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Thread: My experiences so far playing Digital Monster Card Game - Ver. WonderSwan Color

  1. #1
    Ain't got no mojo...
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    My experiences so far playing Digital Monster Card Game - Ver. WonderSwan Color

    So I got my hands on the Digimon Card game for the Wonderswan color. I don't speak Japanese, but fortunately somebody put the card translations on gamefaqs, and the card-based gameplay is almost identical to the Hyper Colosseum rules that I'm quite familiar with.

    My biggest gripe is that I don't have enough cards to build a good deck. You get cards when you win, and a smaller amount when you lose, so technically I could just grind the encounters until I get enough cards, but that really doesn't appeal to me.

    I beat the trainers from Digimon Tamers a few times each (Takato et al.), then Impmon showed up out of nowhere and has been trouncing me repeatedly. I could just accept the loss and move on, but again, that doesn't appeal to me.

    Impmon's Impmon deck has an overpowered Beelzemon card that he can whip out whenever you digivolve to Perfect or Ultimate. If you manage to avoid that pitfall and build a deck to buff a Level IV digimon he'll pull out some Support Digimon that greatly boost his power one turn each and an Item card (the motorcycle The Behemoth) that boosts his power for a moderate amount for his entire lifespan (roughly 10 turns, give or take), turning draws into wins for him. If you manage to get around that, he has a card that can turn your win into a draw, moving both of you one small step towards losing.

    I will beat him.

    EDIT: Eff this; I'll take the loss.
    Last edited by abcd_z; 08-14-2019 at 09:35 PM.

  2. #2
    Super Moderator TMS's Avatar
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    I played that game a while back. I think I eventually got to the part where you battle the Adventure kids, and probably got stuck there. It's been too long for me to provide any useful strategic information. All I remember is that I relied heavily on a Chimairamon card I happened to pick up. I could evolve it to Deathmon if I needed to, but generally the Chimairamon was more useful as it was.
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  3. #3
    Ain't got no mojo...
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    Whoops! Would have replied earlier but I didn't realize the control panel didn't show me thread updates by default.

    I actually have a few resources that I've been relying on heavily. The first is a history of the metagame of the Digimon Card game, posted here.
    The second is two separate guides on gamefaqs: the list of the translated digimon cards and the list of what cards are dropped by what opponents (though the last one is occasionally inaccurate).

    I'm currently relying on a Phantomon card that cuts the opponent's attack power in half. Majorly OP, and when the special ability first showed up in the Armor Evolution cards it dominated the tournament scene.

    Although I wouldn't have to run such an OP card if the opponent didn't occasionally whip out OP cards themselves. _

  4. #4
    Ain't got no mojo... Waspinator's Avatar
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    Oh cool, I was the one who made the Card Translation thread. If there's anything wrong about the translations, just throw me a PM here or hit me up on Twitter.

    For facing Impmon, you need to do a few things:

    • Your deck will need a bunch of "support Digimon" that you can use in the support box ie: XVmon and Tailmon if you're running Nature Spirit mons.You will also need a Level III or Level IV with Battle Type A and their C attack being higher than 100. If you're running the Level IV plan, you can get away with 2. The card "Let's Stop Fighting" is also a good choice for facing Impmon once his Points are lower than yours.
    • Aggressively discard until you get your hand full of support Digimon and the Level IV if you're going with that plan.
    • Never evolve to a Perfect or Ultimate Digimon, that will lose you the game as that allows Beelzebumon to show his face.
    • As long as you keep using your support mons to keep your Point Gauge higher than his, you should be able to beat him.
    Last edited by Waspinator; 10-08-2019 at 05:28 PM.

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