YY
- I was evolved into serpahimon with more than half bar and picked up a card that increase the bar (big one), and de-evolved with half bar still filled, my guess about what is happening is that the game start countdown whith the initial gauge, even if you increase it later you will de-evolve either way because the initial counter reached 0 and was set before you increase the gauge picking the card.
- I don't know if it's me that I'm slow but while playing with Wargreymon/Blackwargreymon something he hits 3 times with normal attack, other 2 times, maybe you should check the time to chain the next hit of the combo, and if It's not enough, expand it.
- Reapermon can be beaten in Normal just spamming normal+down with rookie, and if you shoot Final Elysian with gallantmon bkacjwards to him, he position in the same point as you and get hit twice by the move.
- In hard mode the AI abuses of normal+right/left (specially the Guilmon's move) and some normal moves has advantage over specials, which make specials useless because the damage is similar and lost in priority against normal moves, and you can use normal moves more frequently than normal moves.
- Ranged special moves are useless because the AI is always close to you, and in hard mode can drain 25-50% hp in an approach in a blink, because they nail the all moves priorities and the no knockdown, makes you stay there eating hits until you manage to gain some distance which can be closed in an instant for the AI which is always next to you.
- The lacking of knockback or knockdown. In Rumble Arena for example the enemy after a combo falls to the ground, preventing the enemy hits you too much. In many other games this function is used too, it's like the end of the combo and giving both player rest. I'm not saying the opponent should fall after 2 or 3 hits but it's common to create a combo system (more complex or simplier but a combo system), for example 3 hits of normal combo + special, the oponent falls, or normal combo + up special and while in air forward special (those who can connect in the time while aire for example Gaia for could enter, but gnot Piedmon Shadow ball or patamon boom bubble). If you want to limit the air combos to prevent infinites you can set and airjuggle limit, this mean the times that a character can be hit while in the air for example. i'm not an expert in fighting games or a game developer, there is few more I can tell you about this topic, but anything I can I'll help.
I know the AI is still on development, that's because I'm telling you this issues. I'll continue editing this if I find anything else to report, until I posted again. And a question: I saw that you will implement X-Antibody forms, will have they increased stats or will be a skin?
And, if you implement salamon/gatomon which mega will it has?
EDITED-PLEASE READ ME
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