That's not possible yet. I get the Models when the Digimon are added to the Digimon Linkz android game. I can't get models from any of the actual PS Vita games. tools are being developed but the results aren't that good so yeah, if he's added to linkz I'll be able to get him but probably not before that.hello ? link omegamon zwart alter b all omegamon zwart defeat
Yeah, in terms of scale I wasn't really exact, I only tweaked it if it seemed off by a few orders of magnitude (getting them to the exact relatives sizes they are in-game seemed a bit finicky to be honest). Generally editing software tends to be able to chose some exact scale to use for importing and even in cases where this doesn't happen a model can be manually scaled down in a matter of seconds.You have done a great job here, but i have one minor complaint: there' some major size inconsistencies with the models (for example, BlackMetalGarurumon is several time bigger than his regular counterpart for instance)
That would be nice. I've been thinking of submitting them there for a while but it was just always something that was way down on my priority list and tended to slip my mind... I think I made an account there as "Wizarmon", for when I ever want to upload things myself but if someone who has more experience with that site and their submission system can to take care of it... sure, I approve of that.Also, with your permission, is it okay if I submit some of these to vg resource (with a text file in the zip giving you all credit of course)? People deserve better than those Digimon Masters models.
Have you got the Digimon models of Adventure PSP, Reigitize and Decode? I have to say that, while I love the models of CS, Linkz and NeØr, I prefer some of the models of the formers. For example the designs for Alphamon, Lilithmon or Ulforce V-dramon are quite more accurate in Decode imo.P.S. I ripped some of these buildings models from PSP digimon games, but I'm interested in newer games like Cyber sleuth and Next 0rder...
I can only rip models from PSP game, not DW Re Digitize - Decode (3ds game), and I rip scenes so models are not in T-pose.Have you got the Digimon models of Adventure PSP, Reigitize and Decode? I have to say that, while I love the models of CS, Linkz and NeØr, I prefer some of the models of the formers. For example the designs for Alphamon, Lilithmon or Ulforce V-dramon are quite more accurate in Decode imo.P.S. I ripped some of these buildings models from PSP digimon games, but I'm interested in newer games like Cyber sleuth and Next 0rder...
Well, back in 2014. when some people finally figured out how to do it, their method of ripping required 3DS console, which I don't have. I never bothered to check it out again, since not a lot of games that were on 3DS attracted my attention.Sorcerimon, why aren't you able to rip from Reigitize Decode? I thought 3DS games were relatively easy to rip from?
Looking at the two images posted, I can't see any differences between the designs at all, much less any significant differences that would change her impression as a Goddess of Darkness/Lust into just a normal human? The proportions look pretty similar apart from -maybe- the wings being a little smaller? I'm just not seeing the complaint here. Perhaps it's the image itself and it looks different in-game?Well I have to admit that the model of Lilithmon for Cyber Sleuth is quite neater, but anyway, I prefer the one for Re: Digitize Decode since in my opinion fits better with the whole concept of this Digimon, the Goddess of Darkness and Lust in the form of a succubus. In Cyber Sleuth it's just a hot girl with a charming outfit, which is not bad, but not at all what Lilithmon is supposed to represent.
There exists dumps of the data that contain what you need, I can't say more than that. The model format used in cyber sleuth isn't as cleanly extractable as Linkz's unity files however, so there might be problems with things such as the alignments of normals or unconnected polygons.Do you know where I could find models of digimon buildings or in general, things that are in the scenery of these newer games?
For true extraction of 3D models things are never as easy as "platform x is completely solved". It is always a matter of the individual games, as different games use different formats. For example I could extract the Appmon: Cyber Arena models directly from the game's files because the models were stored generic CGFX files, a format also used by many of the popular nintendo titles. So of course people have been reverse engineering this particular format and there are conversion tools out there. Decode uses a different format entirely, using a generic extension (.res, short for resource I imagine) that can hide whatever proprietary compression or format, so you things are not as easy.I thought 3DS games were relatively easy to rip from?
That's also the only difference I see... which isn't really an issue with the model in the actual sense, a basic texture modification could probably "fix" that.Maybe the Reigitize one's skin looks discolored?