Draco74
I'm a Maniac
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- Joined
- Jan 27, 2019
- Messages
- 128
Thanks for the feedback! I agree with you, and as @Lord_of_the_Dude says this is something will be adjusted with the timeSo, I've been trying this out a good bit, and have noticed a couple of things that might need to be adjusted at some point. The Digimon have a very strange sense of weight, jumping feels very heavy, and isn't a massive issue, though they do feel like they fall back down faster than in any other 2d fighting game I've tried, while the running/walking feels completely weightless, there is no acceleration, nothing. Because of this weird weight situation, some Digimon feel even more strange. Vikemon, Mugendramon/Machinedramon, and Imperialdramon, for example, feel far too fast. they look like they should be slower, heavy hitters, but move just as fast as any other digimon, and hit just as hard as all the Evolved Digimon. Making a Digimon like Mugendramon feel heavy and slow would give him a sense of power over other digimon, while making a Digimon like Wargreymon faster would make him feel balanced. I can understand why this might not be done yet, balancing the Digimon is probably hard enough as is without taking into account these details, but these still should probably be adjusted.