Digimon Card Game- Clean Images of US Cards for Starter Decks 1-3, Special Booster 1.0, & Wave 1 Promos

MarcFBR

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After previews for a bit, we have a bunch of card lists for the upcoming US release of the Digimon Card Game. This makes up all the initial wave of cards coming out.

This includes the first 3 starter decks- Gaia Red, Cocytus Blue, and Heaven's Yellow, along with Special Booster 1.0, and the first wave of promo cards.

The card list on the Digimon Card Game website updated with all of them. We're including images of all the cards they are listing.


The full embeds are smaller images from the gallery, linking to the full size ones when you click them. The set name links to the gallery.



The starter decks and Special Booster 1.0 are scheduled for release in January 2021. Local card and game shops, if they chose to participate, may have stock in November 2020. You'll have to call or contact a local shop to find out.




As for the cards themselves...


First up, the starter decks, as they are a bit easier to list...

Each of these is $10 and includes a pre-built deck of 54 cards, made from 16 cards.

Each also includes a single Special Booster 1.0 booster pack as a bonus.


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digimontcg_englishstarterblue_september4_2020.png
digimontcg_englishstarteryellow_september4_2020.png



Starter Deck Gaia Red




Starter Deck Cocytus Blue




Starter Deck Heaven's Yellow








Next up, the booster pack!

usboosterpack_1packs_october9_2020.png


Special Booster Set 1.0 is the first half of 'catch up' using cards from the first 3 Japanese boosters. All of them retain their original numbering. These are a selection of cards from all 3 Boosters, not complete sets of them. Special Booster Set 1.0, and it's counterpart Special Booster Set 1.5, when both are out, will contain all the cards from the first 3 Japanese booster sets.


Special Booster Set 1.0 contains 187 cards.

Each 12 card booster pack is $4. There are multiple pack designs using art from the first 3 Japanese booster sets.


The rarity distribution is:
Common- 69 cards
Uncommon- 50 cards
Rare- 45 cards
Super Rare- 20 cards
Secret Rare- 3 cards


We've put them in 3 groups based on the original booster they are from...


Booster Set 1- New Evolution




Booster Set 2- Ultimate Power




Booster Set 3- Union Impact




Those are the main lineup of cards you can expect to find at random in Special Booster 1.0 booster packs.




Then there are alternate art cards. Each of these cards were included in distribution of Boosters 1 through 3 in Japan, often as extremely rare bonus items.

Alternate art cards have different artwork, but the same number as an existing card. For gameplay purposes they are considered the exact same card.




Alternate Art Tamer Cards- Each box includes, as a box topper, an alternate art version of 1 of 10 Tamer cards. These were all box toppers for Booster Sets 1 and 2 in Japan.




usboosterpack_2dashpackpackaging_october9_2020.png




Buying 12 packs of Booster Set 1.0 gets you a dash pack. Each dash pack contains 1 of the alternate art cards shown above. All 5 of these were extra rare cards that were distributed in Booster Sets 1 and 2 in Japan.







These 17 alternate art cards don't have an announced way to get them that we are aware of at the moment. They may simply be mixed in with the normal cards in the booster packs. All of these were extra rare cards that were distributed in Booster Sets 1,2, and 3 in Japan.




And last up, promo cards!

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The first 6 promo cards are included in promo pack 0.0. This is being given away as part of various contests and events. These were distributed in an equivalent promo pack in Japan.



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The second set of 6 promo cards are being included with Special Booster Set 1.0 as a special additional box topper. Each box comes with one pack of these, and each pack has 2 cards at random.

All 6 of these cards had their Japanese equivalents given away with issues of V-Jump or Saikyo Jump in sets of 2.



Not much longer of a wait for the card game to start coming out in the US!


I wouldn't be shocked if something above is broken or missing, as it was a lot to keep track of...



Previous card previews for the upcoming US release:
 

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MechaMadness

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Well, I'm just gonna start by addressing the elephant in the room and say it's surprising that ShineGreymon isn't in Booster 1.0 considering it's featured on one of the packaging arts, kinda misleading if you ask me to be honest. It's also a pretty dang important card for alot of Yellow Decks, so it's unfortunate that they'll have to wait for Booster 1.5 to finally play ShineGreymon.

I'm also kinda surprised that Rina and Ulforce aren't here given that Veedramon is one of the Secrets and V-Tamer Taichi/Zeromaru are box toppers, but perhaps they want to save Rina to go alongside the Imperialdramon line since she can also work with that deck type due to being generic "Vee" support. Or perhaps I'm overthinking it and they simply split them up since they know Ulforce is an extremely powerful deck and they want you to buy both 1.0 and 1.5 for those sweet profits, since V-Tamer Taichi is kind of a cornerstone of Ulforce Decks, that's a very distinct possibility.

Other then that though, I'm pretty happy with the lineup for our first booster. Really happy about the Purple lineup in particular, as pretty much everything I wanted to use for a Beelzebumon deck is here sans PetiMeramon from Union Impact. We don't know how Promo PicoDevimon will be distributed, but if I had to guess it'll probably be a box topper for 1.5 alongside the rest of the Promo Purple and Black cards. Now granted, it's still probably gonna cost an arm and a leg to build given Beelzebumon's status as a Secret Rare, but I appreciate having the majority of what I wanted to build all in one set if nothing else.

Edit: Oh, and having an official English term for Michizure is nice. Interesting that they went with Retaliation compared to the more popular translations of Vengeance or Companion, but I think it works well enough given not everyone is gonna understand what Michizure means considering it's a very Japanese phrase, so I'll be referring to it as such from now on.
 
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e105zeta

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Nice to see a bunch of attack names and Slash Angemon’s name reverted.
 

CloneWarrior

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It's odd that all of the attack names in the Starter Decks were left unaltered but most if not all of the attacks in the Booster sets use their established localized names.
 

Bancho

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as a Yellow player, Yellow got the most screwed. Second worst card selection I heard was Green. Purple got it the best. But it's fine though, I'll still be out here kicking ass
 

Muur

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It's odd that all of the attack names in the Starter Decks were left unaltered but most if not all of the attacks in the Booster sets use their established localized names.

I guess it's because of the name of the deck? They have Gaia, Coytus, and Heaven in them so they prob felt they had no choice on those ones then left ones like Kaiser Nail for consistency
 

Tetsuya Suoh

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I guess now we just wait for the official English rules. the main thing I want to know is whether or not they're lifedecking. I'm not much of a TCG player, but I have friends who are and they all say that lifedecking is the Kiss of Death for any TCG.
 
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e105zeta

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It's odd that all of the attack names in the Starter Decks were left unaltered but most if not all of the attacks in the Booster sets use their established localized names.

I guess it's because of the name of the deck? They have Gaia, Coytus, and Heaven in them so they prob felt they had no choice on those ones then left ones like Kaiser Nail for consistency
R they had different teams with different policies localizing the sets.
 

Mattman324

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I guess now we just wait for the official English rules. the main thing I want to know is whether or not they're lifedecking. I'm not much of a TCG player, but I have friends who are and they all say that lifedecking is the Kiss of Death for any TCG.

Literally impossible, a bunch of card effects reference things that would have no effect if lifedecking were a thing.
 

Loke

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I guess now we just wait for the official English rules. the main thing I want to know is whether or not they're lifedecking. I'm not much of a TCG player, but I have friends who are and they all say that lifedecking is the Kiss of Death for any TCG.
What's life decking, exactly? A search yielded nothing. Is that when you lose by drawing your last card?
 

MechaMadness

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I guess now we just wait for the official English rules. the main thing I want to know is whether or not they're lifedecking. I'm not much of a TCG player, but I have friends who are and they all say that lifedecking is the Kiss of Death for any TCG.
What's life decking, exactly? A search yielded nothing. Is that when you lose by drawing your last card?
Lifedecking is essentially a term where damage is dealt to the player by attacks forcing them to mill cards from their deck in varying degrees, essentially causing the usually alternative win condition of your opponent being unable to draw a card for their turn to become the primary win condition. It's very easy to screw this up if it's poorly slapped on, and after games like Duel Masters in introduced the concept of "Damage as Resource", in Digimon's case Security Cards, Lifedecking has kinda become an uncommon practice.
 

Loke

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I guess now we just wait for the official English rules. the main thing I want to know is whether or not they're lifedecking. I'm not much of a TCG player, but I have friends who are and they all say that lifedecking is the Kiss of Death for any TCG.
What's life decking, exactly? A search yielded nothing. Is that when you lose by drawing your last card?
Lifedecking is essentially a term where damage is dealt to the player by attacks forcing them to mill cards from their deck in varying degrees, essentially causing the usually alternative win condition of your opponent being unable to draw a card for their turn to become the primary win condition. It's very easy to screw this up if it's poorly slapped on, and after games like Duel Masters in introduced the concept of "Damage as Resource", in Digimon's case Security Cards, Lifedecking has kinda become an uncommon practice.
I remember the Duel Masters starter set, I remember liking the fact that yes, you lost your shield cards, but added it to your hand, possibly giving you a fighting chance. I looked up the mega Man game where you actually lose cards from your deck when you get attacked, and that's terrible. I'll have to look at the rules in this new Digimon card game, I didn't realize there was something called security cards that might be your life points. I still think that it's analogous to Pokemon's prize cards mechanic, but we'll see. I'm hopeful that this card game actually goes somewhere, I'm unwilling to buy more than the starter decks until I see that there's some kind of local scene that I can get into. That's also assuming that bondi's weird web interface thing doesn't take off.
 

Mattman324

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I didn't realize there was something called security cards that might be your life points. I still think that it's analogous to Pokemon's prize cards mechanic, but we'll see.

Security is similar to Duel Master's system, but with the various incrementing on that system that have built up over the years added in.

(Mind, Shield Cards are themselves an incrementation on Prize Cards, but that's just how these things go. It's all just an attempt to avoid a Life system, because they require outside things to track properly.)
 

Bancho

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I am personally happy that "mill" decks are at the moment not a thing that exists in the Digimon Card Game. Losing from opponents putting all of your deck into the discard pile while never getting to play those cards is one of the saddest things, sitting there as your opponent plays cards and you don't. Digimon Card Game seems purposefully designed to be welcoming to new TCG players so taking their times with introducing mill, if ever, I think is a good call
 

Mattman324

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I am personally happy that "mill" decks are at the moment not a thing that exists in the Digimon Card Game. Losing from opponents putting all of your deck into the discard pile while never getting to play those cards is one of the saddest things, sitting there as your opponent plays cards and you don't. Digimon Card Game seems purposefully designed to be welcoming to new TCG players so taking their times with introducing mill, if ever, I think is a good call

No, instead it has an entire color based around Self Mill, which is significantly more dangerous than mill will probably ever be.
 

e105zeta

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Do you mean Purple? It’s fairly common to have a graveyard based color in a tag.
 

Bancho

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No, instead it has an entire color based around Self Mill, which is significantly more dangerous than mill will probably ever be.
debatable but it's really obvious how that's better than involuntary mill. Self mill you have a plan and are playing it because you like that playstyle, you would never experience cards going directly from your deck to Trash without you wanting to
 
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