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Thread: Digimon V-Pet fangame for PC (alpha)

  1. #331
    Ain't got no mojo... garurumon's Avatar
    Join Date
    Sep 2019
    Posts
    3
    Apologies, I fixed the egg table.

    https://imgur.com/gallery/kLQa9GB
    "If I can help others, my fate is unimportant!" ​-Angemon

  2. #332
    I'm a Maniac
    Join Date
    Feb 2018
    Posts
    114
    So this is some minor feedback, but when it comes to praise/scolding, it creates really confusing situations when those obedience events stack. For instance - a Digimon ignores an order in battle and then wins. Do you scold then praise or praise and then scold? Stuff like that makes things weird.

  3. #333
    Ain't got no mojo...
    Join Date
    Oct 2019
    Posts
    1
    Decided to make an account on the site after trying this out, mostly because I ran into a bug that ends up hardlocking me in one of the Attack description screens and I had to force-quit the program.

    Code:
    20191017_172459 : class java.lang.AssertionError : EmptyModel.AttackEffectProcess.getEffectDescription(AttackEffectProcess.java:1013)
    Model.AttackEffectProcess.getAttackDescription(AttackEffectProcess.java:901)
    View.SpriteAnim.drawDescription(SpriteAnim.java:7018)
    View.SpriteAnim.drawAttackDescription(SpriteAnim.java:6958)
    View.SpriteAnim.checkSystemMenus(SpriteAnim.java:4743)
    View.SpriteAnim.run(SpriteAnim.java:4596)
    Controller.ClockTic.run(ClockTic.java:283)
    Controller.ClockTic.gameLoop(ClockTic.java:234)
    vpetSettings.main(vpetSettings.java:35)
    Not sure if there's an easy solution to this that I can do on my end to fix it for the time being. The attack in question is Dondokomon's Virus-type attack, but given the error, it seems to be any attack that's classified with that "Empty" keyword. I noticed when looking in the .csvs in the .jar that there's "None" and "Empty" attacks, but they seem to be used for different purposes. Mind if I ask what the difference between the two is?

    Besides that, the game's been fun to goof around with. I just wish I was a better tamer! lol

  4. #334
    Quote Originally Posted by e105zeta View Post
    So this is some minor feedback, but when it comes to praise/scolding, it creates really confusing situations when those obedience events stack. For instance - a Digimon ignores an order in battle and then wins. Do you scold then praise or praise and then scold? Stuff like that makes things weird.
    I completely agree with you, but I haven't figured out how to pull it off better. I've been thinking of turning off the scold window when the praise window opens up, but I'm not sure. At the moment, it doesn't matter which you do first. The result should be the same regardless of the order.

    Quote Originally Posted by xkirby View Post
    Decided to make an account on the site after trying this out, mostly because I ran into a bug that ends up hardlocking me in one of the Attack description screens and I had to force-quit the program.

    Not sure if there's an easy solution to this that I can do on my end to fix it for the time being. The attack in question is Dondokomon's Virus-type attack, but given the error, it seems to be any attack that's classified with that "Empty" keyword. I noticed when looking in the .csvs in the .jar that there's "None" and "Empty" attacks, but they seem to be used for different purposes. Mind if I ask what the difference between the two is?

    Besides that, the game's been fun to goof around with. I just wish I was a better tamer! lol
    Thanks for letting me know! I'll get that fixed soon.

    Empty was a placeholder I was going to use to make adding attack effects easier. It didn't work out, but I didn't know there were still some sticking around. It should only affect the most recently added Digimon though.
    Last edited by theundersigned; 10-17-2019 at 06:21 PM.

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