Digimon: Ghost Game Announced at DigiFes

Neilandio

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What does the ghost game mean? Show your theories
The symbol of the digivice V is similar to a nordic symbol related to death so I think the digimon in this series might be the manifestation of thought data of deceased people in the digital world. As in, if your brain works like a computer, then data in your brain can travel to the digital world where it becomes a digimon that can live on after you die. Sort of like a soul.
 

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So there was some AR used in some series. Thank you. Maybe this could work out here too.
 

Shadow Moon

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What does the ghost game mean? Show your theories

Scooby Doo, but with Digimon? :p

Noticeably 'Ghostbusters: Afterlife' is coming out round about the same time. Whether that's just coincidence or not.
its possible that the 3 of them are ghosts that wind up becoming chosen children after death, but with a "the world ends with you" type plot line of winning the game to be restored back to life
I‘m personally hoping Gammamon gets quadrupedal evolutions, including the final stage. Which would be refreshing over another Humanoid for the designated lead.
tbh i kinda want it to be triceramon's rookie.
i do agree that it would also be nice to have a another non-humanoid mc mega outside of imperialdramon dragon mode
Triceramon could certainly be one of Gammamon’s Ultimate Level forms…but there is no way they’re using a twenty year old Digimon as the primary Ultimate form of the big new protagonist Digimon for a brand new series unrelated to nostalgia for a previous one.
Quadrupedal or not, Gammamon’s main line will be all-new.

Well they're not above redesigning existing Digimon (glances at Xros)...

Perhaps they could dub it, EoTriceramon?
*looks at the 2 cyberdramon*
yeah, i'd rather they not do that again.
 

Brubarb

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What if Ghost Game is in the same universe as Tamers? There could potentially be crossover.

Also... this is probably completely off mark, but if Ghoulmon is the last antagonist in Adventure, and is not defeated. That could be why this is Ghost Game. The O in ghost is an eye. LOL Don't take this thought too seriously

I just hope they focus on world building and character development

Adventure: lacks soul.
I do hope it’s set in the same universe though. I don’t want new mechanics or gimmicks

I pray it’s just new Digimon. New bad guy. new team.
If you're not going to have it have anything to do with Adventure: Narratively, why even keep it in the same universe just for the sake of traditional evolution? Besides, if it weren't for new mechanics and gimmicks, we wouldn't have cool stuff like Jogress or Burst Modes. I know Spirit evolution and Digi-Xros missed the mark, but I don't see that as any reason to start playing it safe. Pokemon does that and, while it does reliably bring in new fans every generation, the lack of innovation tends to bore long time fans who eventually leave the franchise behind.
Spirit Evolution and DigiXros didn't the miss the mark, but more your personal expectations about it. The only actual patterns I have seen after meany years of being a Digimon fan is that Digimon almost always tries to innovate (Tags, Digimentals, Card Slash, DigiSpirits, X-Digimon, Digisoul, DigiXros, etc.) and that sequels tend to be kinda sloppy in terms of plot, mainly because they rely too much on characters that the audience previously know. The main reason that those seasons (Frontier, Xros Wars, Appmon if you will) didn't strive as the others is because most of the fandom of Digimon are stuck in older ideas and/or out-dated preconceptions of what Digimon is about. Ex. branched evolutions are more original to Digimon than linear ones, while anime-only fans tend to think the opposite.

All in all, it's funny seeing half of the people here wary about Ghost Game looking different from the rest, and the other half relieved that it's not Adventure-related, when eventually this two premises are going to be the same ones that haters will use to "justify" that the new series is bad or not on the same level of the rest, as it has already happened in the past.
Come on, personal feelings aside, I saw many people didn't like the humans becoming Digimon or a bunch of Digimon combining into a bigger Digimon. Hell to this day people are still trying to "complete" the Frontier lines by giving them Child levels, and no one talks about Digi-Xross fondly. Or at all really, at least not that I've seen. Last I even heard it mentioned was the overall relief that the Xross Wars lines were cleaned up by giving them a proper leveling system. That right there is proof that those gimmicks did not resonate with audience, so they indeed did miss the mark. People may like the Digimon and designs themselves, but not the concepts that created them.g

My main problem with the Xros Wars and Frontier gimmicks is that it makes it harder for them to appear in games and other spin-off media. Cyber Sleuth for example has much less digimon from Frontier and Xros Wars than any other anime. Honestly though I dont know why Cyber Sleuth didnt just retcon them so they could appear in the game better.
I've actually stated before how easy it would be to make the Hybrids, at least the partnered ones, work in a game.
Make both the Human and Beast Hybrids Adult level.
Make the Fusion hybrids Perfect level Jogresses. (Just give the Beasr Spirits higher base stats to maintain the lore of them being stronger than the Human Hybrids)
Make the Trancendat Hybrids Ultimate Levels that evolve directly from the Flame and Light Fusion Hybrids respectively.
Keep Susanoomon a Super Umtimate level Jogress of KaiserGreymon and MagnaGarurumon.
Xross Wars is admittedly more difficult thoguh.
I just hope they focus on world building and character development

Adventure: lacks soul.
I do hope it’s set in the same universe though. I don’t want new mechanics or gimmicks

I pray it’s just new Digimon. New bad guy. new team.
If you're not going to have it have anything to do with Adventure: Narratively, why even keep it in the same universe just for the sake of traditional evolution? Besides, if it weren't for new mechanics and gimmicks, we wouldn't have cool stuff like Jogress or Burst Modes. I know Spirit evolution and Digi-Xros missed the mark, but I don't see that as any reason to start playing it safe. Pokemon does that and, while it does reliably bring in new fans every generation, the lack of innovation tends to bore long time fans who eventually leave the franchise behind.
Spirit Evolution and DigiXros didn't the miss the mark, but more your personal expectations about it. The only actual patterns I have seen after meany years of being a Digimon fan is that Digimon almost always tries to innovate (Tags, Digimentals, Card Slash, DigiSpirits, X-Digimon, Digisoul, DigiXros, etc.) and that sequels tend to be kinda sloppy in terms of plot, mainly because they rely too much on characters that the audience previously know. The main reason that those seasons (Frontier, Xros Wars, Appmon if you will) didn't strive as the others is because most of the fandom of Digimon are stuck in older ideas and/or out-dated preconceptions of what Digimon is about. Ex. branched evolutions are more original to Digimon than linear ones, while anime-only fans tend to think the opposite.

All in all, it's funny seeing half of the people here wary about Ghost Game looking different from the rest, and the other half relieved that it's not Adventure-related, when eventually this two premises are going to be the same ones that haters will use to "justify" that the new series is bad or not on the same level of the rest, as it has already happened in the past.
Come on, personal feelings aside, I saw many people didn't like the humans becoming Digimon or a bunch of Digimon combining into a bigger Digimon. Hell to this day people are still trying to "complete" the Frontier lines by giving them Child levels, and no one talks about Digi-Xross fondly. Or at all really, at least not that I've seen. Last I even heard it mentioned was the overall relief that the Xross Wars lines were cleaned up by giving them a proper leveling system. That right there is proof that those gimmicks did not resonate with audience, so they indeed did miss the mark. People may like the Digimon and designs themselves, but not the concepts that created them.
But that that doesn't mean that they don't work per se. What you refer is that these gimmicks doesn't fit in the box that certain people want to put Digimon in, which is by the way, based on a misconception of how Digimon actually works. The Non-level system only works in-verse, but I agree in the long term making the Xros Wars Digimon blend into the main canon is quite problematic, hence why they fixed this issue not very long ago.

Anyways back on topic, I don't think this new series will have this discussion to begin with. With 3 Vital Bracelet v-pets confirmed for each main Digimon it's safe to assume they will follow linear evolution lines with maybe an additional extra twist.
I think there may be a fundamental misunderstanding by what I mean when I say they "missed the mark"
I wasn't talking about the difficulty of implementation, but the fan reception they received. Both where said to be "too much like power rangers"
The complaint with Spirit ebolition was that people didn't like the fact that the humans became Digimon rather than having proper partners, and that Digi-Xross felt more like megazords than Digimon. I never really saw anyone complain about them being hard to implement in gameI
I agree. As a kid, I didn't like Frontier because the kids became the Digimon themselves. As an adult, I couldn't even watch Xros because the Digimon combined like megazords.
 

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What if Ghost Game is in the same universe as Tamers? There could potentially be crossover.

Also... this is probably completely off mark, but if Ghoulmon is the last antagonist in Adventure, and is not defeated. That could be why this is Ghost Game. The O in ghost is an eye. LOL Don't take this thought too seriously

The target audience wouldn't know what Tamers is.
 

Brubarb

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What if Ghost Game is in the same universe as Tamers? There could potentially be crossover.

Also... this is probably completely off mark, but if Ghoulmon is the last antagonist in Adventure, and is not defeated. That could be why this is Ghost Game. The O in ghost is an eye. LOL Don't take this thought too seriously

The target audience wouldn't know what Tamers is.
They can start learning 🤣
 

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Seeing as we're kind of in a waiting state right now, after the initial announcement buzz has blown over, this seems like the right time to collect my thoughts about everything we know about Ghost Game and everything that went on around the reveal of Ghost Game.

The most important aspect for me right now: I can't wait for Ghost Game to start and not involve cryptids at all.

"Cryptids" seems to be the number one expectation regarding the show and it all snowballed from people mistaking a big rabbit for Bigfoot because the first artwork didn't really show his ears.
This followed by the other 2 Partners getting squeezed very awkwardly into the cryptid category with no real evidence.
Gammamon has to be the worst with a very strained phonetic resemblance to an uncommonly used name for a not especially famous cryptid who was never even really associated with a Triceratops since one of its main traits was having one horn.
And then people going on about atmospheric jellyfish UFO connections for Jellymon which is one of those interpretations that you can make sorta kinda work, even though the most "alien" looking thing is the style of her eyes which we've seen before in decidedly non alien fairy Digimon...
...But the point is that no one would even attempt to force those specific interpretations onto the other two designs if they were not already convinced of Angoramon being Bigfoot...which was a misinterpretation in the first place and if the DiM or chocolate art clearly showing his ears and rabbit paws had been our first look at him it would never have gotten to this point.
But hey, a misidentification getting blown out of proportion is exactly how actual stories about cryptid sightings play out in real life.

So I expect that particular expectation to go unfulfilled and I'd be happy to have it out of the way because as far as monster designs are concerned... we can do without such limitations.
I have nothing against stuff like a certain groups or organization sticking to the same theme, but when it comes to the entire plot or setting necessitating designs centering around one topic or even all evolution lines of all main characters being confined to a singular theme, it just wastes too much potential.
Part of what is amazing about Digimon is the diversity of themes, you can have an episode featuring a Samurai in one episode and a talking trash can in another and I wouldn't want a season to restrict this for the sake of a gimmick.

Remember how awkwardly Appmon struggled with fitting into the "smartphone app"-box it put itself in?
You had a bunch of really obvious ones like your navigation, messaging and calendar apps etc but then you could literally feel the sensible ideas just fizzle out and degenerate into just random monster concepts but somehow "on your phone".
Surely people have "comet" apps on their phones and signal jamming apps or apps that teleport things? Or an app for GPS based assassinations or gothic lolita spyware (that one probably exists)? shutting down and rebooting your phone is an app right?
Don't get me wrong, I think most Appmon designs are really nice, easily above anything the XW era put out, but thematically it was a complete joke, like someone who has never even seen a smartphone guessing what people might use them for.

So basically I don't see how the advantages of sticking to a theme outweigh the pitfalls. You'd get anything from designs adapting their thematic source too directly and sacrificing the general franchise aesthetic to existing monsters getting shoehorned into contexts that really don't fit them. So yeah, we could do without that.


But speaking of the danger of shoehorning things, now onto one of the only things we actually do know about the show: The Digivice being a Vital Bracelet.
This is not really a good impression for me.
Sure, the Digimon anime always tries to sell you something, but enjoying a commercial product does not mean giving up all standards about how much you like that commercialism to be rubbed in your face. And I would argue that in many cases Digimon did manage to keep a healthy distance to overly brazen product placement.
The Adventure Digivice wasn't just the Pendulum. The Digivice iC wasn't trying to be the Accel, You could argue that the Digivice Burst looked kind of similar to the Twin but that's about it.
And yes you could buy toys based on all of those devices but the difference was that those were something exclusive to the context of show and that therefore those products had to be carried by the merits of the show itself because if the show was crap, no one would care about the Digivice. I can see at least some dignity in that.
But reusing an existing already popular product (technically a variation but eh)... that just leaves a bad taste in my mouth unless they really make it work for the series.

Because sure, the franchise isn't immune to less-than-subtle marketing, we all just need to look at how heavily Tamers plugged the card game but there was a somewhat redeeming factor back then in that the cards had their place as a necessary mechanic. Tamers deliberately slowed down the pacing of its first arc, turning even Adult evolutions from a once-per episode gimmick into actual climactic turning points for the story and it worked beautifully, but there still had to be some action and Child level abilities are not the exactly most exciting to watch, so something had to provide an extra layer of variation to the battles and the cards worked well to change things up and provide upgrades outside of simply evolving. And while there are certainly weaknesses to how the card system was actually implemented (a bit too arbitrary for my taste) it played its part to make the pace of the story work as well as it did (not to mention that the most important cards were not part of card game at all).
Long story short, I do not mind product placement if the product actually benefits the story rather than disrupting it.

But I just can't think of any good role the vial bracelet mechanics could play for the story. Maybe that's just me speaking as someone who doesn't see the appeal of the Vital Bracelet in general (outside of it being a V-pet that finally ditches the outdated 16x16 sprites), but most of what is added to the concept of raising a Digimon is random busywork that wouldn't be fun to watch.
I'm not too interested in characters obsessing about fitness or having to work out to be better tamers (Or whatever the human partners will end up being called this time). In an anime about sports that might be part of the deal but as far as monsters goes it lacks context as a mechanic. How would they write it into a sensible scenario?
"Oh no, my Digimon is losing, better find a bar so I can do some pull-ups!"
Are they going to bulk up over the span of the series they look like early JoJo characters when their partners reach Ultimate?
On a related note, people were bringing up the idea, mostly based on the newly added bandage and the "ghost" in the title that all the protagonists could be dead, but I don't think that they would put a Vital bracelet on someone who isn't alive. Clearly that wouldn't even work.
Anyway, can the VB add actual value, actual substance to the anime? I am still skeptical about that.
They could limit the influence to the Digimon being influenced by the human's condition and attitude in general which would pretty much the same as usual partnerships and that point it would be promotion for the sake of promotion and the true danger of that concept is that they might go the next step and turn it into some contrived "this will solve all problems" plot device when it doesn't make any sense.
I remember vividly when Digimon Next pulled the Digimon Twin out of nowhere as some super magical key to the rest of the story and it was literally one of the most cringeworthy, on-the-nose marketing stunts we've seen in the franchise, it was just so blatant and intrusive. And it was made even worse by happening right after the Manga had built up steam and delivered some really great chapters... and then this slap in the face.
Imagine the Last Supper but Jesus takes the apostles to McDonalds® and gets them all Happy Meals®, that's what it felt like; And I wouldn't want Ghost Games to feel like that.


I think on the whole Ghost Game still looks promising and by that I mostly mean that the character design doesn't look obnoxious or childish.
There's certainly anticipation but undoubtedly the best part about it so far was the uncertainty at the time of the first leak.
Sleuthing around, checking four sources and hints of either legitimacy or a hoax was amazing and exciting. It goes to show how some of the best experiences with a franchise have basically nothing to do with what the franchise or its creators actually do or intend.
And the reactions of people during that period also lend interesting perspectives about what expectations and standards we have about fan-work and official work and much else.
In the end I'm glad it wasn't a hoax but if you really think about it, an actual season of Digimon is nothing more than an incredibly elaborate hoax fabricated by hundreds of people at Toei and Bandai.
 

Mon-Ohma

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My initial impression of Ghost Game is that it could be intended as something in the vein of Yo-Kai Watch: Shadowside/GeGeGe no Kitarō. But instead treat the Digimon akin to electronic phantoms that manifest through technology, resulting in them being incorrectly mistaken for supernatural entities.
The Kids and their Partners then go around uncovering the truth and either end up deleting the troublemakers, or sending them back to the Digital World. Something akin to early Tamers/Savers.

In all fairness, the above joke about Scooby Doo could potentially not be all that far from the truth. :p
Kids love mysteries and the occult.

Structurally, I certainly don’t expect the show to be overly complex. Most likely following 2020’s primarily episodic narrative, and being tied together with a very basic overarching plot. Just hoping the Digimon encountered demonstrate a bit more personality this time.

In addition, it would be kind of neat if we actually did get some form of recurring nemesis for the protagonists, be it just a Digimon, or one with a human accomplice.
 
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Mattman324

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Because sure, the franchise isn't immune to less-than-subtle marketing, we all just need to look at how heavily Tamers plugged the card game but there was a somewhat redeeming factor back then in that the cards had their place as a necessary mechanic. Tamers deliberately slowed down the pacing of its first arc, turning even Adult evolutions from a once-per episode gimmick into actual climactic turning points for the story and it worked beautifully, but there still had to be some action and Child level abilities are not the exactly most exciting to watch, so something had to provide an extra layer of variation to the battles and the cards worked well to change things up and provide upgrades outside of simply evolving. And while there are certainly weaknesses to how the card system was actually implemented (a bit too arbitrary for my taste) it played its part to make the pace of the story work as well as it did (not to mention that the most important cards were not part of card game at all).
Long story short, I do not mind product placement if the product actually benefits the story rather than disrupting it.
This is post-hoc justification, i.e., you're only ok with something because you've already experienced it. If Tamers were coming out tomorrow you'd be complaining about exactly this, and if Ghost Game had come out in Tamers' place you'd probably be talking about its use of the Vital Bracelet in similar terms. You speak as though you understand this discrepancy...
Anyway, can the VB add actual value, actual substance to the anime? I am still skeptical about that.
...and then choose to ignore that realization instead of thinking that maybe, maybe, it might be that in fact they're not complete idiots and know what they're doing, especially since VBs already have a series of half-animated shorts that everyone seems to like as a baseline.

Very few things "flow naturally" as product placement, not even the usage of cards. Things are made to flow naturally because someone actually put effort into making it do so.
 

AngelOmega

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But I just can't think of any good role the vial bracelet mechanics could play for the story. Maybe that's just me speaking as someone who doesn't see the appeal of the Vital Bracelet in general (outside of it being a V-pet that finally ditches the outdated 16x16 sprites), but most of what is added to the concept of raising a Digimon is random busywork that wouldn't be fun to watch.
I'm not too interested in characters obsessing about fitness or having to work out to be better tamers (Or whatever the human partners will end up being called this time). In an anime about sports that might be part of the deal but as far as monsters goes it lacks context as a mechanic. How would they write it into a sensible scenario?
Really agree with almost all of the post and especially this part. Ghost Game seems to me at least a lot like appmon and sure I didn't like that. Maybe we will learn more next month.
 

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This is post-hoc justification, i.e., you're only ok with something because you've already experienced it.
...So speaking from experience is a bad thing now?
I'm not even sure what you think my conclusions from this are.
I am for instance not saying that cards are guaranteed to be "safe" option for product placement.
Even if there was a new season heavily involving cards on the horizon it would absolutely be reasonable to be skeptical about the card mechanic. Because just because Tamers made it work you can't guarantee that they would be able to repeat that.

If Tamers were coming out tomorrow you'd be complaining about exactly this, and if Ghost Game had come out in Tamers' place you'd probably be talking about its use of the Vital Bracelet in similar terms. You speak as though you understand this discrepancy...
You are right about the first point (as pointed out above), but with your second point you are relying on a premise you can't support.
You are already presuming that Ghost Game will handle it gracefully which makes the argument boil down to "If it's good, it would be wrong to say that it's bad" ...I mean sure, but we don't know if it's going to be good.

And I don't think that any precedent is on your side here really because overall Digimon had some more annoying and some less annoying product placement, it could go either way. But in my experience whether we're talking about anime or basically any other medium product placement will on average be more annoying than actually interesting.

...and then choose to ignore that realization instead of thinking that maybe, maybe, it might be that in fact they're not complete idiots and know what they're doing,
I am sure that they very deliberately, carefully and with utmost skill came up with a concept that could make them a whole lot of money.
In my opinion this does not always translate to quality entertainment and my concern is that this might be seen as totally fine by the people in charge.

especially since VBs already have a series of half-animated shorts that everyone seems to like as a baseline.
The VB shorts are literal ads with barely any story or characters. They manage to be okay because no one expects those things from an ad and of course everyone accepts the VB being super prevalent because it's the subject of said ad.
They are okay for a couple of minutes but there is no way I would be able to sit through 20 minutes of that.
So I don't think they prove much when it comes to viability as an anime.

Very few things "flow naturally" as product placement, not even the usage of cards. Things are made to flow naturally because someone actually put effort into making it do so.
Again this seems more like a reason to uphold my skeptical position rather than change it.
 
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e105zeta

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The VB shorts are literal ads with barely any story or characters. They manage to be okay because no one expects those things from an ad and of course everyone accepts the VB being super prevalent because it's the subject of said ad.
They are okay for a couple of minutes but there is no way I would be able to sit through 20 minutes of that.
So I don't think they prove much when it comes to viability as an anime.
This is almost exactly what 2020 is, though. It’s just a fight every episode with almost no story or characters.
 

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The VB shorts are literal ads with barely any story or characters. They manage to be okay because no one expects those things from an ad and of course everyone accepts the VB being super prevalent because it's the subject of said ad.
They are okay for a couple of minutes but there is no way I would be able to sit through 20 minutes of that.
So I don't think they prove much when it comes to viability as an anime.
This is almost exactly what 2020 is, though. It’s just a fight every episode with almost no story or characters.
It's still very much a commercial in every way, shape or form. It could never be a standalone series, CGI is also really expensive and time-consuming to make.

Anyway, I seem to agree with @Theigno 's analysis. I do think and hope Ghost Game will feature digivolution the way Adventures (Digimon in general) did; No mechanics like Xros'es, Fusions or the like, please. The Vital Bracelet images for Gammamon do feature his Baby1 and Baby2 stages, though. So normal digivolution seems very likely. There's also zero indication of literal ghosts/cryptids as of yet.

It reminds me of early Pokémon Sword/Shield 'leaks' telling us about Armour-evolutions/forms. Far too many people fell for these fakes and speculated on them. The cryptid-discussion regarding Ghost Game feels similar to me.
 
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The VB shorts are literal ads with barely any story or characters. They manage to be okay because no one expects those things from an ad and of course everyone accepts the VB being super prevalent because it's the subject of said ad.
They are okay for a couple of minutes but there is no way I would be able to sit through 20 minutes of that.
So I don't think they prove much when it comes to viability as an anime.
This is almost exactly what 2020 is, though. It’s just a fight every episode with almost no story or characters.
It's still very much a commercial in every way, shape or form. It could never be a standalone series, CGI is also really expensive and time-consuming to make.

Anyway, I seem to agree with @Theigno 's analysis. I do think and hope Ghost Game will feature digivolution the way Adventures (Digimon in general) did; No mechanics like Xros'es, Fusions or the like, please. The Vital Bracelet images for Gammamon do feature his Baby1 and Baby2 stages, though. So normal digivolution seems very likely. There's also zero indication of literal ghosts/cryptids as of yet.

It reminds me of early Pokémon Sword/Shield 'leaks' telling us about Armour-evolutions/forms. Far too many people fell for these fakes and speculated on them. The cryptid-discussion regarding Ghost Game feels similar to me.

That Pokemon leak wasn't false, it just turned to be talking about Armored Mewtwo in Pokemon GO instead.
 

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The talk on evolution gimmicks made me think this could be a good place to reuse Biomerge. If the season's Digivice keeps the vital reading from the real-world product, that would be a good apex to the system.
 

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I hope for an representation of chaosmon and ultimatechaosmon.

Should be epic.
 

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I wonder if Ghostmon will appear since it hasn't debuted adventure 2020.

And there have been cryptid based Digimon before like.
Plesiomon - Loch Ness monster also plesiosaur
Mojyamon & JungleMojyamon - yeti & Sasquatch
Wendigomon - wendigo also resemble Sasquatch
Seadramon/MegaSeadramon/MetalSeadramon - Ogopogo also a sea serpent
Mephistomon not really based on a cryptid but resembles a jersey devil
Gwappamon - kappa
Eldradimon resemble the beast of busco and the zaratan
Thunderbirdmon - thunder bird
 
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