Digimon Rumble Arena fangame

masanca

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Hi guys,

I just downloaded the new version and when i moved the unzipped folder from desktop to documents, i lost all game progress.
Any solution? or has it happened to someone?
Your previous savedata was maybe not compatible, which was your last previous version?

Hi Draco

Thanks for the reply, my previous version was 0.11v. Before it fell (when i move the files) the savedata worked perfectly. If by any chance someone knows a solution to how recover the file, I would appreciate it.
It's a shame because I had unlocked everything so far, but if there is no solution I will start again from 0.

Thank you in advance
Version v0.11 is fully compatible, and moving the folder should not impact at all neither. Can you check your savedata's folder? It's here:

C:\Users\<username>\AppData\LocalLow\Draco74\ProjectDigimon

Yes, the file is there but it appears with the date and time of download of v0.12 (I view the forum and i try to restore previous versions of it, but it not work)

its like it was replaced when I moved the v.012 files to my documents folder because I dont have another "savedata" file on my computer or in the recycle bin. But a poster never appeared to me to replace documents or anything.

Thanks in advance
 

Digimon999

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Hi, I can't get through my path 5 (Digimon 02)~need to clear the path with all the digimon??
 

Digimon999

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I checked the unlockable guide and cleared it with all the digimon i have inside, still can't unlock to the next path (Tamers).
 

Draco74

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I checked the unlockable guide and cleared it with all the digimon i have inside, still can't unlock to the next path (Tamers).
Hi! You have to clear the previous path (the 4th), nothing else than that. If you have issues even after having that done please tell me and we would analyze deeper the situation
 

Digimon999

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I checked the unlockable guide and cleared it with all the digimon i have inside, still can't unlock to the next path (Tamers).
Hi! You have to clear the previous path (the 4th), nothing else than that. If you have issues even after having that done please tell me and we would analyze deeper the situation
Hi Draco74, noted. Let me clear the path 4th and see how's it 👍🏻
 

Lord_of_the_Dude

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Here is a video showcasing Omegamon Ultra Mode. In this mode, Omegamon digivolves to Omegamon Merciful Mode. He has a major stat boost as his DEF becomes A while his ATK becomes SS. Moreover, his Garuru Cannon (Neutral Special) is now a huge freezing beam which can freeze the opponent. Not only that, both his Grey Sword (Forward+Special) and Ultimate Uppercut (Up+Special) inflict burn status now. Finally, he gains a new move, the Omega Sword (Special+Down) where he unleashes 3 unblockable crescent waves. The last wave is extremely huge and multi-hitting.
 

Samuel yosua

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I like alphamon, but his basic form is kinda horible since he cant do anything in sp battle.. all his enemy is an agile one while he need some times to launch his atk.. i cant finish the sp battle.. and i cant get omnimon x since i cant use alphamon properly too in arcade 🤦‍♂️
 

XileVeliX

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Cleared all 7 paths in NNN invansion doesn't unlocking golder color ( ˘•ω•˘ )

Hi everyone!

We're in a very special moment of the year, and from the team we want to wish you Merry Christmas (maybe a bit late already?) and a happy new year! And there is no better way that with a new update.

V011.png


New Digimon
- MetalGarurumon X
- Dorumon, with Alphamon (locked by default)
- Omnimon X, as Omnimon's alt form (locked by default)

New features
- New alt system for the Digimon. More information below.
- Updated UI and new functionalities in the Digimon selection menu. More information below.
- New Arcade path 7: X-ANTIBODY.
- Mega forms allowed in Arcade only in path 7.
- Continue screen in the Arcade, which will appear up to 3 times.
- New Ultra modes: Wargreymon X, BlackWargreymon X, and Gallantmon X (apart of the ones for the new Digimon).
- New song added: Alphamon Descends.
- Customizable control setup at Options menu. More information below.
- Credits information added at Options menu, with the entire team and the people that collaborated in the development.

New alt system
Until now the Digimon had 3 different colors, but this will change now: they will have up to 10!

All the Digimon will have the first 4 ones available by default, having the rest locked under certain conditions. So, in order to unlock them you have to complete the following actions:
- 5th alt: Win 10 battles.
- 6th alt: Win 25 battles.
- 7th alt: Win 45 battles.
- 8th alt: Win 70 battles.
- Golden alt (9th): Complete all 7 Arcade paths.
- ??? alt (10th): Not available for now.

unknown.png


You have a big adventure in front of you with your favorite Digimon to see all his colors!

Also, as a new feature here, we will be releasing a special alt, the 11th one, once per update. However, the alt will only be there until the next update. These alts are temporary and will be unlocked just by playing the game. Once you unlock a special alt you will keep it forever, even if it's no longer available. Don't lose the chance to get it, and collect them all!
For this v0.11 we are adding:

- MetalGarurumon (Christmas)

* Note: All battles won during previous updates will be considered. If you, for example, already won 14 battles with a Digimon, his 5th alt will be available by default.

Updated selection menu
In the Digimon selection menu we added different QoL features that will make your navigation more comfortable. Let's make a summary of them:
- New alt system: as mentioned before now the Digimon have 10 alts each. These alts are displayed as color squares, so you can navigate through them and choose your color just observing the color of the square.
- Preview: when choosing the Digimon color now you can press L/R to preview the entire render without the color component being in the front. It's something that works by pressing and holding the button, and meanwhile you cannot do anything else until releasing the button. By L you can see the current Digimon form, and by R you will preview the digivolution (being a Mega form or even a Ultra form!). So for the first time the Ultra forms will be also visible there.
- Battles won: the number of battles you won with the selected Digimon will be now visible at the top-left of the screen, but only if you're in a mode where the victories count (like VS CPU, or Arcade). You will be able to see your progress with that Digimon in a very comfortable way. And you will now how many new battles you have to win for unlocking the next color!

Customizable control setup
One of the most requested features is finally here. By going to Controls at Options menu will you access to a new menu where all the inputs are displayed. Multiple actions are available at this menu:
- Modify an input: by pressing ATTACK button having selected the input you want to change will start the modification process. The next button you press will be assigned.
- Switch the control: in case you're using keyboard and want to change to gamepad controller, just click on Switch button and press START with the device you prefer.
- Reset all inputs: very helpful in case you changed too many things, or if you simply want to go back to default settings.
- Player 2 settings: by accessing to this menu using Player 2 option, you will be able to press START with the device player 2 would use and configure it without affecting your main control settings.

We also added icons to display the configuration, but only for gamepad controllers! We mapped Xbox controller. In case you access with a gamepad controller and you see the button as text you can make us know to map that controller as well! We don't have all controllers with us, so it's normal to find new ways to play.

New Ultra modes
- Wargreymon X: His Terra Force will be thrown directly charged, and it produces Burn status. Also, his special+D (Great Tornado) becomes Brave Tornado, which will have suction effect, more duration, and the player will be able to control. Finally, his special+D Poseidon Force becomes as huge as Terra Force.
- BlackWargreymon X: He directly thrown a charged Terra Destroyer, which will leave a trail of flames when impacting. Also, his projectiles when doing special+D will now track the opponent.
- Gallantmon X: His special attack will be thrown directly charged, and his lightsaber will be extremely extended when using it, winning a lot of range.
- MetalGarurumon X: His special+D, as happening with MetalGarurumon, will throw tracking missiles that can freeze the opponent. Also, his special+F's breath will become unblockable (both of them).
- Omnimon X: He will able to activate Omega InForce by pressing EVO button (more information below), and his special+D attack becomes All Delete.
- Alphamon: He summons Ouryuken, increasing the stats and throwing projectiles each time special+Up is done. Also, he adquires access to Alpha InForce (more information below).

Omega InForce & All Delete
Omnimon X has access to 2 special abilities. These ones are terribly powerful, and they're amazing tools to help him win the battle. First we have Omega InForce, which is a power he can enable by pressing EVO button being in Ultra mode. With the Omega InForce he will automatically block all attacks, reducing the damage to zero, and allowing him to counterattack in an easy way. However, the Omega InForce will be disabled when a special attack is done.

Then, his special+Down becomes All Delete when in Ultra. All Delete is an extremely slow attack that, when executed, will defeat the opponent with one hit using a black sphere. I would say a good strategy is important here.
Also, this attack has different phases. First Omnimon X will be invulnerable when preparing the movement. Then, he will jump high and is here where Omnimon X can be attacked. If that happen the movement will be canceled and Omnimon X will lose the Ultra mode.

Alpha InForce
The famous ability that Alphamon with Ouryuken can execute anytime, anywhere. Alphamon can use Alpha InForce at any moment, even when being attacked. This movement will stop the time and will make the opponent be frozen during few seconds. Is important to mention that Alpha InForce will remove all items or effects thrown by the opponent, will also remove the negative status that Alphamon may have and, most important, will heal Alphamon if at the moment the attack is activated he has blue life bar (meaning that you were recently hit). However, apart of all this, the enemy will win a bit of energy meter. No doubt that this ability makes Alphamon a scary opponent.

Arcade NNN Invasion
As a new Arcade path has been added the invasion will consider it too. And, of course, this path is included in the requirements for unlocking the final surprise of the Numemon Invasion mode.

* Note: This only affects the new players; of course the ones with that surprise unlocked will keep it as unlocked.

Unlockables
- Dorumon (with Alphamon): Complete Arcade path 7 in Hard difficulty.
- Omnimon X: Complete Arcade path DIGIMON ADVENTURE with Alphamon in Hard difficulty.
- Arcade path 7: Complete the following requisites:
1. Defeat DIGIMON ADVENTURE path as Agumon with Wargreymon X.
2. Defeat DIGIMON 02 path as BlackAgumon with BlackWargreymon X.
3. Defeat DIGIMON TAMERS path as Guilmon with Gallantmon X.

Adjustments / Bug fixing
- All CPU Digimon can use the final Ultra move (if they have).
- Omnimon X will be the final boss of Arcade path 7 if the player is using Dorumon or Alphamon.
- Armageddemon received some bug fixing to make it more stable.
- Magnadramon: Her Apocalypse received a visual update.
- Palmon: Her neutral special attack's hitbox has been updated to be more precise.
- Rosemon: Her special+F is much faster now. And her special's projectile is multihitting.
- Valkyrimon: Fixed the bug where his arrow was affectedd by his own special+D's explosion.
- Lopmon: He received an updated win animation, as well as the idle one to differenciate more from Terriermon.
- Lopmon: A new VFX effect was added when using special+D attack.
- Wargreymon: He uses the back shield when using the guard.
- BlackWargreymon: He uses the back shield when using the guard.
- BlackWargreymon: He received a new idle animation to differenciate more from Wargreymon.
- BlackWargreymon X: He received a new idle animation to differenciate more from Wargreymon X.
- NoblePumpkinmon: His special+D's animation is faster now, allowing him to move while the pumpkins are floating. Also, these pumpkins will remain floating more time.
- Justimon: An electricity VFX has been added when changing the arms. Also, the arms were fixed to avoid the bug where they remain visible after the attack.


You can find the link in the first message of this thread. Enjoy!
I found 11th costume for Mugendramon. So all characters will have 11th costume, right?
 

One Random Guy

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Cleared all 7 paths in NNN invansion doesn't unlocking golder color ( ˘•ω•˘ )
In order to unlock the golden color you need to win all regular arcade paths with one specific digimon (ex: all arcade paths beaten with Agumon)

I found 11th costume for Mugendramon. So all characters will have 11th costume, right?
Not necesarily. 11th alt colors would be added monthly and are limited to that update, meaning that once the update is done the alt color won't be obtainable anymore. If they will be back or not at some point, that's unclear atm.
 

XileVeliX

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Cleared all 7 paths in NNN invansion doesn't unlocking golder color ( ˘•ω•˘ )
In order to unlock the golden color you need to win all regular arcade paths with one specific digimon (ex: all arcade paths beaten with Agumon)

I found 11th costume for Mugendramon. So all characters will have 11th costume, right?
Not necesarily. 11th alt colors would be added monthly and are limited to that update, meaning that once the update is done the alt color won't be obtainable anymore. If they will be back or not at some point, that's unclear atm.
So beaten all 7 paths NNN invasion with agumon doesn't unlock golden costume, except beaten all 7 reguler paths with Agumon. Thank you bro~

I mean for V0.12 there are two of 11th colors (Mugendramon and Metalgarurumon) ?
 

One Random Guy

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I mean for V0.12 there are two of 11th colors (Mugendramon and Metalgarurumon) ?
We will be adding 11th alts over time. If you download the newest version that contains the 11th alt of the month you will keep it forever, regardless of it's obtainability for other people.
As an example, let's say next month the 11th alt is for Wargreymon, once you download it you will have available for use the two previous ones and the WG one, but if someone just downloaded the game that update they will only have the WG one for use and will be missing the Mugendra and MetalGaruru ones
 

XileVeliX

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I mean for V0.12 there are two of 11th colors (Mugendramon and Metalgarurumon) ?
We will be adding 11th alts over time. If you download the newest version that contains the 11th alt of the month you will keep it forever, regardless of it's obtainability for other people.
As an example, let's say next month the 11th alt is for Wargreymon, once you download it you will have available for use the two previous ones and the WG one, but if someone just downloaded the game that update they will only have the WG one for use and will be missing the Mugendra and MetalGaruru ones
Thank you very much for the explanation.
I dont wanna miss any 11th alt colors.
So right now only two 11th alt existed (Mugendragmon and Metalgarurumon) right?

Not three or more 11th except those two for Mugendramon and Metalgarurumon?
Because I was starting play this awesome project fangame from V0.9 .
 

One Random Guy

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Thank you very much for the explanation.
I dont wanna miss any 11th alt colors.
So right now only two 11th alt existed (Mugendragmon and Metalgarurumon) right?

Not three or more 11th except those two for Mugendramon and Metalgarurumon?
Because I was starting play this awesome project fangame from V0.9 .
So far there are only the two you mentioned. Stay tunned for each month update to avoid missing any, each would likely be available for about 3 to 5 weeks, which is what it normally takes to publish an update.
 
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XileVeliX

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Thank you very much for the explanation.
I dont wanna miss any 11th alt colors.
So right now only two 11th alt existed (Mugendragmon and Metalgarurumon) right?

Not three or more 11th except those two for Mugendramon and Metalgarurumon?
Because I was starting play this awesome project fangame from V0.9 .
So far there are only the two you mentioned. Stay tunned for each month update to avoid missing any, each would likely be available for about 3 to 5 weeks, which is what it normally takes to publish an update.
Yeah, thanks again bro for your explanation.

Btw I was unlocked the 10th alt color but it is bugging, since the 10th character's alt model doesn't exist. Only 3D greenframe on battle arena 😁
 

One Random Guy

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Alt 10 is currently on the works, so there's no way to actually unlock them at the moment.
 

Dani

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the truth is that this is an excellent game an impressive remastered even better than the original psx game a great job hopefully and in a future update they will add some mini-games like in the original psx game
 

Ridepis

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Draco74, in future updates, you could make sure the digimons didn't cross with each other. I do not know if in the original Digimon Rumble Arena was so because I did not play, however, I think this kind of thing gets in the way a little bit at the time of the fight, it gets worse on the ice stage where the characters are slipping.
 
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