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UncleRetro

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after many gameplay tests,I`d like to report a serious bug considering PvP :

whenever i play with someone,only 1 controller is allowed to be active,the other is null,and likewise...even after reconfiguring the controllers In-Game and in some programs "ex:steam",
kindly fix this ASAP,...
wish i could know how to attach media from my folders

Ty
 

One Random Guy

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I
Magnificent as always, but I have a problem I can't become Sakkakumon and I just realized that Mercurymon I have it in another slot, under hackmon to be exact and not like it has it in @Lord_of_the_Dude video, it can be solved somehow way??

65fc9b681e4ee7aebe7a1b28180abd9602acb9d8.pnj
Hi! Thanks for reporting it, I think your screenshot will be so useful to investigate this issue.
I also like this,my mercurrymon is like this. i cannot evo to blacksep.mon..
Apparently this bug was caused due to the pre-release roster postion of Mercurymon being unlocked instead of the live version, we are working in a fix that should arrive with the next patch somewhat closer to the end of this month.

----
after many gameplay tests,I`d like to report a serious bug considering PvP :

whenever i play with someone,only 1 controller is allowed to be active,the other is null,and likewise...even after reconfiguring the controllers In-Game and in some programs "ex:steam",
kindly fix this ASAP,...
wish i could know how to attach media from my folders

Ty
Can you give us more in deep information of the issue? which kind of controllers are involved? (console? which?/3rd party?) Are both controls being recognized as separate in other games? Have you tried remapping the buttons on the controller customization menue at the options settings?
 

UncleRetro

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I
Magnificent as always, but I have a problem I can't become Sakkakumon and I just realized that Mercurymon I have it in another slot, under hackmon to be exact and not like it has it in @Lord_of_the_Dude video, it can be solved somehow way??

65fc9b681e4ee7aebe7a1b28180abd9602acb9d8.pnj
Hi! Thanks for reporting it, I think your screenshot will be so useful to investigate this issue.
I also like this,my mercurrymon is like this. i cannot evo to blacksep.mon..
Apparently this bug was caused due to the pre-release roster postion of Mercurymon being unlocked instead of the live version, we are working in a fix that should arrive with the next patch somewhat closer to the end of this month.

----
after many gameplay tests,I`d like to report a serious bug considering PvP :

whenever i play with someone,only 1 controller is allowed to be active,the other is null,and likewise...even after reconfiguring the controllers In-Game and in some programs "ex:steam",
kindly fix this ASAP,...
wish i could know how to attach media from my folders

Ty
Can you give us more in deep information of the issue? which kind of controllers are involved? (console? which?/3rd party?) Are both controls being recognized as separate in other games? Have you tried remapping the buttons on the controller customization menue at the options settings?
in V0.9 & V0.12 it was just fine and i`ve been using PC`s twin usb gamepad [fake brand] and it`s been separately recognized in here and other games,even now,...
but in V0.14 i had this bug of recognizing 1 controller at a time and the other is nullified,ex: if i move,the other doesn`t,and likewise with me,and also when it comes to activating jumps and attacks [like a turn-based gameplay mechanism],....even after remapping in the options and outside the game as well,tried X360Ce,tried Steam support,tried even Steam-link from the phone using Razer Kishi joystick
 

One Random Guy

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Magnificent as always, but I have a problem I can't become Sakkakumon and I just realized that Mercurymon I have it in another slot, under hackmon to be exact and not like it has it in @Lord_of_the_Dude video, it can be solved somehow way??

65fc9b681e4ee7aebe7a1b28180abd9602acb9d8.pnj
Hi! Thanks for reporting it, I think your screenshot will be so useful to investigate this issue.
I also like this,my mercurrymon is like this. i cannot evo to blacksep.mon..
Apparently this bug was caused due to the pre-release roster postion of Mercurymon being unlocked instead of the live version, we are working in a fix that should arrive with the next patch somewhat closer to the end of this month.

----
after many gameplay tests,I`d like to report a serious bug considering PvP :

whenever i play with someone,only 1 controller is allowed to be active,the other is null,and likewise...even after reconfiguring the controllers In-Game and in some programs "ex:steam",
kindly fix this ASAP,...
wish i could know how to attach media from my folders

Ty
Can you give us more in deep information of the issue? which kind of controllers are involved? (console? which?/3rd party?) Are both controls being recognized as separate in other games? Have you tried remapping the buttons on the controller customization menue at the options settings?
in V0.9 & V0.12 it was just fine and i`ve been using PC`s twin usb gamepad [fake brand] and it`s been separately recognized in here and other games,even now,...
but in V0.14 i had this bug of recognizing 1 controller at a time and the other is nullified,ex: if i move,the other doesn`t,and likewise with me,and also when it comes to activating jumps and attacks [like a turn-based gameplay mechanism],....even after remapping in the options and outside the game as well,tried X360Ce,tried Steam support,tried even Steam-link from the phone using Razer Kishi joystick
We will take a look at it, thank you.
 

Mijumaru

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Hi! there is a problem with 2 players mode in small keyboard. I can't even config another keys to move, they are linked with player 1 config
 

Draco74

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Hi everyone!

We prepared some good things for this month and we are in situation to release it earlier this time. I hope you like it!

V015.png


New Digimon
- Imperialdramon (Dragon Mode) (locked by default)

New features
- New skin system for the Digimon.
- New Ultra modes: Imperialdramon DM.
- Special Battle 1 with much more content!
- New stage: Unidentified Network (locked by default).
- New stage management system (more info below).
- New in-game feature: Timer.
- New OST: "Out in the Country".
- New special alt: Magnamon (Perfect).
- New animation updates (more info below).
- New settings added at Options level (more info below).

New skin system for the Digimon
When completing certain action in the game you will be informed of special passwords which unlock a skin for a specific Digimon. This skin can be disabled by entering the same password, or by closing the game (the skin is not saved). You can use them according to your preferences! Here the new available skins:
- Omnimon (Adventure voice): Complete 3 battles in the updated special battle 1. Only the voices are changed, as by default he has the Royal Knight voices.
- Armageddemon (Movie): Complete special battle 1. The entire set of colors for him are adapted to the new appearance.
- ChaosWargreymon: Complete special battle 2 by second time. The skin is playable selecting the appropiate color when choosing BlackWargreymon. It changes voices and some attacks.

New Ultra modes
- Imperialdramon DM: His special+Forward makes him unable to be staggered by an attack; his special+Down attack is thrown directly charged; and his special+Up's explosion becomes unblockable and bigger.

A reinvented special battle 1
The first special battle was introduced some versions ago and it was very simple, so we applied a new approach to it to explode the possibilities! The "Completed" status of the special battle 1 will be removed and you will have to complete it again (also because some more content is unlocked inside now). This updated special battle 1 covers "Our War Game" and "Revenge of Diaboromon" stories, with scenes and context for the battles.

New stage management system
Until now all the stages were available by default, even the ones used in boss battles. We improved the system to allow the player unlock them now, like with the Digimon. We moved some of them as locked by default, but in case you already did the conditions to get them in the past you will have them available without the need of doing anything else. The information for getting them is mentioned in the Unlockables section.

In-Game feature: Timer!
Previously we introduced the rounds, and now we add the timer as well! This feature will be active by default, but it can be disabled by change the settings in the Options menu (affecting all game modes). You can maybe plan a new strategy now with the timer, who knows. Or not.

In case of team battles the timer acts per individual match (which means that it's restarted when a new spawn comes in).

Animations updated: remake!
Some of the Digimon in the roster were added some time ago, and their animations were not with the quality we would like to. That's why we took some time to reimagine them and improve their quality. Here a list of the chances added now so far:
- Agumon: improved idle and run, and new normal attacks.
- BlackAgumon: improved idle and run, and new normal attacks.
- Veemon: the entire set of animations has been done from scratch keeping the moveset.
- Imperialdramon: new normal attacks.
- Magnamon: new idle and new normal attacks.
- Leomon: new normal attacks.
- Aldamon: new idle and normal+up attack improved.
- Omnimon: new normal attacks.
- Diaboromon: new run and new normal attacks.

Changes at Options menu level
New settings have been added here to allow a better battle configuration and experience. These settings are:
- Stage hazards (for all modes).
- Battle timer (for all modes except Special Battles).

Unlockables
- Imperialdramon DM: Complete DIGIMON 02 Arcade path with Veemon and Wormmon.
- Imperialdramon DM (alternate way): Win 20 battles with Veemon and Wormmon.

*Note: in case you completed it before, just win another one.

- Unidentified Network stage: Complete 3 battles in the updated special battle 1.
- Chaos Lords Domain stage: Complete special battle 2.
- Dark Area stage: Complete special battle 3, or complete THE GOLDEN DIGIMENTALS path.
- Inner Hazards stage: Complete X-ANTIBODY path.

Adjustments / Bug fixing
- Improved AI.
- Mecha Factory stage allows the Digimon to jump through the conveyors again.
- The rounds can be configured for the Arcade mode as well.
- Melee multi-hit mechanic (where the opponent is trapped while the attack is performed) added to:
-- Veemon's special+Down.
-- Imperialdramon's special+Down.
-- Imperialdramon DM's special+Up.
- Fixed the issue with Alphamon were some little projectiles were not disappearing when doing Alpha InForce (like Renamon's shards).
- Fixed the issue where in teams battles the new spawn were insta-dying if Sakkakumon was active.
- Fixed the issue where Mercurymon appeared in a wrong roster's slot. The people affected by this will have to unlock him again.
- Fixed the issue with Mercurymon were some projectiles were breaking the neutral special's absorption.
- Fixed the issue where Veemon was insta-killed if a multi-hitting attack hit him during special+Down.
- Fixed the issue where the AI was stuck doing melee attacks even being far from you.
- Agumon: His special+Forward is now similar to his Mach Jab in Rumble Arena 2.
- BlackAgumon: His neutral special will leave a trail of fire at the end.
- BlackAgumon: His special+Forward has now a faster startup.
- BlackAgumon: His special+Down has now more range.
- ChaosWargreymon: His missiles can track the opponent even if he is not facing him.
- Imperialdramon: His special+Down attack can reflect now the projectiles.
- Megidramon: His neutral special allows now left-right movement.
- Megidramon: His neutral special can negate projectiles.
- Megidramon: When in Ultra mode he will be unable to be staggered when doing special moves.
- Dorumon: He cannot be staggered now when doing special+Forward or special+Up attacks.
- Alphamon: His Soul Digitalization's VFX (the neutral special) has been adjusted to indicate the size of the hitbox.
- BurningGreymon: His special+Forward attack will put his neutral one on cooldown.
- BurningGreymon: His special+Up attack only goes up now, and the flame tornado won't protect him from the projectiles anymore.
- Aldamon: When he is covered by flames in his special+Down, the flames will protect him from the projectiles.
- Aldamon: His special+Forward will always throw a fire tornado, even without being in Ultra mode.
- Aldamon: His special+Up attack won't throw any fire tornado anymore.
- Aldamon: His special+Up has larger duration and allows him to move in the air. But, the tornado won't protect from projectiles.
- Aldamon: His special+Up will be bigger in Ultra mode, and there the tornado will protect from projectiles.
- Lobomon: His neutral special has been adjusted to reach the smaller opponents too.
- BeoWolfmon: His neutral special has a longer cooldown now.
- BeoWolfmon: His special+Down won't put the neutral special on cooldown anymore.
- ShadowSeraphimon: His Ultra mode has more duration.
- Machinedramon: He cannot be staggered when doing special attacks.
- Chaosdramon: He cannot be staggered when doing special attacks.
- Chaosdramon: His special+Up attack has been modified to be the same as Machinedramon, but inflicting Toxic.
- Armageddemon: His attack's stat has been increased from D to C.
- Argomon: The special+Forward is now faster.

Known issues / Investigating
- Alphamon's Alpha InForce is not affecting MaloMyotismon's black environment when in Ultra.
- Mecha Factory's conveyors are not always dragging the Digimon depending of their position (like in the very edge).

You can find the link in the first message of this thread. Enjoy!
 
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Fr4nk19

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I found a bug, in the Malomyotimos level (sorry, I forgot the name of the scenario) when I use Wormmon's neutral special while jumping, sometimes it goes inside the smaller platforms and falls. Another thing I noticed is that the difficulty of the EASY mode has increased a lot, most digimons are using projectiles and when I get close they can punish me very easily, if I can defend they keep attacking without stopping making it impossible for me to get out of the defense. Also, it seems like most CPU moves take priority over my moves, but that might just be my impression as a casual player.
 

Koushiro-han

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Yeah, I also noticed the difficulty in easy mode has greatly increased, just as Fr4nk19 describes.
 

UncleRetro

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Good afternoon,Fans and Devs

Great update about the IPdramon DM,ChaosWargreymon skin,...wish i could say the same about magnamon perfect alt [exveemon would be better,or UlforceVeedramon] than roblox-crafted alt look,..

...
kindly please take a look
at the improved AI easy mode Punisher-mood difficulty BUG,
as well as the PvP mode [1 controller active at a time] BUG,as soon as possible,
it`s now harder to play whether single or multiplayer mode.

also Frontiers old attacks were better

tyvm
 
Last edited:

Draco74

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Hi guys,

Thanks for your comments! Yeah, I confirm the issue with the AI difficulties, we're working on a hotfix to solve it. Also, the first released version contained a bug with the skin's passwords which were not being provided correctly in certain scenarios (we applied a hotfix already for this).

Sorry for the problems these may caused to you.
 

Guyverd

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That's okay, take your time to fix it.
Also, isn't Special Battle 1 a bit difficult than before?
Tentomon and Patamon are quite strong.
Spamming they special attack from far.
 

Lord_of_the_Dude

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Good afternoon,Fans and Devs

Great update about the IPdramon DM,ChaosWargreymon skin,...wish i could say the same about magnamon perfect alt [exveemon would be better,or UlforceVeedramon] than roblox-crafted alt look,..

...
kindly please take a look
at the improved AI easy mode Punisher-mood difficulty BUG,
as well as the PvP mode [1 controller active at a time] BUG,as soon as possible,
it`s now harder to play whether single or multiplayer mode.

also Frontiers old attacks were better

tyvm
Regarding the bug you mentioned in PvP mode, try using 3rd party software like Joy2Key or x360ce. That should fix the problem
 

Vieradri

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Draco74, your game is amazing... i'm hoping a Digimon Savers update anytime soon (one of my favorites seasons).
Can we expect Agumon (2006), Gaomon, Lalamon and Falcomon (2006) in the future? 🤞

Blessings x3
 

Guyverd

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Oh my, the Special Battle 1 is so difficult now.
Could you make it like the previous version?
 

Lord_of_the_Dude

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Oh my, the Special Battle 1 is so difficult now.
Could you make it like the previous version?
Special Battles are meant to be challenge modes, so they are supposed to be more difficult than regular arcade battles

Draco74, your game is amazing... i'm hoping a Digimon Savers update anytime soon (one of my favorites seasons).
Can we expect Agumon (2006), Gaomon, Lalamon and Falcomon (2006) in the future? 🤞

Blessings x3
Well, if the characters have made major appearances in the official anime and games, the chance of them making it into our game is very high
 

Draco74

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Hi guys,

I updated the links in the first page with the hotfix to solve the issue with the Easy and Normal difficulties. Sorry for the delay releasing this.
 

Dio

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Hi guys,

I updated the links in the first page with the hotfix to solve the issue with the Easy and Normal difficulties. Sorry for the delay releasing this.
Hi,

Is there an alternative way to download the game?
The file is a little expansive and my mega doesn't allow me to download...
 

One Random Guy

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Hi guys,

I updated the links in the first page with the hotfix to solve the issue with the Easy and Normal difficulties. Sorry for the delay releasing this.
Hi,

Is there an alternative way to download the game?
The file is a little expansive and my mega doesn't allow me to download...
There is a Google Drive link there in the first post too. Tho we haven't uploaded it yet, it should be posted some time today, you can check it out at the "Single link (different server)" section. We removed it temporarily to avoid people downloading the game with the difficulty settings bug.
 

crisx284

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Oh my, the Special Battle 1 is so difficult now.
Could you make it like the previous version?
Special Battles are meant to be challenge modes, so they are supposed to be more difficult than regular arcade battles

Draco74, your game is amazing... i'm hoping a Digimon Savers update anytime soon (one of my favorites seasons).
Can we expect Agumon (2006), Gaomon, Lalamon and Falcomon (2006) in the future? 🤞

Blessings x3
Well, if the characters have made major appearances in the official anime and games, the chance of them making it into our game is very high
if you are going to put the Data Squad, Lalamon's mega, will it still be Rosemon???
 

Guyverd

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The cooling down time of player 1 character is slow to spam the special attack rather than the computer character.
The computer sometimes counter the special attack by melee, I tried to do that but failed.
 
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