Digimon All-Star Rumble announced for PS3 and Xbox 360!

tofumon

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I have a big issue with how the game handles its guard system; you don't build any meter off of guarding successfully. Neither the evolution meter nor the SP meter fill up when you guard, which means that playing competitively comes down to exhausting the opponent's defensive options as quickly as possible, and it's a pretty swift process. You don't get back SP when you respawn, so once their limited number of attack breaks have been exhausted it's a matter of getting the opponent into a corner with a semi-infinite combo string leading in from a weak attack into a fierce. (ie the ▢▢OO we were talking about) Some characters like Shoutmon seem to have strings they can land right out of a successful guard, but not all of them. Guilmon is SOL if his SP is empty, so for him the only option is to take the lead early in the match and maintain it constantly.
I agree the guard system in this game is NOT good. First of all there's no visual indicator to how much guard you have left. You're basically guessing at best to know how close it is to breaking. Second, like you said you don't gain meter when guarding, and I don't think you gain SP when getting hit either but I could be wrong about that. At first I was worried guard would be too powerful and make the game really boring and campy, but it's actually quite the opposite. The guard breaks fast enough that it really encourages a rushdown play style and gives a huge advantage to whoever gets off the first combo because they'll have a lead on SP and EP. There really should've been a way to measure how much guard you have left, gain SP on successful guard and a little bit when getting hit, and have some sort of parry system where a well timed guard knocks the opponent out of their combo or something.
 

Bombfuse

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I wouldn't mind if someone made a mod for this game to be more competitive, I'd do it myself if I had the knowledge and skill to do it.
 

tofumon

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Also Touya I agree the roster is super unbalanced.
 

Unknown Neo

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So what a verdict for this game? A good shot that fell short? Needed to be way better? Reminds me of Sonic Boom? Is there any group agreement?
 

Touya

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I think the overall verdict ranges between "bad but not as bad as we expected" and "good but flawed." Story mode is the game's biggest weakness because it puts a wall between you and the best parts of the game, while multiplayer is very fun and the main reason to play it. If you have friends to play with and are willing to take the time to get your combos down in training mode, it's enjoyable to play. It's not a well balanced game though.
 

Lord Puppetmon

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So in short, it's an incredibly mediocre game? Figured it wouldn't be worth the full price.
 

Inpu

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Keeping in mind that I just got the game (and so am only at Dorulumon's second boss), and have played real fighter games like Persona 4 and SSB, this one feels like driving a drunken mule. The characters are super slow, the moves are slow, turning at all is slow (which sucks in a 3D fighter).

Gameflow wise, it throws you into boss battles without any training or coverage of how to do basic stuff like digivolve, guard, or use combos. The most you're told beforehand is that the T, S, and C buttons can be used to attack enemies, that's it.

Plus, the story clashes with basically every canon it draws from -- that somehow Digimon can't digivolve when there's not a demon lord threatening to destroy everything, that they just sit around all day and don't have civilization, and just in general, the story is more haphazard and quickly slapped together than any of the World games, although I've not compared with the earlier Rumbles and Battle Spirits to know if that's par for the course.

(Also they call Gabumon a Beast Digimon, which, no, the whole point of Gabumon is that it's not a Beast.)

The whole thing is kind of a slap in the face from top to bottom to hardcore Digimon fans, especially since it was their work with the petition that got the thing a chance to be made in the first place.

I would only buy it if (like me), you're really adamant about getting the Story games localized.
 

tofumon

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So what a verdict for this game? A good shot that fell short? Needed to be way better? Reminds me of Sonic Boom? Is there any group agreement?
Depends on who you ask. There isn't a really common consensus. Some people think it's sloppy, slow, and clunky.

My personal opinion is that the fighting mechanics have potential but the character roster is too unbalanced and the story mode is too frustrating for me to really feel comfortable recommending this game even to Digimon fans. However people who have friends to play with could definitely get a kick out of multiplayer.
 

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Ok. So if you can play it then it might be best to wait for a Black Friday or Christmas sell then. Thank you.
 

Rurik

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Any tips for beating Omnimon? I finally got through all the thralls on the way and I keep getting destroyed.
 

Touya

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Are you playing against him with War Greymon, or Metal Garurumon? For War Greymon, your O attack (Great Tornado) is the most reliable way to stun him that I've found. The main problem with the fight is that Omegamon can teleport freely and get brief invincibility off of one of his moves, and Great Tornado interrupts him significantly enough that you can partially lock him into it, to build meter for Terra Force. All of the final bosses really come down to getting your hyper off more than they do.
 

Abarekiller

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basically all you really need to do

Prior to the "legend digimon" you need to evolve twice (I always choose Skullmammon and Ebemon/Apemon sections) this way you have a full "finisher" gauge right at the beginning of the final battle to let off. This will essentially garantee 2 finishers during the fight.

Also remember to block, blocking for evolved forms are infinite. So don't think twice about it
 

wuffusszzz

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So what is everyone's impression of the characters so far? What would be the tier list (if say there was a tournament)? Which Digimon is the most fun to use?
 

tofumon

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Wormmon and Shoutmon are really good. Dorulomon is really solid. The rest of the characters are eh.
 

Touya

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ASR's PS3 version has apparently sold 6,294 copies as of November 15th, while the 360 sales are at 3,955 copies. So 10,249 units in total, digital downloads are not counted. I wish we had budget information, these prospects don't look very bright.

So what is everyone's impression of the characters so far? What would be the tier list (if say there was a tournament)? Which Digimon is the most fun to use?
Theoretical tiers based on experience with the characters;
A: Agumon, Shoutmon, Impmon, Wormmon
B: Dorulumon, Biyomon, Tentomon
C: V-mon, Gomamon, Tailmon
D: Gabumon, Guilmon

The only characters that are so bad I would never consider playing them in tournament are the ones in D tier, while C is just kinda uncomfortable against the majority of A matchups. Veemon and Gomamon both have great approach options (and once you get Veemon close to the opponent his combos are great) but little else going for them, while Gatomon has a good but expensive projectile and great light attack strings. Agumon, Shoutmon and Impmon all share the same basic character type, I find Wormmon to be the most fun to play because his gameplay's so different. His projectile doesn't inflict mercy invincibility and stuns the opposing Digimon, leaving them vulnerable for a followup attack. And wrapping the opponent in a cocoon with one of your finishers is just too fun.
 

Bombfuse

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Wow those sales don't look like they will be used to convince Bandai to bring over any games. Then again, they shouldn't have just dropped a game they made with little advertising, bad fighting mechanics, and for prev-gen consoles and expect it to sell well. I'm not saying that it being for 360 and ps3 would lower it's sales all that much, but some people won't buy games that aren't for the newest gen consoles.
 

Touya

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One thing to keep in mind is that this game is sold out in most US stores. Each store only ordered as many as they got preorders for, and the production facilities only produced as much as the stores ordered. Accounting for preorder cancellations, it's not inconceivable that those 10,000 copies are 10k of a total 11k printed.
 

wuffusszzz

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Your tier list makes sense, especially with Guilmon since I tend to always kick his ass easily. With the characters I played so far, I think I prefer Gomamon over Tentomon because the former has moves that don't deplete SP much while the latter gets stunned too long from his own attacks. I haven't played Wormmon yet but indeed he looks very fun to play with (who knew a worm can do so much tricks).
 

tofumon

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Your tier list makes sense, especially with Guilmon since I tend to always kick his ass easily. With the characters I played so far, I think I prefer Gomamon over Tentomon because the former has moves that don't deplete SP much while the latter gets stunned too long from his own attacks. I haven't played Wormmon yet but indeed he looks very fun to play with (who knew a worm can do so much tricks).
Yeah personally I would've put Tentomon near the bottom of the tier list because almost all his good moves cost SP and he's SUPER vulnerable if any of his moves are blocked.
 
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