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Thread: Elemental systems

  1. #11
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    Quote Originally Posted by McGann View Post
    I'm fine with Digimon being flexible to fit the needs of the game.
    The only thing I'd say, is the multipliers should have been swapped in Cyber Sleuth: Attributes x1.5 and Elements x2.0.
    Elements are the more complex, varied system, so they should yield a higher bonus.
    I think the attributes were given priority over elements because they're way more consistent (not to mention familiar) throughout the entire franchise. It is a bit of a shame that the game doesn't reward you quite as well for knowledge on the elements, but then again, that might be where the Support Skills come in.

  2. #12
    I come from the net MasterOfTartarus's Avatar
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    as stated their are to many Vaccine/light and Virus/dark digimon to really make it balanced (just look at DMO)
    then like with the Yukidarumon example you get Monīs with specific weaknesses.

    imo iīd prefer a system like in Persona and SMT where each monster has itīs own set of weaknesses and resistances.

    in this example Jeanne DīArc is strong against Physical, weak to Fire and negates curses.
    all fitting to the character.

  3. #13
    Ain't got no mojo... citramon's Avatar
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    Quote Originally Posted by Muur View Post
    The poop Digimon do have poop attacks, they just tend to the Earth element in Cyber Sleuth. Sukamon's attack is straight up just called "poop".
    A poop element would be better than just sticking to Earth.

    Quote Originally Posted by Muur View Post
    In Next Order, Filth (poop) is an element, which is weak to all other elements I believe.
    Ah. Never played Next Order. Not a fan of its gameplay style.

    Quote Originally Posted by Muur View Post
    They would of course not be copied over to Cyber Sleuth (probably), but overall, I don't think there's much point of it, as there aren't really that many poop Digimon for it to be its own type.
    I think there are enough Digimon who use poop attacks for poop type to be a fun gameplay element.

    Quote Originally Posted by Muur View Post
    and like I said, just change WarGreymon's ability from boosting fire attacks to causing more damage to Dramon Digimon+other WarGreymons/BWG.
    And then you lose stuff like War Greymon defeating Metal Seadramon and Mugendramon with its Dramon Killers.

  4. #14
    I come from the net Muur's Avatar
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    No, they would gain it - as WGmon's ability in the CS/HM is a generic "boosts fire damage". I was saying to make it "hurts dramons more".

    as for filth, its in digimon world 1, and redigitize too (prob).

    I'm gonna check Hackers and this is who would prob be flith type:

    Chuumon (Earth type)

    ShellNumemon (Water)

    Geremon (Electric)

    GoldNumemon (Light)

    Sukamon (Earth)

    Nanimon (Earth)

    Numemon (Earth)

    PlatinumSukamon (Nuetral)

    Vegiemon? He does have some poop attacks (Plant)

    Raremon? he's a failure Digimon and has terrible stats (Earth)

    Etemon (Dark)

    BlackKingNumemon (Dark)

    MetalEtemon (Earth)

    KingEtemon (Earth)

    PlatinumNumemon (Nuetral)

    I don't really thikn that's enough due to te lack above Champion

    I guess you could throw in Digitamamon (Nanimon), Vademon/Ebemon (Vegiemon), Monzaemon (Numemon) but that kinda seems like a "nah".

    and then CS/HM treats the mamemons, and starmons alongside the poop digimon in terms of memory and power. which annoys me, cuz I like the mames.

    so yeah... next order has filfth type, but its pretty much for failure stuff as a punishment. turn based rpgs have you choosing to get, say, sukamon, so I don't think they should be weak to everything. if filth was just a generic type, there's not really enough, and they'd have to keep putting in new poop monsters, and there isn't that many. like, I guess they could throw in bombernanimon, but theyre out of numemons and sukamons lol

  5. #15
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    Not to mention that pretty much all potential filth-types that exist are exclusively Viruses. That doesn't make for very good variety.
    Last edited by Yamato-san; 02-18-2019 at 07:09 AM.

  6. #16
    Completely digital McGann's Avatar
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    Theoretically, that is something you can change.
    "Never attempt anything without the gloves."

  7. #17
    I come from the net MasterOfTartarus's Avatar
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    i really donīt think we need a poop element, earth seems fine maybe add a posion effect.

  8. #18
    I come from the net Angel-kun's Avatar
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    Poop can be toxic/poison type. That's how i use it on my charts.

  9. #19
    Ain't got no mojo... DudeMon's Avatar
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    Attribute is one of reason why i love DW 2
    also it is the unique trait of Digimon

    So, i really confuse why some games not using it.

    so far , love CS/ HM chart

    yeah lacking Ice and Metal but Ice can get into Water and Metal to Electric or Neutral


    * Digimon Card Battle also unique
    it has 5 elements
    Fire, Nature, Water , Dark and ? ( Rare)

    no big thing in battle though
    because
    no patent "Rock Paper Scissor" ( but it determine evolution)

    some Fire strong to Water ( D- Otamamon , Meramon)
    while most of Water can beat Fire ( Ikkakumon, Tylomon)
    some Nature strong to Water ( Elecmon)
    while usually Nature conlict with Dark because angel type grouped in Nature/ Green
    while Tyrannomon ( Fire) can beat Nature

    * I also love Ten Warrior / Frontier
    but 10 elements is too much maybe
    can we grouped them like this?

    Fire : AncientGreymon , AncientVolcamon
    Water/ Ice : AncientMegatheriumon, AncientMermaimon
    Nature : AncientBeetmon , AncientTroiamon
    Light : AncientGarurumon , AncientIrismon ( she's fairy se related to light? lol)
    Dark : AncientSphinxmonn, AncientWisemon

    while in anime there are two chart
    - Takuya/ Fire beat Wind , Ice ( melt it) , Earth , and Wood
    - Kouji / Light beat Dark, Thunder (? lol , because lighting always come first before Thunder maybe? &#128514 , Metal and Water ( reflect it? &#128514


    * In Digimon Linkz
    also there is interesting chart for 7 elements


    Fire weak to Water and Thunder / strong to Nature and Dark
    Nature weak to Fire and Thunder / strong to Water and Light
    Water weak to Nature and Fire / strong to Fire and Thunder
    Thunder weak to Nature and Water / strong to Nature and Fire
    Light weak to Nature and Dark / strong to Dark and Neutral
    Dark weak to Fire and Light / strong to Light and Neutral
    Neutral weak to Dark and Light / normal damage

    * I agree stuff like Dramon Killer brought up again
    - WarGreymon advantage vs Dragon Digimon
    - Tyrant Kabuterimon advantage vs Bug/ Insect Digimon
    - Rosemon advantage vs Beast Digimon
    etc

    btw Cannondramon ( Koemon/ Monmon's Mega has this trait isn't it? exploit enemy weaknesses)
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  10. #20
    I come from the net MasterOfTartarus's Avatar
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    well if they put in Dramon Destroyers then i for one want attacks to be accurate too, aka Dead or Alive should be a 50% IK move i donīt care how broken it is i just want to see it once :P

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