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The main archive is currently up to date for Digimon Linkz 2.4.0
301 Digimon Currently Included.
When Cyber Sleuth was made its entire roster of Digimon got new great looking 3D models. And as you would expect Bandai is now using these assets in other games; Next 0rder is using Cyber Sleuth assets and more improtantly for this obviously Digimon Linkz is using them too. Being a 3D smartphone game Linkz was developed in Unity, one of the most popuar engines for games like this. One of Unity's big strengths is that games can easily be ported to many platforms which of course also extends to the assets. When Linkz loads a Digimon it gets it from a server as compressed .unity3D files like this one.
With the the right tools it's possible to easily decompress the textures and models and convert them to another format.
Initially there were 240 Digimon in the game, just as many Digimon as there are in Cyber Sleuth (when it came out) but by now we're up to 279 models as new Digimon have been added to linkz, some from Next 0rder, others seemingly exclusive to Linkz (for now) and even models from the Upcoming game "Digimon Story Cyber Sleuth: Hacker's Memory".
This archive is regularly updated as new models are released.
Please don't ask for Hacker's Memory models that have not yet made it to Linkz, they are not currently exportable without quality loss. For details see this explanation post
Here's the list of everything you'll find in the main archive:
Not sure what program to use to view the models? Here's a list of free software around the web that can open Collada 1.4 files:
Last but not least it's also worth noting that Photoshop (not free but certainly... widespread), at least from CS6 and upwards can import .dae files as 3D layers.
I noted earlier that the models are originally from Cyber Sleuth... but are they completely identical? The answer is yes, in terms of geometry but not in terms of textures.
The current release combines the cyber Sleuth textures with the Linkz meshes, while the following analysis concerns the original textures used in linkz as well as the older release:
Again most Digimon don't show any noticeable differences. There are however some more exceptions to that than there are for the identical meshes; Most Digimon come with a 512x512 Texture which I assume is the texture resolution for the Vita but some digimon use lower textures instead, a good example are the adult forms of the tamers partner Digimon, Growmon Kyubimon and Gargomon who use not 512x512 textures but 512x256 textures... I assume that originally that, like some other Digimon they were originally using two textures with one 512x512 texture file and another file at 256x256... but when it came to porting those textures both were combined into one texture and the main 512x512 texture was halved in resolution leading to worse results. So ironically those Digimon that had more detail than most in CS have for the same reason less detail now.
But here is where things get interesting; Earlier I mentioned Next 0rder using Cyber Sleuth assets... but it's not always using the Cyber sleuth versions of the textures. I took a look at some Next 0rder footage and to my surprise the Growmon and Kyubimon models use the incredibly shitty looking downscaled texture we get from the linkz files. This is very surprising since one of the main Tamers in Next 0rder has a Guilmon partner who eventually evolves into a Growmon... so Growmon is on screen a lot and you would think they would make sure that such an important character would actually look good. And this is not a matter of Platforms; I suspected at one point that textures looked better in Cyber Sleuth because I was looking at PS4 footage, but that wasn't the case even the vita uses the better textures, so why Next 0rder isn't using them is a mystery to me. However not all models in Next 0rder are identical to Cyber Sleuth either: Angewomon who in addition to being low poly in linkz also uses a downscaled 256x256 texture in that game has a better texture and mesh in Next 0rder... in other words things are all over the place.
Another thing to note about Linkz textures is that they are compressed in the pvr format with a maximum file size of 170KB... since I don't know how the PSV textures are compressed I don't know if that makes a difference (they could use exactly the same method) but as my only point of reference, since I don't have a vita or PS4, were youtube videos which of course have a tendency to be heavily compressed... to make definitive statements about some of the textures I'd need to take a look at some uncompressed screenshots from the game.
But as far as I can tell the general rule is that if the textures are 512x512 they are probably identical to Cyber sleuth textures but beware of any main textures (not textures for secondary regions like wings or weapons) that are below that resolution as those were probably downscaled.
Again, things could change in updates and I'll know when things change.
I guess you could say this is my Easter present for the community or something like that, although it's actually mostly coincidence.

The main archive is currently up to date for Digimon Linkz 2.4.0
301 Digimon Currently Included.
When Cyber Sleuth was made its entire roster of Digimon got new great looking 3D models. And as you would expect Bandai is now using these assets in other games; Next 0rder is using Cyber Sleuth assets and more improtantly for this obviously Digimon Linkz is using them too. Being a 3D smartphone game Linkz was developed in Unity, one of the most popuar engines for games like this. One of Unity's big strengths is that games can easily be ported to many platforms which of course also extends to the assets. When Linkz loads a Digimon it gets it from a server as compressed .unity3D files like this one.
With the the right tools it's possible to easily decompress the textures and models and convert them to another format.
Initially there were 240 Digimon in the game, just as many Digimon as there are in Cyber Sleuth (when it came out) but by now we're up to 279 models as new Digimon have been added to linkz, some from Next 0rder, others seemingly exclusive to Linkz (for now) and even models from the Upcoming game "Digimon Story Cyber Sleuth: Hacker's Memory".
This archive is regularly updated as new models are released.
Please don't ask for Hacker's Memory models that have not yet made it to Linkz, they are not currently exportable without quality loss. For details see this explanation post
Here's the list of everything you'll find in the main archive:
Code:
1.AeroV-dramon
2.Agumon
3.Agumon Black
4.Alphamon
5.AncientGreymon
6.Andiramon
7.Andromon
8.Angemon
9.Angewomon
10.Ankylomon
11.Aquilamon
12.Armadimon
13.Armagemon
14.Arresterdramon
15.AtlurKabuterimon
16.Bakemon
17.BanchouLeomon
18.Barbamon
19.Barbamon Mutation
20.Beelzebumon
21.Beelzebumon Mutation
22.Belphemon RM
23.Belphemon SM
24.Betamon
25.Birdramon
26.BlackKingNumemon
27.BlackTailmon
28.BlackWarGreymon
29.BlackWarGreymon X
30.BlueMeramon
31.Boltmon
32.Botamon
33.Breakdramon
34.Bubbmon
35.Cannonbeemon
36.Chaosdramon
37.ChaosDukemon
38.Cherubimon Virtue
39.Chimairamon
40.Chrysalimon
41.Clockmon
42.Coredramon Blue
43.Coredramon Green
44.Craniummon
45.Cyberdramon
46.Cyclomon
47.DeathMeramon
48.Demon
49.Devimon
50.Diablomon
51.Dianamon
52.Dianamon (Mutation)
53.Digitamamon
54.DORUgamon
55.DORUgremon
56.DORUmon
57.Dracomon
58.Duftmon
59.Duftmon Leopard Mode
60.Dukemon
61.Dukemon Crimson Mode
62.Dukemon X
63.Duramon
64.Durandamon
65.Dynasmon
66.Dynasmon X
67.EBEmon
68.Elecmon
69.Etemon
70.Examon
71.Falcomon
72.Fladramon
73.Gabumon
74.Gabumon Black
75.Gaioumon
76.Gaioumon (Mutation)
77.Galgomon
78.Gankoomon
79.Gaogamon
80.Gaomon
81.Garudamon
82.Garurumon
83.Garurumon Black
84.Gazimon
85.Gekomon
86.GeoGreymon
87.Geremon
88.Gigadramon
89.Goburimon
90.GoldNumemon
91.Gomamon
92.Gotsumon
93.GrandLocomon
94.GranKuwagamon
95.GrappuLeomon
96.Greymon
97.Greymon Virus
98.Groundramon
99.Growmon
100.Guardromon
101.Guilmon
102.Gumdramon
103.Hackmon
104.Hagurumon
105.Hawkmon
106.HerakleKabuterimon
107.HerakleKabuterimon (Mutation)
108.HiAndromon
109.HolyAngemon
110.Holydramon
111.Hououmon
112.IceDevimon
113.Ikkakumon
114.Imperialdramon DM
115.Imperialdramon FM
116.Imperialdramon PM
117.Impmon
118.Infermon
119.Insekimon
120.Jesmon
121.Jijimon
122.Justimon
123.Jyureimon
124.Kabuterimon
125.KaratsukiNumemon
126.Keramon
127.KingEtemon
128.KingScumon
129.Knightmon
130.Koromon
131.Kudamon
132.Kuramon
133.Kuwagamon
134.Kuzuhamon
135.Kyubimon
136.LadyDevimon
137.Lalamon
138.Lavobomon
139.Lavogaritamon
140.Leomon
141.Leviamon
142.Leviamon (Mutation)
143.Lilamon
144.Lilimon
145.Lilithmon
146.Lopmon
147.LordKnightmon
148.Lotusmon
149.Lucemon
150.Lucemon FDM
151.Lucemon SM
152.MachGaogamon
153.Magnamon
154.Magnamon X
155.Maicoomon
156.Mamemon
157.MarinAngemon
158.Mastemon
159.Megadramon
160.MegaloGrowmon
161.MegaSeadramon
162.Meicrackmon
163.Meramon
164.MetalEtemon
165.MetalGarurumon
166.MetalGarurumon Black
167.MetalGarurumon X
168.MetalGreymon
169.Metalgreymon Virus
170.MetalMamemon
171.MetalSeadramon
172.MetalTyranomon
173.Millenniumon
174.Minervamon
175.MirageGaogamon
176.MirageGaogamon Burst Mode
177.Mochimon
178.Monzaemon
179.Mugendramon
180.Nanimon
181.Nanomon
182.Numemon
183.Nyaromon
184.Ofanimon
185.Okuwamon
186.Omegamon
187.Omegamon Alter-B
188.Omegamon Merciful Mode
189.Omegamon X
190.Omegamon Zwart
191.Omegamon Zwart D
192.OmegaShoutmon
193.Ophanimon Falldown Mode
194.Orgemon
195.Otamamon
196.Pagumon
197.Paildramon
198.Palmon
199.Pandamon
200.Panjyamon
201.Patamon
202.Peckmon
203.Piccolomon
204.PicoDevimon
205.Piemon
206.Pinochimon
207.Piyomon
208.PlatinumNumemon
209.PlatinumScumon
210.Plesiomon
211.Plesiomon (Mutation)
212.Plotmon
213.Poyomon
214.PrinceMamemon
215.Pukamon
216.Pumpmon
217.Punimon
218.Pyocomon
219.Raguelmon
220.Rapidmon
221.Rapidmon Armor
222.Ravmon
223.Ravmon Burst Mode
224.Renamon
225.Reppamon
226.RiseGreymon
227.Rosemon
228.Rosemon Burst Mode
229.RustTyranomon
230.SaberLeomon
231.SaintGalgomon
232.Sakuyamon
233.Sakuyamon (Mutation)
234.Scumon
235.Seadramon
236.Seraphimon
237.Shakkoumon
238.Shakomon
239.ShineGreymon
240.ShineGreymon (Mutation)
241.ShineGreymon Burst Mode
242.ShineGreymon Ruin Mode
243.Shoutmon
244.Silphymon
245.SkullGreymon
246.Slayerdramon
247.Sleipmon
248.Solarmon
249.Sorcerimon
250.Starmon
251.Stingmon
252.Sunflowmon
253.Superstarmon
254.Susanoomon
255.Tailmon
256.Tanemon
257.Tankmon
258.Taomon
259.Tentomon
260.Terriermon
261.TigerVespamon
262.Titamon
263.Togemon
264.Tokomon
265.TonosamaGekomon
266.ToyAgumon
267.Tsukaimon
268.Tsumemon
269.Tunomon
270.Tyilinmon
271.Tyranomon
272.UlforceV-dramon
273.UlforceV-dramon X
274.V-dramon
275.V-mon
276.Vademon
277.Vamdemon
278.Vegiemon
279.VenomVamdemon
280.Vikemon
281.Vobomon
282.Volcanicdramon
283.Wanyamon
284.WarGreymon
285.WarGreymon X
286.Waspmon
287.WereGarurumon
288.WereGarurumon Black
289.Whamon
290.Wingdramon
291.Wisemon
292.Wizarmon
293.Woodmon
294.Wormmon
295.XV-mon
296.Yatagaramon
297.Yggdrasil
298.Yukidarumon
299.Zubaegermon
300.Zubamon
301.Zudomon
Not sure what program to use to view the models? Here's a list of free software around the web that can open Collada 1.4 files:
- MeshLab
- Autodesk FBX Review
- GLC_Player
- O4C Viewer
- open3mod
- SketchUp Make
Last but not least it's also worth noting that Photoshop (not free but certainly... widespread), at least from CS6 and upwards can import .dae files as 3D layers.
I noted earlier that the models are originally from Cyber Sleuth... but are they completely identical? The answer is yes, in terms of geometry but not in terms of textures.
The current release combines the cyber Sleuth textures with the Linkz meshes, while the following analysis concerns the original textures used in linkz as well as the older release:
Again most Digimon don't show any noticeable differences. There are however some more exceptions to that than there are for the identical meshes; Most Digimon come with a 512x512 Texture which I assume is the texture resolution for the Vita but some digimon use lower textures instead, a good example are the adult forms of the tamers partner Digimon, Growmon Kyubimon and Gargomon who use not 512x512 textures but 512x256 textures... I assume that originally that, like some other Digimon they were originally using two textures with one 512x512 texture file and another file at 256x256... but when it came to porting those textures both were combined into one texture and the main 512x512 texture was halved in resolution leading to worse results. So ironically those Digimon that had more detail than most in CS have for the same reason less detail now.
But here is where things get interesting; Earlier I mentioned Next 0rder using Cyber Sleuth assets... but it's not always using the Cyber sleuth versions of the textures. I took a look at some Next 0rder footage and to my surprise the Growmon and Kyubimon models use the incredibly shitty looking downscaled texture we get from the linkz files. This is very surprising since one of the main Tamers in Next 0rder has a Guilmon partner who eventually evolves into a Growmon... so Growmon is on screen a lot and you would think they would make sure that such an important character would actually look good. And this is not a matter of Platforms; I suspected at one point that textures looked better in Cyber Sleuth because I was looking at PS4 footage, but that wasn't the case even the vita uses the better textures, so why Next 0rder isn't using them is a mystery to me. However not all models in Next 0rder are identical to Cyber Sleuth either: Angewomon who in addition to being low poly in linkz also uses a downscaled 256x256 texture in that game has a better texture and mesh in Next 0rder... in other words things are all over the place.
Another thing to note about Linkz textures is that they are compressed in the pvr format with a maximum file size of 170KB... since I don't know how the PSV textures are compressed I don't know if that makes a difference (they could use exactly the same method) but as my only point of reference, since I don't have a vita or PS4, were youtube videos which of course have a tendency to be heavily compressed... to make definitive statements about some of the textures I'd need to take a look at some uncompressed screenshots from the game.
But as far as I can tell the general rule is that if the textures are 512x512 they are probably identical to Cyber sleuth textures but beware of any main textures (not textures for secondary regions like wings or weapons) that are below that resolution as those were probably downscaled.
Again, things could change in updates and I'll know when things change.
I guess you could say this is my Easter present for the community or something like that, although it's actually mostly coincidence.
Last edited by a moderator: