The main archive is currently up to date for Digimon Linkz 1.4.4
When Cyber Sleuth was made its entire roster of Digimon got new great looking 3D models. And as you would expect Bandai is now using these assets in other games; Next 0rder is using Cyber Sleuth assets and more imprtantly for this obviously Digimon Linkz is using them too. Being a 3D smartphone game Linkz was developed in Unity, one of the most popuar engines for games like this. One of Unity's big strengths is that games can easily be ported to many platforms which of course also extends to the assets. When Linkz loads a Digimon it gets it from a server as compressed .unity3D files like this one.
With the the right tools it's possible to easily decompress the textures and models and convert them to another format.
Initiall there were 240 Digimon in the game, just as many Digimon as there are in Cyber Sleuth (when it came out) because it's exactly those Digimon no more no less.
old version: http://www.mediafire.com/download/sd...nkz-Models.zip
Difference Between versions:
I noted earlier that the models are originally from Cyber Sleuth... but are they completely identical? The answer is yes, in terms of geometry but not in terms of textures.
The current release combines the cyber Sleuth textures with the Linkz meshes, while the following analysis concerns the original textures used in linkz as well as the older release:
Again most Digimon don't show any noticeable differences. There are however some more exceptions to that than there are for the identical meshes; Most Digimon come with a 512x512 Texture which I assume is the texture resolution for the Vita but some digimon use lower textures instead, a good example are the adult forms of the tamers partner Digimon, Growmon Kyubimon and Gargomon who use not 512x512 textures but 512x256 textures... I assume that originally that, like some other Digimon they were originally using two textures with one 512x512 texture file and another file at 256x256... but when it came to porting those textures both were combined into one texture and the main 512x512 texture was halved in resolution leading to worse results. So ironically those Digimon that had more detail than most in CS have for the same reason less detail now.
But here is where things get interesting; Earlier I mentioned Next 0rder using Cyber Sleuth assets... but it's not always using the Cyber sleuth versions of the textures. I took a look at some Next 0rder footage and to my surprise the Growmon and Kyubimon models use the incredibly shitty looking downscaled texture we get from the linkz files. This is very surprising since one of the main Tamers in Next 0rder has a Guilmon partner who eventually evolves into a Growmon... so Growmon is on screen a lot and you would think they would make sure that such an important character would actually look good. And this is not a matter of Platforms; I suspected at one point that textures looked better in Cyber Sleuth because I was looking at PS4 footage, but that wasn't the case even the vita uses the better textures, so why Next 0rder isn't using them is a mystery to me. However not all models in Next 0rder are identical to Cyber Sleuth either: Angewomon who in addition to being low poly in linkz also uses a downscaled 256x256 texture in that game has a better texture and mesh in Next 0rder... in other words things are all over the place.
Another thing to note about Linkz textures is that they are compressed in the pvr format with a maximum file size of 170KB... since I don't know how the PSV textures are compressed I don't know if that makes a difference (they could use exactly the same method) but as my only point of reference, since I don't have a vita or PS4, were youtube videos which of course have a tendency to be heavily compressed... to make definitive statements about some of the textures I'd need to take a look at some uncompressed screenshots from the game.
But as far as I can tell the general rule is that if the textures are 512x512 they are probably identical to Cyber sleuth textures but beware of any main textures (not textures for secondary regions like wings or weapons) that are below that resolution as those were probably downscaled.
Again, things could change in updates and I'll know when things change.
I put a few of the models in a basic lighting environment, added a bit of basic ambient occlusion and specular and looked how nice I could make them look for that logo on the top. The full resolution renders can be found here (warning: large files): http://imgur.com/a/dX9oG
I guess you could say this is my Easter present for the community or something like that, although it's actually mostly coincidence.
Here's the list of everything you'll find in the main archive:
Duftmon Leopard Mode
Dukemon Crimson Mode
MirageGaogamon Burst Mode
Omegamon Zwart D
Ravmon Burst Mode
Rosemon Burst Mode
ShineGreymon Burst Mode