Hi everyone!
We prepared some good things for this month and we are in situation to release it earlier this time. I hope you like it!
New Digimon
- Imperialdramon (Dragon Mode) (locked by default)
New features
- New skin system for the Digimon.
- New Ultra modes: Imperialdramon DM.
- Special Battle 1 with much more content!
- New stage: Unidentified Network (locked by default).
- New stage management system (more info below).
- New in-game feature: Timer.
- New OST: "Out in the Country".
- New special alt: Magnamon (Perfect).
- New animation updates (more info below).
- New settings added at Options level (more info below).
New skin system for the Digimon
When completing certain action in the game you will be informed of special passwords which unlock a skin for a specific Digimon. This skin can be disabled by entering the same password, or by closing the game (the skin is not saved). You can use them according to your preferences! Here the new available skins:
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Omnimon (Adventure voice): Complete 3 battles in the updated special battle 1. Only the voices are changed, as by default he has the Royal Knight voices.
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Armageddemon (Movie): Complete special battle 1. The entire set of colors for him are adapted to the new appearance.
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ChaosWargreymon: Complete special battle 2 by second time. The skin is playable selecting the appropiate color when choosing BlackWargreymon. It changes voices and some attacks.
New Ultra modes
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Imperialdramon DM: His special+Forward makes him unable to be staggered by an attack; his special+Down attack is thrown directly charged; and his special+Up's explosion becomes unblockable and bigger.
A reinvented special battle 1
The first special battle was introduced some versions ago and it was very simple, so we applied a new approach to it to explode the possibilities! The "Completed" status of the special battle 1 will be removed and you will have to complete it again (also because some more content is unlocked inside now). This updated special battle 1 covers "Our War Game" and "Revenge of Diaboromon" stories, with scenes and context for the battles.
New stage management system
Until now all the stages were available by default, even the ones used in boss battles. We improved the system to allow the player unlock them now, like with the Digimon. We moved some of them as locked by default, but in case you already did the conditions to get them in the past you will have them available without the need of doing anything else. The information for getting them is mentioned in the Unlockables section.
In-Game feature: Timer!
Previously we introduced the rounds, and now we add the timer as well! This feature will be active by default, but it can be disabled by change the settings in the Options menu (affecting all game modes). You can maybe plan a new strategy now with the timer, who knows. Or not.
In case of team battles the timer acts per individual match (which means that it's restarted when a new spawn comes in).
Animations updated: remake!
Some of the Digimon in the roster were added some time ago, and their animations were not with the quality we would like to. That's why we took some time to reimagine them and improve their quality. Here a list of the chances added now so far:
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Agumon: improved idle and run, and new normal attacks.
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BlackAgumon: improved idle and run, and new normal attacks.
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Veemon: the entire set of animations has been done from scratch keeping the moveset.
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Imperialdramon: new normal attacks.
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Magnamon: new idle and new normal attacks.
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Leomon: new normal attacks.
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Aldamon: new idle and normal+up attack improved.
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Omnimon: new normal attacks.
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Diaboromon: new run and new normal attacks.
Changes at Options menu level
New settings have been added here to allow a better battle configuration and experience. These settings are:
- Stage hazards (for all modes).
- Battle timer (for all modes except Special Battles).
Unlockables
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Imperialdramon DM: Complete DIGIMON 02 Arcade path with Veemon and Wormmon.
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Imperialdramon DM (alternate way): Win 20 battles with Veemon and Wormmon.
*Note: in case you completed it before, just win another one.
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Unidentified Network stage: Complete 3 battles in the updated special battle 1.
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Chaos Lords Domain stage: Complete special battle 2.
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Dark Area stage: Complete special battle 3, or complete THE GOLDEN DIGIMENTALS path.
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Inner Hazards stage: Complete X-ANTIBODY path.
Adjustments / Bug fixing
- Improved AI.
- Mecha Factory stage allows the Digimon to jump through the conveyors again.
- The rounds can be configured for the Arcade mode as well.
- Melee multi-hit mechanic (where the opponent is trapped while the attack is performed) added to:
-- Veemon's special+Down.
-- Imperialdramon's special+Down.
-- Imperialdramon DM's special+Up.
- Fixed the issue with Alphamon were some little projectiles were not disappearing when doing Alpha InForce (like Renamon's shards).
- Fixed the issue where in teams battles the new spawn were insta-dying if Sakkakumon was active.
- Fixed the issue where Mercurymon appeared in a wrong roster's slot. The people affected by this will have to unlock him again.
- Fixed the issue with Mercurymon were some projectiles were breaking the neutral special's absorption.
- Fixed the issue where Veemon was insta-killed if a multi-hitting attack hit him during special+Down.
- Fixed the issue where the AI was stuck doing melee attacks even being far from you.
- Agumon: His special+Forward is now similar to his Mach Jab in Rumble Arena 2.
- BlackAgumon: His neutral special will leave a trail of fire at the end.
- BlackAgumon: His special+Forward has now a faster startup.
- BlackAgumon: His special+Down has now more range.
- ChaosWargreymon: His missiles can track the opponent even if he is not facing him.
- Imperialdramon: His special+Down attack can reflect now the projectiles.
- Megidramon: His neutral special allows now left-right movement.
- Megidramon: His neutral special can negate projectiles.
- Megidramon: When in Ultra mode he will be unable to be staggered when doing special moves.
- Dorumon: He cannot be staggered now when doing special+Forward or special+Up attacks.
- Alphamon: His Soul Digitalization's VFX (the neutral special) has been adjusted to indicate the size of the hitbox.
- BurningGreymon: His special+Forward attack will put his neutral one on cooldown.
- BurningGreymon: His special+Up attack only goes up now, and the flame tornado won't protect him from the projectiles anymore.
- Aldamon: When he is covered by flames in his special+Down, the flames will protect him from the projectiles.
- Aldamon: His special+Forward will always throw a fire tornado, even without being in Ultra mode.
- Aldamon: His special+Up attack won't throw any fire tornado anymore.
- Aldamon: His special+Up has larger duration and allows him to move in the air. But, the tornado won't protect from projectiles.
- Aldamon: His special+Up will be bigger in Ultra mode, and there the tornado will protect from projectiles.
- Lobomon: His neutral special has been adjusted to reach the smaller opponents too.
- BeoWolfmon: His neutral special has a longer cooldown now.
- BeoWolfmon: His special+Down won't put the neutral special on cooldown anymore.
- ShadowSeraphimon: His Ultra mode has more duration.
- Machinedramon: He cannot be staggered when doing special attacks.
- Chaosdramon: He cannot be staggered when doing special attacks.
- Chaosdramon: His special+Up attack has been modified to be the same as Machinedramon, but inflicting Toxic.
- Armageddemon: His attack's stat has been increased from D to C.
- Argomon: The special+Forward is now faster.
Known issues / Investigating
- Alphamon's Alpha InForce is not affecting MaloMyotismon's black environment when in Ultra.
- Mecha Factory's conveyors are not always dragging the Digimon depending of their position (like in the very edge).
You can find the link in the first message of this thread. Enjoy!