Big Card Game Announcements- New Mechanics & Game Flow, Ace Cards, Blast Evolution, Previews of Starter 15 & 16 Plus Booster 14, & More!

MarcFBR

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We knew we'd be getting some sort of Card Game announcement during the Challenge Cup in Bandai Card Games Metaverse Lobby event, and now we have them.

The announcement is in fact a bunch of things, a number decently large.

First up, packaging previews for the new starter decks:
Starter Deck 15 The War Dragon of Courage
Starter Deck 16 The Steel Wolf of Friendship
Both will be out on May 26th.


Then we have card previews for the decks...
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It was also noted by a few people, that from the previews, some interface elements have been tweaked for the cards themselves, which should also make it easier for those who are colorblind to play.

These were from a sample match showing off the decks, because of what's next...


And the previews aren't done for the Starter Decks, but it involves something new... (A lot of stuff below this is mechanic heavy, so since I don't play, there is a decent chance some terms may be wrong.)

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WarGreymon & MetalGarurumon in the sets will both be 'Ace' cards, new types of cards with new mechanics.

Ace cards will have Ace after the name for easily labeling, but it's noted it doesn't count as the name of the Digimon.

Ace cards have 2 features:
1- Blast Evolution- Evolve the Digimon at no cost. (Not sure if they are all no cost or others are just low.)
2- High level/low cost

Using Ace activates overflow. If the card gets moved off the main playfield, you lose a lot of memory. (Both of the cards above are -4 for example.)


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Blast Evolution is part of countering.


Ace will be minimal in the new Starter Decks...

ace5_march26_2023.jpg


But as you could guess based on the name we knew, will be a major feature of Blast Ace, the 14th Booster Set, coming out in June.

We also get a first look at the logo for the new set.

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Previews of a few well known Digimon that will have Ace cards in the new set. (A few issues with the renders, especially with MetalGreymon.)


New mechanics and changes also means...

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The flow of the game is changing...

First up, game preparation:
1- Shuffle decks and digiegg decks
2- Rock-Paper-Scissors to decide who goes first
3- Draw 5 cards
4- You can look at your hand, and choose to redraw once if you want. If you choose to redraw, return all to the deck, shuffle, draw 5 again. (In other words, they are adding a mulligan.)
5- Place the top 5 cards of your on security
6- Set memory to 0 and begin.

Then we have battle flow:
1- Digimon attack call
2- [When attacking] Use effect
3- [Counter] The effect of a defending player's 'when a Digimon attacks' is used.
4- Defending players [Counter] effect activates, but only once per attack
5- [Block] Defending players Digimon with [Blocker] can block
6- Battle begin Digimon, or security check


And last up...

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Events in Japan! This is an overview of various events for the next year, while also clarifying there is still some unannounced things coming.



Lots of changes and upgrades coming to the card game, plus we get a nice early set of previews.




Lots of images thanks to the Digimon TCG account (2) (3) (4) (5) (6), de_gi_no_gen_2 (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12) (13) (14), and digicaplayer (2).



We have early details for Booster Set 14 and Starter 15 & 16 The War Dragon of Courage & The Steel Wolf of Friendship.

We have clean card images from Booster Set RB-01 Rising Wind, Tamer Battle Pack 16, Special Promo Pack 2023 v1, Frontier 20th, & Ghost Game Promos.

And images from previous Digimon Card Game releases:
Starter Decks 1, 2, and 3, and first 10 promo cards
Booster Set 1 New Evolution
Booster Set 2 Ultimate Power
V-Tamer Promo Cards
Purple/Black Promo Set
Tamer Battle Pack 1 and Tamer Battle Winner's Card
Booster Set 3 Union Impact
Starter Decks 4, 5, & 6, plus Tamer Battle Pack 2 & winner's Card 2, & 1st 2 scene vote cards
Booster Set 4 Great Legend, Tamer Battle Pack 3, 3rd Scene Vote, Dark Digimon Promo Pack, & Apparel Cards
Booster Set 5 Battle of Omega, plus Tamer Battle Pack 4, 4th Scene Vote, & Vital Bracelet Pack-In Cards
Starter Decks 7 & 8, plus Delay Promos, Tamers Battle Pack 5, 1st Anniversary Promos, & Pulsemon
Booster Set 6 Double Diamond Cards, the 1st Anniversary Adventure Pack, and more
Booster Set EX-01 Classic Collection, plus Tamer Battle Pack 6 & 7, Tyranomon & dual Zeromaru Promo Cards
Booster Set 7 Next Adventure, Campaign Cards, & Tamers 20th Promo Cards
Starter Decks 9 & 10, plus Tamers Battle Pack 8, Ghost Game Promos, Online Promos, Tamers Evolution Box 1, & Amazon Starter Promos
Booster Set 8 New Hero, Starter Deck 11, plus Tamer Battle Pack 9 & Event Cards
Booster Set 9 X Record, plus Battle Pack 10, Special Promo Pack 2022, Update Pack, & Evolution Box 2
Starter Decks 12 & 13, Luxury Finished Tamers, plus Battle Pack 11
Booster Set 10 Xros Encounter, plus Battle Pack 12, Special Promo Pack 2022 v2, & Evolution Cup Cards
Booster Set EX-03 Dragon's Roar and Survive, DC-1, Memorial, Battle Pack 13, Illustration, & Espimon Promo Cards
Booster Set 11 Dimensional Phase, Battle Pack 14, & Special Promotion Pack 2022 Version 3.0
Booster Set 12 Across Time, plus Survive Promo Pack & Madanhai Cards
Starter Deck 14, Battle Pack 15, plus Siriusmon & Ritsu Promo Cards
Booster Set EX-04 Alternative Being
 

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robiu013

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Nice, so they are treating Starter Deck 16 as a Nightmare Soldiers deck, wouldn't be unsurprising if the WarGreymon deck becomes Metal Empire themed, just we kinda already got a starter deck where an Agumon mega got paired with Machinedramon back in ST-5.

Odd choice however to not make the two starter decks compatible with the support from BT-14 (at least as far as I can tell right now), as the pack will clearly focus on making Agumon & Gabumon red & blue again.
 

zoosmell

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As someone that mainly just collects the cards because they're pretty I have mixed thoughts on the layout differences, from a pure "hating change/inconsistency in aesthetics" perspective. Seeing Digimon names be centered now is giving me the most discomfort, I think. That combined with losing the little diagonal bit from the level marker makes the card design as a whole feel...plainer? One or the other I think I could accept (English and Chinese cards have centered names already after all, and I've slowly been weaning myself into mixing them with my collection despite that), but both really makes the layout lose something for me.

I assume they removed the diagonal so they'd have more space for the Ace label, but that just makes me wish they would have kept it for non-Ace cards. In general I don't really like how the Ace cards look, with the colorful frames and crap, but ah well. New gimmick cards gotta stand out somehow. Maybe they'll be pretty enough in-hand to make up for it.

I did not get the point of the changes to the cost indicators at all until I read this post. Was not considering the value having a non-color color indicator would actually have, but with that in mind, yeah, totally sensible addition.

The one other change I am very enthusiastically in favor of is that they seem to be doing away with the dark text box overlays altogether. That's so good. Way way overdue (especially since cards with special evo requirements never had them, and they started introducing those 2 years ago) but better late than never.
 

D O R U g o r a m o n

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I'm just happy we finally have a defined battle flow and a mulligan.

Not sure how I feel about handtraps that double as something similar to Ex Pokemon though. Not sure the downside for them is high enough.
 

Sparrow Hawk

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Sweet. More new cards. Look like WarGreymon and MetalGarurumon will continue to get more new tactics while VictoryGreymon and Z'dGarurumon will get none of any new supports even after getting one of each cards... Harsh but oh well I will buy anyways.
 

Muur

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So Blast Evolution came after all. Guess we'll see how broken it is when the time comes. DNA and hybrid is already stupidly overpowered so will this be too

The new cards looking different to old ones will annoy me why do the circles have to look different I hate it
 

e.skill

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This is really cool, the mulligan rule is especially nice. Proper mulliganing is one of the most skill-intensive things that can be implemented in a card game. This is really going to push deckbuilding, too.

I also really like the look of the Ace cards. I've said it before, but a card that really pops at card size on a table really pulls people over to see what the hell is going on, and these have the potential to produce those moments, especially given their nature as big swing cards.
 

robiu013

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The new cards looking different to old ones will annoy me why do the circles have to look different I hate it
I think it's a neat addition. Unlike say Yu-Gi-Oh! and Pokemon, the Digimon card game never had clear recognizable symbols on the cards, so I assume colorblind people probably struggled with card colors a bit... and I quite like how they applied the solution for that personally.
 
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e.skill

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The new cards looking different to old ones will annoy me why do the circles have to look different I hate it
I think it's a neat addition. Unlike say Yu-Gi-Oh! and Pokemon, the Digimon card game never had clear recognizable symbols on the cards, so I assume colorblind people probably struggled with card colors a bit... and I quite like how theied apply the solution for that personally.
I didn't immediately clock the reasoning, but that makes a great deal of sense. My one gripe is the egg deck getting an icon in the top corner, as I really liked how clean the eggs looked, especially in the full art parallels, but it does solve the same issue.
 

Muur

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The new cards looking different to old ones will annoy me why do the circles have to look different I hate it
I think it's a neat addition. Unlike say Yu-Gi-Oh! and Pokemon, the Digimon card game never had clear recognizable symbols on the cards, so I assume colorblind people probably struggled with card colors a bit... and I quite like how theied apply the solution for that personally.
I didn't immediately clock the reasoning, but that makes a great deal of sense. My one gripe is the egg deck getting an icon in the top corner, as I really liked how clean the eggs looked, especially in the full art parallels, but it does solve the same issue.

I guess it's fair reasoning but the inconsistency in card design still annoys me...

Lillymon and MetalGreymon cover the circles anyway!
 

Mattman324

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Is this the first set of Block 3 or did I miss the transition a bit ago?
 

Bancho

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aw jeez, I haven't done a translation post in a while and they did not hold back this time.
I really like Trident Arm.
I'm very happy to see the colorblindness issue finally be addressed even if it's taken 3 years (this card game first released in Japan on April 24th, 2020). I don't have color blindness but it did disappoint me a bit that there was a design issue that made reading cards more hard for some people.


Koromon
In-Training | Lesser
-
Inherited Effect: [All Turns] (Once Per Turn) When an attack target is switched, this Digimon gets +1000 DP for the turn.

MetalGreymon
Ultimate | Vaccine | Cyborg
[Digivolve: 3 from Lv.4 w/ [Greymon] in name]
<Blocker>
-
Inherited Effect: <Security Attack +1>

Tai Kamiya
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[All Turns] When an attack target is switched, by suspending this Tamer, <Draw 1> and 1 of your Digimon gains +2000 DP for the turn.
-
[Security] Play this card without paying the cost.

Trident Arm
[Main] <De-Digivolve 3> 1 of your opponent's Digimon. Then, 1 of your opponent's Digimon gains "[Start of Your Main Phase] Attack with this Digimon" until the end of your opponent's turn.
-
[Security] <De-Digivolve 3> 1 of your opponent's Digimon.

Advance of Courage
While you have a Tamer with [Tai Kamiya] in its name, you may use this card ignoring its color requirements.
[Main] Unsuspend 1 of your Digimon. Then, 1 of your Digimon with [Greymon] in its name is not affected by the effects of your opponent's Digimon until the end of your opponent's turn.
-
[Security] Activate this card's [Main] effect.

Tsunomon
In-Training | Lesser
-
Inherited Effect: [When Attacking] If you have 6 or less cards in your hand, <Draw 1>.

Gabumon
Rookie | Data | Reptile
[Digivolve: 0 from [Tsunomon]]
[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.
-
Inherited Effect: [When Attacking] (Once Per Turn) <Draw 1>. Then, trash 1 card from your hand.

WereGarurumon
Ultimate | Vaccine | Beastkin
[Digivolve: 3 from Lv.4 w/ [Garurumon] in name]
[When Attacking] (Once Per Turn) By trashing 1 card from your hand, unsuspend this Digimon.
-
Inherited Effect: [When Attacking] (Once Per Turn) By trashing 1 card from your hand, delete 1 of your opponent's level 4 or lower Digimon.

Matt Ishida
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[All Turns] When you trash a card in your hand using one of your effects, by suspending this Tamer, gain 1 memory.
-
[Security] Play this card without paying the cost.

Bakemon
Champion | Virus | Ghost
<Blocker>

Tapirmon
Rookie | Vaccine | Holy Beast
-
Inherited Effect: <Retaliation>

Pumpkinmon
Ultimate | Data | Puppet
[On Play] You may play 1 purple level 3 Digimon card from your trash without paying its memory cost.

SkullMammothmon
Mega | Vaccine | Undead
[When Digivolving] <Draw 1>. Then, trash 1 card from your hand.
[All Turns] (Once Per Turn) When you trash a card in your hand using one of your effects, you may play 1 purple level 4 or lower Digimon card from your trash suspended without paying its memory cost.

WarGreymon ACE
Mega | Vaccine | Dragonkin
[Digivolve: 3 from Lv.5 w/ [Greymon] in name]
(Hand) [Counter] <Blast Digivolution> (Your Digimon may digivolve into this card without paying its memory cost)
<Blocker>
[All Turns] (Once Per Turn) When a card is removed from a security stack, unsuspend this Digimon.
-
ACE: <Overflow -4> (When this card is sent from the battle area or under your cards to a place other than the battle area or under your cards, lose 4 memory)

MetalGarurumon ACE
Mega | Data | Cyborg
[Digivolve: 3 from Lv.5 w/ [Garurumon] in name: 3 cost]
(Hand) [Counter] <Blast Digivolution> (Your Digimon may digivolve into this card without paying its memory cost)
[When Digivolving] By trashing up to 3 cards from your hand, gain 1 memory for each card trashed.
[When Attacking] (Once Per Turn) By trashing 1 card from your hand, delete 1 of your opponent's Digimon with the lowest level.
-
ACE: <Overflow -4> (When this card is sent from the battle area or under your cards to a place other than the battle area or under your cards, lose 4 memory)


MagnaAngemon ACE
Ultimate | Vaccine | Archangel
(Hand) [Counter] <Blast Digivolution> (Your Digimon may digivolve into this card without paying its memory cost)
[On Play] [When Digivolving] If you have 5 or fewer Security cards, <Recovery +1 (Deck)>. Then, 1 of your opponent's Digimon gets -1000 DP for each card in your security stack for the turn.
-
ACE: <Overflow -3> (When this card is sent from the battle area or under your cards to a place other than the battle area or under your cards, lose 3 memory)


Lillymon ACE
Ultimate | Data | Fairy
(Hand) [Counter] <Blast Digivolution> (Your Digimon may digivolve into this card without paying its memory cost)
[On Play] [When Digivolving] Suspend 1 of your opponent's Digimon. Then, you may return 1 of your opponent's suspended Digimon with 5000 DP or less to the bottom of their deck.
-
ACE: <Overflow -3> (When this card is sent from the battle area or under your cards to a place other than the battle area or under your cards, lose 3 memory)


MetalGreymon ACE
Ultimate | Vaccine | Cyborg
[Digivolve: 3 from Lv.4 w/ [Greymon] in name]
(Hand) [Counter] <Blast Digivolution> (Your Digimon may digivolve into this card without paying its memory cost)
[On Play] [When Digivolving] Delete 1 of your opponent's Digimon with 6000 DP or less.
-
ACE: <Overflow -3> (When this card is sent from the battle area or under your cards to a place other than the battle area or under your cards, lose 3 memory)


Zudomon ACE
Ultimate | Vaccine | Sea Beast
(Hand) [Counter] <Blast Digivolution> (Your Digimon may digivolve into this card without paying its memory cost)
[On Play] [When Digivolving] Trash 2 digivolution cards from under your opponent's Digimon. Then, return 1 of your opponent's Digimon with no digivolution cards to the hand.
-
ACE: <Overflow -3> (When this card is sent from the battle area or under your cards to a place other than the battle area or under your cards, lose 3 memory)
 
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cactus_judy

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aw jeez, I haven't done a translation post in a while and they did not hold back this time.
You're a legend.
Trident Arm
[Main] <De-Digivolve 3> 1 of your opponent's Digimon. Then, 1 of your opponent's Digimon gains "[Start of Your Main Phase] Attack with this Digimon" until the end of your opponent's turn.
-
[Security] <De-Digivolve 3> 1 of your opponent's Digimon.
This is fuckin' sweet. The relevance of blocking in the future will depend on effects like this.
 

e105zeta

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I hate instant evolution as a mechanism - being able to throw out star deluxe ace super platinum Charizards is what killed the Pokémon meta into becoming brain dead power creep.
 

Bancho

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I hate instant evolution as a mechanism - being able to throw out star deluxe ace super platinum Charizards is what killed the Pokémon meta into becoming brain dead power creep.
losing 3 memory when the Digimon are removed from the battle area did remind me a lot of the pokemon TCG having people take extra prize cards when they knock out super powerful card types
 

Mattman324

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losing 3 memory when the Digimon are removed from the battle area did remind me a lot of the pokemon TCG having people take extra prize cards when they knock out super powerful card types
Except the difference here seems to be that it's a lower initial cost for a higher cost later, rather than a higher cost later for a better Digimon now, which is what the EX series was in Pokemon.
 

Bancho

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Except the difference here seems to be that it's a lower initial cost for a higher cost later, rather than a higher cost later for a better Digimon now, which is what the EX series was in Pokemon.
I think I get what you mean? That the ACE digimon are still cards at the same general power level as 3 to evolve or 4 to evolve Digimon rather than the powerhouses Pokemon EX can be? So an ACE WarGreymon probably won't be comparable to an Omnimon, for example, whereas EXs can be better than stage 3 Pokemon
 

e105zeta

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Except the difference here seems to be that it's a lower initial cost for a higher cost later, rather than a higher cost later for a better Digimon now, which is what the EX series was in Pokemon.
I think I get what you mean? That the ACE digimon are still cards at the same general power level as 3 to evolve or 4 to evolve Digimon rather than the powerhouses Pokemon EX can be? So an ACE WarGreymon probably won't be comparable to an Omnimon, for example, whereas EXs can be better than stage 3 Pokemon
The big concern for me is that Ace WarGreymon can still evolve into Omegamon so 😟
 

Santaskid

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i like the color wheel aspect on the circles
White
Purple Red
Black Blue
Green Yellow

Guess white cards will have a full circle of white, and it'll def take a bit i think to get used to where each color is on this wheel, a lil odd that they just didn't do an equal 6 slice thing with white just having them all be well white. But it is what it is i guess.

EDIT: i just noticed that that Metal Greymon Ace is TERRIBLE CARD DESIGN. Like yeah lets totally obscure the cost. Like this basically means the only way to play this particualr Metalgreymon is to evolve into it either by playing its evovle cost or just blast evolving it
I do wonder what will be the limitations (if any) on number of Aces either in a deck or that you can activate per game.
 
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CloneWarrior

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EDIT: i just noticed that that Metal Greymon Ace is TERRIBLE CARD DESIGN. Like yeah lets totally obscure the cost. Like this basically means the only way to play this particualr Metalgreymon is to evolve into it either by playing its evovle cost or just blast evolving it

Pretty sure that's an error that'll be fixed in the final version.
 
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